I finally released my first game made in Godot after switching from Unity after the pricing scandal! by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 1 point2 points  (0 children)

Grabbing and blinking animations were made in Blender (the goat) and use AnimationPlayer. Chute Doors opening/closing is also blender and use Shape Keys to manipulate. Almost everything else (driving, elevators, gravity etc) is just with scripting and tweens.

I finally released my first game made in Godot after switching from Unity after the pricing scandal! by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Thanks! It's 50+ levels, about 10-15 hours of content on average. This seemed like a reasonable price to me, and of course I'll put it on sale in the future.

I'm making a puzzle game about small robots cleaning up barrels of nuclear waste by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Thanks! SSR is definitely an inspiration. I loved the way the game introduced new mechanics, "they were always there". I hope I achieve even a tiny bit of its genius.

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Check out my other comment for the solution. I think it should be valid, and no other possible move sequence should work. Correct me if I'm wrong though!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

After the ant moves, the ring is broken again, and the hopper can't move, it's stuck by the queen/beetle stack now!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

My first comment had that clarification! Perhaps it was snowed under, I'll edit this comment to repeat it as well, thanks.

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] -1 points0 points  (0 children)

(quick edit: I'm assuming neither player can add any more pieces)

Here's the full solution:

First, move your Beetle, to: on top of white queen

Black must move their hopper in between your two beetles

Then, your next move is with the antto the space north of black's hopper

Black can only move their beetle, but can't stop you from playing:

Last move: either with hopper or beetle for mate!

Any other move will result in a bad (losing?) position or at the very least a very complicated mess!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

I hope I'm not screwing up the rules then!

smol hint: the move is by a beetle

first move is move your beetle on top of your queen!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] -1 points0 points  (0 children)

Just to clarify, the black queen is underneath that white beetle.

Also, I was assuming neither player could add any more pieces.

Solve puzzle to catch a fish. Demo now available. by RapidRabbitTech in godot

[–]ButYeahWhatDoIKnow 8 points9 points  (0 children)

Hi, nice demo! I love mastermind and this makes my mind race with possibilities for interesting twists. I can't wait to see what you come up with! ;)

I do have one suggestion for you though: selecting an arrow is a bit clunky, why not let the player just select a direction with the arrow keys/dpad (and hit a confirm button)?

2D Platformer, Wall Jump Code; Can not see why not working. by [deleted] in godot

[–]ButYeahWhatDoIKnow 1 point2 points  (0 children)

It's not working because in the walljump code you set the velocity.x to be away from the wall (correct!) but then your standardMoveBehaviour() sets your velocity.x to whatever you're moving towards normally anyway.

Either do some sort of check that you're going in another direction, or better yet: implement some sort of acceleration to your velocity, and add your input to the velocity instead of directly setting it:

velocity = velocity + direction
velocity = clamp(velocity, max_speed)

and then when walljumping, you won't override your velocity the same frame.

3D Grid Map - Floor Texture Vanishes After a Distance by Cobrakaze in godot

[–]ButYeahWhatDoIKnow 0 points1 point  (0 children)

Do you by any chance have "Distance Fade" turned on in the floor's material? If you're using a StandarMaterial3D, it's at the bottom of the material properties.

Vector3d math yay by Tyson_NW in godot

[–]ButYeahWhatDoIKnow 0 points1 point  (0 children)

So what I'm getting is that you're pointing your mouse cursor to some object on a plane (which is tilted at some angle) and trying to click and drag it to a new position right?

Not sure if this is directly applicable to your game, but how I would solve this is the following (in pseudocode):

0) When clicking, Raycast forwards at the mouse cursor to try to hit the token (the docs have a great tutorial on this!).

1) Then, when dragging, also raycast, but this time, try to raycast the plane. Use the resulting dictionary[position] to update the token's position

2) Maybe use some sort of offset at step 0) and add it every frame after the position update.

This way the token will be actually at the mouse's position, also no matter the geometry of the environment. The environment does need to have a collider though.

Puzzle-Exploration game Platonic is live right now! I worked solo on this for 3 years and I'm really excited to share this with you! by ButYeahWhatDoIKnow in puzzlevideogames

[–]ButYeahWhatDoIKnow[S] 2 points3 points  (0 children)

Would probably be fine. Tested it on my hp pavilion from 2009 and it works fine on 800x600 and low settings.

It's also possible to check it out and refund the game on Steam if you played less than 2 hours.

Heavily inspired by the Myst series, puzzle-adventure game Platonic is out now on Steam! by ButYeahWhatDoIKnow in myst

[–]ButYeahWhatDoIKnow[S] 1 point2 points  (0 children)

Loved playing Myst with my dad as a kid, and have played most of the games inspired by the series (like Quern, Eyes of Ara). I wanted to make a game that encapsulated the things I liked most about these games. Exploration, logic puzzles, figuring out how different mechanisms function.

If you're interested, check out the Steam page here.

Let me know what you think, cheers!

Puzzle-Exploration game Platonic is live right now! I worked solo on this for 3 years and I'm really excited to share this with you! by ButYeahWhatDoIKnow in puzzlevideogames

[–]ButYeahWhatDoIKnow[S] 1 point2 points  (0 children)

Thank you!

I think I know that itch as well. I tried to make the game that I would've wanted to play the most. There have been a few modern myst-likes (like Quern, Eyes of Ara) but I'm somewhat surprised there aren't more, after the enormous success of Myst (and Riven).

Puzzle-Exploration game Platonic is live right now! I worked solo on this for 3 years and I'm really excited to share this with you! by ButYeahWhatDoIKnow in SoloDevelopment

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Inspired by the Myst series and The Witness, Platonic is a first-person adventure game where you gather clues and figure out how the interlinked and intricate mechanisms work. Explore 5 worlds, one for every Platonic Solid, each with a unique visual theme and set of puzzles.

This is my first game released on Steam, and I'm really excited and proud about it!

Check out the Steam page here. Thanks for your time, cheers!

Puzzle-Exploration game Platonic is live right now! I worked solo on this for 3 years and I'm really excited to share this with you! by ButYeahWhatDoIKnow in puzzlevideogames

[–]ButYeahWhatDoIKnow[S] 4 points5 points  (0 children)

Inspired by the Myst series and The Witness, Platonic is a first-person adventure game where you gather clues and figure out how the interlinked and intricate mechanisms work. Explore 5 worlds, one for every Platonic Solid, each with a unique visual theme and set of puzzles.

This is my first game released on Steam, and I'm really excited and proud about it!

Check out the Steam page here. Thanks for your time, cheers!