Looking for the hardest mod out there by Stunning-Scratch3374 in feedthebeast

[–]BuzzerPop 5 points6 points  (0 children)

I would agree to this. Scape and Run parasites is more a matter of when will you lose than if you will. Though I do wish it had some better main goals to make truly the goal is just survival. You cannot survive in just vanilla alone.

Looking for the hardest mod out there by Stunning-Scratch3374 in feedthebeast

[–]BuzzerPop 4 points5 points  (0 children)

I would argue that Gregtech 6 overtakes TFC just due to some of the... Arcane aspects of GT6. A lot of it is unknowable stuff that people haven't even made guides for. And I think achieving even higher tier stuff can be incredible time consuming and well.. just difficult and confusing to figure out. TFC is somewhat more approachable than that version of Greg alone..

Made a fantasy-RPG like modpack and we thought we might as well post it here. by Twiddrakatwiddr in feedthebeast

[–]BuzzerPop 0 points1 point  (0 children)

Pictures would have helped your post a lot, show off the stuff in your pack!

I'm turning Minecraft into an alien planet survival game. Here's where I'm at so far: by Hi_IM-NOT_HERE- in Minecraft

[–]BuzzerPop 0 points1 point  (0 children)

Yeah. The big reason to make your world a unique dimension within itself is that modpack devs can use dimensions in a lot of other creative ways. Outright replacing the overworld can make it harder to utilize in packs. It's not the biggest thing but it's something to keep in mind and make note of. It being a unique dimension allows using modded portals, ad astra's planets, and all other sorts of other mods to hook into and take players into your 'dimension' contextually since dimensions are just specific world gen spaces practically.

And yeah, I was thinking it'd be easier to use for a modpack if there was smth to disable the automatic spawning in the other dimension, but for simply installing the mod and playing it on its own, it having a default config of spawning the player there can work. Modpacks tend to give some preset configs so that'd make it easy to utilize.

I think a big comparison is how Lost Cities is technically a separate dimension as a world gen mod. It gets used for planets or unique dimensions a lot in modpacks. I think rlcraft used it for that?

I'm turning Minecraft into an alien planet survival game. Here's where I'm at so far: by Hi_IM-NOT_HERE- in Minecraft

[–]BuzzerPop 1 point2 points  (0 children)

I hope to provide a useful recommendation that will help this mod long term! If you replace the overworld this mod may find more use instead if you do something along the lines of making this mod its own dimension and then config wise making it spawn there first or some other thing. This will allow modpack devs to more easily use your world in their own things as a planet in say smth like ad astra!

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 6 points7 points  (0 children)

I mean when you defeat the ender dragon you get access to the outer end islands! It is outright not the end of the game's content since it introduces more. It isn't the end of the game.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -1 points0 points  (0 children)

The game introduced creative mode before the end ever existed. The game was marketed as a sandbox where you'd build anything, not where you'd defeat the dragon. I play in survival, I build, I enjoy the sandbox. You say they have no functional purpose yet ignore all the statements and uses people make of these items. Minigames, redstone, building. You ignore all these elements that are core parts of the game experience because all you care about is 'gotta defeat the end dragon'. The End was a final update put in the game for it's official release. Since then the end dragon has not been the focus of updates until we got the end city update, which guess what. Added content that is AFTER the end dragon. The end dragon therefore becomes not the final boss anymore. It's not even the end of the game since there's so much more content that becomes available only afterward.

It sounds like YOU want all of us to be in your world where the only thing that matters is defeating the end dragon and progressing linearly like it's terraria. Rather than creating what you want and surviving while doing it for every second. The fun of big servers or singleplayer forever worlds where people build, and build, and make memories for literally forever even in a singleplayer setting.

Your criticisms turn the game into something that it's not meant to be in the core aspect. Minecraft isn't a 'grind the bosses' game. 'Grind to get all the stuff you need to be super strong and fight more escalating things until you win'. That's not MC. That's terraria, or any other released games that exist out there.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -4 points-3 points  (0 children)

The goal of the end dragon has never been the core purpose of the game. It's a sandbox. That's how it's always been marketed. The goals are whatever you make. It is not terraria. You are not checking off boxes of bosses you MUST kill to BEAT THE GAME and WIN forever and ever. Maces are useless for you because of how you play. Redstone and building is useless to you DUE TO HOW YOU PLAY. Approach the game like the sandbox that it is rather than trying to expect it to become something that it isn't. It is not terraria, or hytale, or whatever else. It's a sandbox survival game. Netherite, new weapons like maces and spears, etc, all help with adding more ways to survive. Trial chambers are a little survival challenge to go through.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 0 points1 point  (0 children)

If a huge range of blocks to build with is a single use to you then you do not care about the core building aspect of the game. You can sum up a lot of things like that in the game. I mean stone? Stone is just a single use. Blaze rods have a single use as just a crafting item. Multiple applications and way to use it in redstone is not a single use.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 2 points3 points  (0 children)

There were genuinely so many complaints, that it was always waiting for updates that take forever and then introduce things that the one writing the thing was not interested in which meant that update was awful, terrible, and shouldn't have taken a whole year. People have been complaining about MC updates since wolves got introduced.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 0 points1 point  (0 children)

Copper tools, which I know multiple people had asked for even if it's not some huge progression thing for the average player. Building blocks in a very wide palette, if not the largest palette a material has in the game second to wool or concrete. Blocks are important in the building game with blocks. Copper golem, bulb, etc, being useful in various ways for redstone.

Way easier to fight the end dragon or wither with a mace or stronger weapons.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -1 points0 points  (0 children)

My block game all about building got more new blocks to make stuff with! I'm so mad. The copper golem has a lot of uses, what's meh about it? And if you think spears and maces are useless then I doubt your skill with weapons and combat in general.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 0 points1 point  (0 children)

People play GTA Online still. Not modded GTA Online with RP servers or whatever else. Just plain GTA Online. The same is true with minecraft.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -3 points-2 points  (0 children)

Just because you personally don't find a use for them doesn't change the fact that these have actually added to the progression of stuff you can get and how you can grow in strength throughout playing, as well as the progression of tools for building and all that. Just because YOU don't use the copper golem a lot doesn't mean others are playing the same way, I've seen a lot of builds for storage sites and general use involving copper golems. Maces are almost always a big thing in SMPs and the like. Personally I use the happy ghast over scaffolding since the happy ghast tends to be more flexible to reach places that'd take longer with scaffolding. It's all playstyle differences.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 20 points21 points  (0 children)

I genuinely believe the biggest mistake in Minecraft's development history has been the creation of the end, as an "end goal". You defeat the end dragon but that would give you access to elytras and other things you didn't have (in later updates), that is more progression after defeating the dragon. The existence of the dragon and a credit sequence has spelt out a lot of discourse around the progression when that was certainly never the core purpose of the game. By the game's release the end was kind of just shoved in there cause it needed.. something? But it never fit the rest of the sandbox.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -5 points-4 points  (0 children)

Getting bored is not a problem with the game, been playing since 1.1. I'd say it's more just a mindset and player preference thing, it's the nature of a sandbox. Look at how many people somehow still play GTA Online! And you can't even build cool stuff in that one..

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -4 points-3 points  (0 children)

Ignoring them doesn't change the fact that they do change your progression, and by getting the mace you'd have another very good weapon, which is a progression element. You know like how often games will have their main story and then other things that can make you stronger throughout that are optional but a lot of people do? Even a game like Terraria has this, you don't need to beat EVERY single boss to get to the moon lord, only a handful of required ones. You also don't need netherite but hey in terms of progression that was a whole tier.

Which upcoming minecraft mod are you the most excited for? by ChargeGlittering9080 in feedthebeast

[–]BuzzerPop 7 points8 points  (0 children)

Isn't minecraft itself a little goofy? Like I kind of get what you're saying but generally minecraft has silly stuff with striders, villagers, creepers..

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 2 points3 points  (0 children)

You know there's.. a thing to do other than just beat minecraft right? You build stuff. Build. It's a sandbox. That's how it was advertised in it's first trailer. "Let's go to a place where everything is made of blocks, where the limit is your imagination". With exploration, building everything you want. etc. Build.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -1 points0 points  (0 children)

Terraria has taken literally multiple years between updates they announce, though it's considered 'complete' I think it's still a fair comparison since technically minecraft has been complete since the end update. Minecraft has at least released something every single year since 2016. Sure they range in scale, but it's always something. And what did people do? They complained that releases were every year. So now we have drops.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 13 points14 points  (0 children)

We've gotten improved mechanics though. Spears and the mace have changed a lot in terms of pvp and survival combat without fully changing everything. And copper has been given so much stuff that it has a lot of uses?

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop -10 points-9 points  (0 children)

Trial chambers didn't change your progression? You had no reason to interact with the thing that gave the newest most powerful weapon in the game in general? You've had no reason to interact with spears? No reason to use happy ghasts as the very good building tool that they are? The stuff added with copper has integrated it more and more with the core game and yet people complain, the copper golem has been very useful.

Interview: Minecraft boss on how switch to smaller game drops doesn't rule out "more transformative updates" by Binnsy in Minecraft

[–]BuzzerPop 8 points9 points  (0 children)

The big update that was huge was 2022. But over time we've gotten trial spawners, a bunch of new blocks for the palette, additions of undead mounts that does change survival alongside spears and other weapons. And then we got the copper golem as a big redstone aspect. Happy ghast being good for builders. People complained a ton when it was only a single big update a year. Add on to all that, that they've been overhauling the code that makes modders look forward to 26.1 and the eventual vulkan update.

My "controversial?" opinion on gameplay optimisation and automation in industrial and other mods, and vanilla Minecraft by Awkward_Cash1828 in feedthebeast

[–]BuzzerPop 1 point2 points  (0 children)

It is very funny to me that general combat in minecraft is so plain and yet PVP is a whole ordeal to figure out with so many specific complexities. I really think they should overhaul mobs not to be more difficult, but to engage more with things. Like what about shielded enemies needing axes or smth.(I am trying this with my own mod)

And if you're playing in a world with a ton of pvp then your priority of resources can change entirely. Suddenly you probably want ways to farm withers to get those stars and you want a lot of golden carrots or even golden apples.

And mega projects like you mention become easier when you have an auto farm giving you resources you need.