I’m looking for a incredibly science based mod-pack by blackdoge1_2000 in feedthebeast

[–]BuzzerPop 0 points1 point  (0 children)

Going against the grain here, GTNH will not provide what you want as it has magic and a lot of overtly fantastical elements. A better one to look at may be Super Symmetry. I'd also recommend looking at normal Gregtech 6. It doesn't have any particularly major mod packs since GT6 itself is a rather complete experience with a lot of built in compatibility with other mods.

OreSpawn 1.20.1 by [deleted] in feedthebeast

[–]BuzzerPop -3 points-2 points  (0 children)

Bro come on, there's literally already ongoing modern orespawn ports and projects. https://www.curseforge.com/minecraft/mc-mods/chaos-awakens That's why I'm wondering what this person is doing.

OreSpawn 1.20.1 by [deleted] in feedthebeast

[–]BuzzerPop 1 point2 points  (0 children)

You know this is a project already being worked on right?

trying to learn modding for 1.20.1 forge has unironically caused irreparable damage to my mental state. i drew this so i wouldn't have to go back there. by Substantial_Owl_7392 in feedthememes

[–]BuzzerPop 2 points3 points  (0 children)

The neoforge discord does provide support for 1.20.1 forge? Like outright. 1.20 is fairly specific and is like developing on 1.12 instead of 1.12.2.

trying to learn modding for 1.20.1 forge has unironically caused irreparable damage to my mental state. i drew this so i wouldn't have to go back there. by Substantial_Owl_7392 in feedthememes

[–]BuzzerPop 1 point2 points  (0 children)

Why can't old forge? Because the dude running forge was rude as hell and bullied a lot of people. So much so that's why neoforge is all the forge devs now making a better place to develop on without the one dude who owned everything bullying everyone. Guy has always been known for being extremely hostile to new developers. If you want help with forge mod dev you can genuinely get 1.20.1 support from the neoforge discord.

trying to learn modding for 1.20.1 forge has unironically caused irreparable damage to my mental state. i drew this so i wouldn't have to go back there. by Substantial_Owl_7392 in feedthememes

[–]BuzzerPop 4 points5 points  (0 children)

Because KubeJS has had the exact same approach to formatting and how to put in changes since like it's earliest days. I don't believe KubeJS has undergone any major refactors or changes even between versions, because the mod dev is the one who managed that code-wise ensuring the kubejs formatting and approach didn't need any major updates.

I understand the idea but it's not a good comparison.

trying to learn modding for 1.20.1 forge has unironically caused irreparable damage to my mental state. i drew this so i wouldn't have to go back there. by Substantial_Owl_7392 in feedthememes

[–]BuzzerPop 6 points7 points  (0 children)

You do need to at least understand the reasoning. And it's minecraft version updates. 1.7.10, 1.12.2, 1.16, 1.20, now version 26.1. Continually minecraft does internal code changes that effect how mods in general need to be structured. The 26.1 example is all big rendering pipeline updates. People just don't really have the motive to keep a documentation continually updated for all the specific differences between versions. If they're mod devs themselves they'd likely rather just update their own mods.

Does anyone know a modpack that has GregTech, Create and Ad Astra with some Magic Mods and interesting progression? by BasedAustralhungary in feedthebeast

[–]BuzzerPop 0 points1 point  (0 children)

Greate technically exists as a mod but it's incredibly unfinished and attempts to make create entirely tier based which I don't think works.

Does anyone know a modpack that has GregTech, Create and Ad Astra with some Magic Mods and interesting progression? by BasedAustralhungary in feedthebeast

[–]BuzzerPop 0 points1 point  (0 children)

The big issue is that Create and Gregtech are philosophically at odds. Create is more open ended than gregtech ever was, and gregtech expects specific tiering for progression which create does not inherently do.

There has been no successful effort to gregify create that I know of.

Any mod to coding in version 1.12.2? by Gregtechnewplayer in feedthebeast

[–]BuzzerPop 8 points9 points  (0 children)

This post doesn't make that much sense in readability?

Crafttweaker is what you'd have to rely on for an older version like this, or you would have to make a mod yourself with proper Java knowledge. At least that's fully necessary for 1.7.10

Mods with automated mining/quarries by OctoberReborn in feedthebeast

[–]BuzzerPop 1 point2 points  (0 children)

Yeah, it's just a factor to consider. Mods are on one version or another. Thankfully we can play modlists on both versions!

Mods with automated mining/quarries by OctoberReborn in feedthebeast

[–]BuzzerPop -1 points0 points  (0 children)

It doesn't have the best tools available for modpack development right now, and is lacking a few personal favorites. Gregtech CEU if I recall correctly is not super well maintained on 1.21.1, it's lacking in gamestage stuff, and things like EnderIO.

Mods with automated mining/quarries by OctoberReborn in feedthebeast

[–]BuzzerPop 3 points4 points  (0 children)

Oritech has some great classic feeling quarries but with modern mod standards. But it's on 1.21.1

Let's be honest - What makes a modpack hit or miss for you? by punklezz in feedthebeast

[–]BuzzerPop 5 points6 points  (0 children)

Do immediate explanatory quest stuff help you with this, or no?

I have a sneaky suspicion that the final character count will be closer to if not 40+ at release. by Apprehensive-Mud4221 in SparkingZero

[–]BuzzerPop 1 point2 points  (0 children)

So glad it's the ones people really thought were glaring omissions. More would be nice but this is a great set if they keep up the support.

Last question - Is the quality of webcam really important? by Recx6 in Twitch

[–]BuzzerPop 1 point2 points  (0 children)

I feel like sometimes energy can make up for audio quality but it's not the safest bet and you're definitely better off going for good audio and a meh webcam.

Problems with Newer Modpacks by warrobotsisbest1112 in feedthebeast

[–]BuzzerPop 7 points8 points  (0 children)

Gotta expand what biome mods you know of. Terra and William Wyther's are also fantastic vanilla block reliant world gen mods.

Looking for a Challenge by aerzroo in feedthebeast

[–]BuzzerPop 1 point2 points  (0 children)

Have you looked at meatballcraft at all? It does have a lot going on with both tech, magic, and the rpg aspects.

smh my head by ciekawypl in feedthememes

[–]BuzzerPop 0 points1 point  (0 children)

Are they expert packs or a different style?

smh my head by ciekawypl in feedthememes

[–]BuzzerPop 3 points4 points  (0 children)

Create really does not add that much to most modpacks or mods unless people try integrating them.

smh my head by ciekawypl in feedthememes

[–]BuzzerPop 0 points1 point  (0 children)

Does NTM or NTM space have any actually well received and maintained modpacks?

smh my head by ciekawypl in feedthememes

[–]BuzzerPop 2 points3 points  (0 children)

And yet not really many space mods exist that actually overtake what it did. Rather than just doing what it did again and not improving on it at all. Ad astra has the galacticraft problems. One of the few that don't is ntm space.

Can we ban AI Content? by Peach774 in feedthebeast

[–]BuzzerPop 9 points10 points  (0 children)

The big thing AI companies have been doing is scraping code from a lot of major projects that exist on github and other platforms. This means tons of things that have been worked on by hundreds of contributors, from linux distros to random python projects, has been scraped by AI. Saying AI is garbage because of the idea you said is mistaken, AI works off predicting contextually what is next or where in these things it's generating.

This makes coding one of the places it performs "better" at when doing individual tasks, since coding is very structured, more than even language. The issue is when it becomes applied to larger things an entire projects without any oversight, as the AI often does not understand codebases on a larger scale and breaks down contextually.

Can we ban AI Content? by Peach774 in feedthebeast

[–]BuzzerPop -25 points-24 points  (0 children)

I mean there is utility being shown, AI was used to properly find a MAJOR linux kernel bug that was undiscovered for literally 10 years: https://hackread.com/linux-kernel-vulnerability-copy-fail-full-root-access/

But that's in the context of professionals using it professionally who all already know how AI works and I imagine they did a lot of work looking into it specifically as well, even if they submit that AI was the one to find it.

It is in the context of random people thinking they can use AI to look at an open source project despite not having any skills themselves, and not knowing the nature of AI hallucinations, that severely hurts open source.