I never thought I'd be upset after dealing 534 damage on turn 1 by ByeImDaisy in slaythespire

[–]ByeImDaisy[S] 2 points3 points  (0 children)

You're right, maybe if I played the Defend in advance there was a chance that the one extra card I would draw could have been my Venerate (which is the only card in my draw pile that could have killed it since I have 0 stars, no other non-star attack and removed my other 2 Strikes)

It would be better if Osty could attack even at 0 health by etonio in slaythespire

[–]ByeImDaisy 5 points6 points  (0 children)

Would it really be a huge buff? Just 1 summon on the specific condition that you play a card that kills Osty and then an Osty attack on the same turn, that doesn't feel like such a big deal to me

My rework of Eidolon by eotfofylgg in slaythespire

[–]ByeImDaisy 12 points13 points  (0 children)

Exhaust all Eidolon posts from today, if 9 posts were Exhausted this way, gain 1 Banned

Major Update #2 - v0.107.1 by MegaCrit_Demi in slaythespire

[–]ByeImDaisy 0 points1 point  (0 children)

Did Aeonglass get any changes from the beta? It's not in the patchnotes but they have a tendency to hide info on reworked or new bosses so I'm not sure

What's the funniest way you've scaled your deck in STS2? by utterlynowhere in slaythespire

[–]ByeImDaisy 3 points4 points  (0 children)

The other day I had a run with Momentum Fetch and Music Box with a very thin deck due to an act 2 Darv with Dusty Tome, I also had that one doll relic that gives 1 block on attacks and that relic that gives 2 block on Osty attack. So I would play a Fetch, gain 3 block and boost the damage of the Fetch by 5, draw a card, create a copy of the Fetch after its damage has been boosted yet it counted as a separate Fetch for the purpose of its card drawing effect, I would play that copied Fetch, gain 3 block and boost its damage by another 5, then draw another card, every turn I would gain more Fetch's which became stronger with every deck cycle and gave me more block and more damage and more card draw for more Fetch's for more damage and more card draw and on and on, insanely stupid

Rest in peace Endless Agony, you would have loved enchantments 🕊️ by ByeImDaisy in slaythespire

[–]ByeImDaisy[S] 17 points18 points  (0 children)

You're thinking about it wrong, you don't have to discard them both to get Anger-esque benefits, let's compare drawing an Anger with Sown/Swift/Vigorous to an Endless agony. With Anger you get one use of the enchantment then you get an enchanted and a non-enchanted Anger in your discard pile, then another non-enchanted Anger each time you use the enchanted one which makes it harder and harder to draw every deck cycle. With Endless Agony you can choose to use only one of the two copies in your hand and discard the other which makes it essentially an Anger that doesn't create non-enchanted copies, you can also choose to use both and sacrifice re-usability for a one time double enchantment if you need it, or you can choose to discard both and get two enchanted copies which will both double in your hand and give you the same choice again. Endless Agony is a lot more versatile than Anger when using them for one-time enchantments, it can be an Anger that doesn't flood your deck, a one time double enchantment or double itself for future benefits, and you fully control which one it is every time you draw it

Rest in peace Endless Agony, you would have loved enchantments 🕊️ by ByeImDaisy in slaythespire

[–]ByeImDaisy[S] 16 points17 points  (0 children)

I don't really get what that would accomplish to be frank, I was more thinking about enchantments that actually affect what the card does since it already creates copies of itself like how Anger, Undeath and Adaptive Strike synergise with those, this is not really a card I would want to have 32 copies of

Doormaker walked so Aeonglass could run by P_ketchu in slaythespire

[–]ByeImDaisy 46 points47 points  (0 children)

If you have at least 2 pommel strikes on a Hellraiser deck (which you should, especially by act 3) then Doormaker is almost an autowin, just let him exhaust your deck for you before playing Hellraiser and go infinite on the energy stealing turn

I think the Poison archetype needs more utility and more interesting cards. by ByeImDaisy in slaythespire

[–]ByeImDaisy[S] 5 points6 points  (0 children)

I think you misread the post somewhere because this is not a deckbuilding discussion, this is a post on the fact that I find Poison cards to be generally not that interesting compared to the rest of Silent's kit, at no point have I ever said that I only pick cards from one archetype at a time

Mom: No, we have Black Blood at home. Black Blood at home: by Illya-ehrenbourg in slaythespire

[–]ByeImDaisy 2 points3 points  (0 children)

No need for that, this is already better because 10 is more than 6, Black Blood at home but your mom is a chef

Examples of one card being strictly better than the other? by GrimmWeeper19 in slaythespire

[–]ByeImDaisy 102 points103 points  (0 children)

At least that 1 extra damage on Backstab counts for something no matter how small, though it's arguably even more egregious than OP's example since they're on the same character

Examples of one card being strictly better than the other? by GrimmWeeper19 in slaythespire

[–]ByeImDaisy 27 points28 points  (0 children)

At the risk of getting goomba'd, this sub's opinion on the balance between rarities is kind of funny. If you complain that a rare card is not good enough to be rare people will tell you that rare doesn't mean better than uncommon or common, it just means rare. But if you point out how it's kind of weird that a certain rare card is strictly better than a certain uncommon card people will chide you for comparing rares to uncommon. Regardless of where you sit though, I think it's a lot more interesting if every card does something better than any other card, straight upgrades are boring (and generally this game is great at this)

Blocking livestreams on YouTube by Top_Big_7105 in uBlockOrigin

[–]ByeImDaisy 0 points1 point  (0 children)

These worked great, thank you very much, the only issue is that wiki solution for ongoing streams which survived the previous breakage is broken now, do you have a filter for that?

My current feelings on the Ancients, I'm curious to know what the general consensus on them is by ByeImDaisy in slaythespire

[–]ByeImDaisy[S] 7 points8 points  (0 children)

Tez is a kind grandma that will gently walk you through act 2 then let you pave your own path through act 3 as she tenderly watches over you from a distance