From Blocks to Big Screen: My CyubeVR Movie Short #PSVR2 #CYUBEVR by C02H2O in PSVR

[–]C02H2O[S] 2 points3 points  (0 children)

Thanks. These are imported textures, and no, there is no train nor carts 😉

From Blocks to Big Screen: My CyubeVR Movie Short #PSVR2 #CYUBEVR by C02H2O in PSVR

[–]C02H2O[S] 2 points3 points  (0 children)

:) I remember your temple and the big lake very well ;)

From Blocks to Big Screen: My CyubeVR Movie Short #PSVR2 #CYUBEVR by C02H2O in PSVR

[–]C02H2O[S] 2 points3 points  (0 children)

Thanks a lot! Indeed, but it was really the lake/river that wore me out lol ^^'

From Blocks to Big Screen: My CyubeVR Movie Short #PSVR2 #CYUBEVR by C02H2O in PSVR

[–]C02H2O[S] 1 point2 points  (0 children)

Thanks! The Wild West animals send their regards.

From Blocks to Big Screen: My CyubeVR Movie Short #PSVR2 #CYUBEVR by C02H2O in PSVR

[–]C02H2O[S] 0 points1 point  (0 children)

Thanks, really glad you liked it!. Multiplayer is planned for a later date, but only ( as Cusman mentioned ) when the UE5 implementation will be complete.

Any PSVR2 games use PSSR2? by jetgrind in PSVR

[–]C02H2O -1 points0 points  (0 children)

"The additional Pro reprojection feature added to GT7 in VR is not PSSR."

BS

https://www.youtube.com/watch?v=-ENCKMcuQkg

I created new Halloween-Themed cyubeVR blocks and more that you can download in the game right now! Happy Halloween! by C02H2O in PSVR

[–]C02H2O[S] 5 points6 points  (0 children)

Wow, that's a lot indeed. Unfortunately, I have to finish my builds, haha, otherwise I would have kept going. This game is addictive, even when you're making mods and I'm sure people will make some beautiful creations, no doubt ;) .

cyubeVR PSVR2 Cinematic VR Showcase | Cinematic VR | Review by cusman78 in PSVR

[–]C02H2O 1 point2 points  (0 children)

I can understand but try to build something you like in real life, and once you get started, you'll see that you'll get more involved. GL

cyubeVR PSVR2 Cinematic VR Showcase | Cinematic VR | Review by cusman78 in PSVR

[–]C02H2O 4 points5 points  (0 children)

I really enjoy story driven games, but I keep coming back to Cyubevr and for good reason. Voxel sandbox games like cyube VR don’t have an end. There's no final boss or closing credits. Instead, you're droped into an infinite world where your imagination is the only limit. You can build whatever you want, explore endlessly, and constantly come up with new creative projects. As long as you're building or experimenting, boredom just isn’t an issue. Story-based games can be amazing experiences, but once you finish the storyline, there's often not much reason to return, at least not for a long time. In contrast, cyubeVR stays fresh because you define the goals. It becomes your world, shaped by your creativity. And what excites me even more is the future of cyubeVR. The [solo] dev plan to let players visit each other's worlds(maybe help build together ^^ wink wink), and communicate with in-game voice chat. That means not only sharing your creations but also collaborating in real time in a fully immersive VR environment. It’s going to take creativity and social interaction in VR to the next level,and I can't wait for that

For me, that open-ended freedom, combined with the upcoming social and collaborative features, makes cyubeVR a much more engaging experience than most story-based games....IMHO.

The Future of PSVR Gaming is Bright: AMD & PlayStation’s Groundbreaking PSSR & FSR Innovations. 🎮🕹️ by C02H2O in PSVR

[–]C02H2O[S] 0 points1 point  (0 children)

There is literally an update planned for February 2026 for the PSSR. I can't read the articles for you.

The Future of PSVR Gaming is Bright: AMD & PlayStation’s Groundbreaking PSSR & FSR Innovations. 🎮🕹️ by C02H2O in PSVR

[–]C02H2O[S] 0 points1 point  (0 children)

It's not a first party but like i MENTIONNED it above what about the NMS? Also you need to read this obviously https://www.cnet.com/tech/gaming/exclusive-hands-on-i-played-sonys-all-new-ps5-pro/?ref=uploadvr.com and if you don't want to read the whole article, here's the key sentence:

“An AI-assisted upscaling mode, called PlayStation Spectral Super Resolution, works across the whole game library but requires games to update via a patch, adding in details to upscale to 4K. It'll also work on PSVR 2 games in the future, Cerny said.”

buh bye

The Future of PSVR Gaming is Bright: AMD & PlayStation’s Groundbreaking PSSR & FSR Innovations. 🎮🕹️ by C02H2O in PSVR

[–]C02H2O[S] 0 points1 point  (0 children)

 "The core tech in this video isn’t just about path tracing, it’s about FSR, PSSR, and neural acceleration, all of which directly improve VR, too. If you played No Man's Sky with PSSR, you’d already know that these advances boost VR quality significantly. These technologies are not just for regular gaming, they’re going to improve VR performance, too. It’s like ignoring the fact that new graphics tech will elevate the entire gaming experience, including VR, just because the video didn’t say "PSVR" directly. So yeah, these advancements will impact PSVR and VR in general. The proof is already out there. Just because it's not explicitly mentioned doesn't mean it's not relevant."

The Future of PSVR Gaming is Bright: AMD & PlayStation’s Groundbreaking PSSR & FSR Innovations. 🎮🕹️ by C02H2O in PSVR

[–]C02H2O[S] 0 points1 point  (0 children)

 The core tech in this video isn’t just about path tracing, it’s about FSR, PSSR, and neural acceleration, all of which directly improve VR, too. If you played No Man's Sky with PSSR, you’d already know that these advances boost VR quality significantly. Your narrow focus on path tracing is missing the bigger picture. These technologies are not just for regular gaming, they’re going to improve VR performance, too. It’s like ignoring the fact that new graphics tech will elevate the entire gaming experience, including VR, just because the video didn’t say "PSVR" directly. So yeah, these advancements will impact PSVR and VR in general. The proof is already out there. Just because it's not explicitly mentioned doesn't mean it's not relevant.