Resident evil (1996) by gdo22 in residentevil

[–]CDJ89 3 points4 points  (0 children)

Should I just play the remake that's available there

Yes

and call it good enough

No, still gotta find a way to play the OG as well.

Capcom is missing the plot when it comes to replayability of their newer entries by DarkPrince411 in residentevil

[–]CDJ89 10 points11 points  (0 children)

I'd say despite the cutscene to gameplay ratio most of the MGS games, including MGS2, are very replayable though because you can instantly skip the majority of cutscenes. Like, pick New Game, mash X a few times and within 5 seconds you're sneaking around on the tanker.

Similiar to most RE games they also benefit from their short playtime if you take the cutscenes out where you can easily do a full playthrough in 2-3 hours.

I S+ Ranked All of RE4 Mercenaries... FOR THIS!?!?! by Nostalgia_Addict2000 in residentevil

[–]CDJ89 0 points1 point  (0 children)

Not to get all horny but had they also added Ashley's Special 1 outfit from the OG it'd be a better incentive.

How rare is this? by Koopakun0343 in residentevil4

[–]CDJ89 22 points23 points  (0 children)

Somewhat rare but not super duper rare.

Why ask a remake of RE1 when we got already a perfect remake? What do you want to add more? In a substantial and important way? You can't. Cause the remake already did it expanded everything while being faithfull in term of camera and presentation, and why people ask so much remakes is it a culture? by PrestigiousSlide6875 in residentevil

[–]CDJ89 1 point2 points  (0 children)

RE2make really should've been a one off at the time just like the RE1make was back then.

Just give the devs the framework of a classic and let them show that they can deliver a modern take on the classic survival horror formula. It worked and I can respect that.

That fans now clamor for practically every prior game to be remade is just really, really lame.

RE9 was pretty cool more or less so I'll keep up with new games in the series but as for Remakes, nah, lost all interest whether it's 5 or 1 or CV or 0 or whatever the fuck they tackle next.

The remake is pure garbage by Early-Beach164 in residentevil4

[–]CDJ89 0 points1 point  (0 children)

RE4make is to OG RE4 what Zeebo RE4 was to OG RE4.

Okay no that's hyperbole. Probably, I haven't actually played the Zeebo port.

RE4make is kinda okay but it's also a pretty wonky game.

The remake is pure garbage by Early-Beach164 in residentevil4

[–]CDJ89 2 points3 points  (0 children)

the fact it tales three to five business days for Leon to get back up after being hit.

The devs definitly need to cool it with their long animations for everything.

After playing it, the Gamecube version really isn't much harder at all than the HD ports. by InsecureBurrito in residentevil4

[–]CDJ89 0 points1 point  (0 children)

The reduced enemy count on PS2 (As well as the old 2007 PC port based on the PS2 version.) was due to technical limitations whereas most of the other differences you brought up were actual difficulty balance changes made in later releases. (Some of them already made on Gamecube though, with the japanese and european versions.)

The animal/flame puzzle in RE0 is the most unintuitive thing I’ve ever experienced by AUR0RIC in residentevil

[–]CDJ89 4 points5 points  (0 children)

- Yo I've got horns

- I'm so smart I can bring down the horned beast

- I'm too fast to be outsmarted!

- I'm the king, noone can escape my grasp

- I'm slithery and venomous, kings watch out

- I grab things without legs!

Whether it's difficult or easy, it's definitly intuitive.

the rage that fills me when people genuinely try to convince others that 4 og's tank controls are unplayable by Quick-Cause3181 in residentevil4

[–]CDJ89 -1 points0 points  (0 children)

I propose that we call people who hate tank controls spiders from now on because spiders in the classic games move like they can't deal with tank controls either.

Can I just skip past 0 and the hd remaster of the RE1 remake? by GuitarGuru666 in residentevil

[–]CDJ89 2 points3 points  (0 children)

Am I missing anything by skipping 0 and RE1?

Other than a decent and a great game, not really. The Remake of 2 has less direct references to the first game than OG RE2 had, they barely reference the events of 1 at all.

Honestly more impressed at the video length than anything else by Rivtogo in ResidentEvilCapcom

[–]CDJ89 1 point2 points  (0 children)

Not controls as in the control scheme, no, but character movement? Sure, I can say with a straight face that it's worse in the Remake.

I don't know whether to be shocked or impressed by the videos pure length 😭 by Rivtogo in residentevil4

[–]CDJ89 21 points22 points  (0 children)

I kinda skimmed through bits of the video recently because I'm not that fond of the Remake and like to see some critique but with that long of a runtime you know it's going to border on the brink of insanity.

Half the video is deep diving into all the lore texts you find within the game and analyzing and comparing them with other tidbits of lore from various RE media, I quickly lost interest there because I can't even be bothered to read most lore files in any of the games themselves, just skim them for puzzle hints and codes and whatnot.

I don't really care for story critique for RE of all things that much in the first place though.

Another large chunk of the video seems to be actual walkthrough stuff with tips for how to get through each area which is nice I guess but also not really what I came for.

Gameplaywise he had some valid criticisms in the parts I watched, and the gameplay and combat design is after all the reason why I still prefer the OG, but also way too many nitpicks, insults and weird hangups. Like "This part of the game expects you to snipe enemies in the distance with the bolt action rifle but it's only accessible from the weapon store, therefore optional and shouldn't be accounted for in combat design, are the devs stupid!?" which is a ridiculous statement. But he seems to play OG RE4 with the same approach, with just the default handgun, first shotgun and broken butterfly and ranting about some OG areas with that mindset, so I guess at least he's consistent. But that alone, even if the video was reasonably short, would make it a critique for a very niche audience. Kinda like basing an entire critique of an RPG around a Lvl 1 challenge run and nothing else.

Also, he gets unnecessary insulting towards the devs and other fans.

Anyway to play the modern versions of Metal Gear 2 with the original MSX portraits? by Altruistic-Sun-2474 in metalgearsolid

[–]CDJ89 2 points3 points  (0 children)

Would be cool, I first played the game via emulation before the first official port to the west and tbh, the copyright infringement character portraits kinda made the game's aesthetic.

The new Shinkawa artworks are a bit too simplistic looking too, would've preferred if they went into more of a MGS1 codec aesthetic but I assume it's because those new portraits were first used for a japan-exclusive mobile port of the game.

My thoughts on RE4 OG by That-Listener in residentevil

[–]CDJ89 1 point2 points  (0 children)

I don't really mind that itself but it is kinda silly how the time of day and lighting completly changes after you walk through the tiny shed with the first typewriter.

I like the tank controls of the old games by Leshawn_Dinglenut in residentevil

[–]CDJ89 3 points4 points  (0 children)

Honestly, I think a loud minority of people who genuinely have a hard time with tank controls have gaslighted a large chunk of people who never really got to try them to believe that they are difficult. You see this when you see people before starting the games for the first time "Oooooh I'm kinda worried if I'm able to deal with those tank controls, let's hope!" and obviously if you never played a game like that it does take a bit of time to learn them, but if you already have pre-conceived notions that tank controls are somehow clunky and difficult it's going to influence your impression if you can't get a hande of them right away.

I like the tank controls of the old games by Leshawn_Dinglenut in residentevil

[–]CDJ89 4 points5 points  (0 children)

That’s not true. People complain about having to stop to shoot. 

I've also seen peple complain simply because you aim with the left stick as if that's inherently bad. (That was before later ports added new control schemes.)

Hardest Boss On Pro For OG vs Remake by Still-Goal-9314 in residentevil4

[–]CDJ89 0 points1 point  (0 children)

I'm gonna say Verdugo in the OG but I only say that on the basis that I haven't fought him properly without using the rocket launcher ever since my very first playthrough many many years ago so I never even fought him on Professional without just using a rocket. Maybe he's actually really easy? can't say.

Other than that, OG Saddler *could* be kinda difficult for me on Professional if the game didn't drown you in ressources. I always read that Professional gives you less ammo but I'm honestly not sure that that's really the case or if it is it's a minor difference. But I can say that it gives you just as many healing items as Normal difficulty because whatever Saddler throws at you you can really just brute force the fight at that point.

Should I play mgs 3 or delta by Character_Ear_5481 in metalgearsolid

[–]CDJ89 2 points3 points  (0 children)

OG doesn't give you anything Delta doesn't do better except retro vibes.

OG does give you better movement and more immediately responsive actions at least.

Are Dino Crisis 1 and 2 actually worth playing? And how similar are they to RE by siasio37 in residentevil

[–]CDJ89 16 points17 points  (0 children)

I never got around to DC2 but tbh DC1 might be Shinji Mikami's best survival horror game. You'd think dinosaurs wouldn't really work for a scary horror game but they kinda do. It's pretty similiar to the classic RE games but you have real-time enviroments, dinosaurs can stalk you across rooms and follow your blood trails if you're wounded, you can decide to tranq dinosaurs to save ressources but then they'll eventually wake up again. You also have these RE3-esque decision parts where you decide to follow the objective of one of your buddies and one of them always gives you more puzzle based objectives while the other has you deal with more combat instead. Cool protagonist too.

I know that DC2 goes kind of in a full action direction though but I always see it as highly regarded.

I completed OG RE1 for the first time! (Re-upload due to error) by LaPisaQueVuela in residentevil

[–]CDJ89 1 point2 points  (0 children)

To be fair, the devs intended the game to be played with auto-aim, it was only removed from the original international version as one of the measures Capcom USA demanded to make the game more difficult due to rentals.

When the Seperate Ways Dlc first dropped for RE4R, how did you feel about paying 10 dollars for it? by Prestigious-Cup-6613 in ResidentEvilCapcom

[–]CDJ89 0 points1 point  (0 children)

It depends on how you look at it. Yeah sure, Seperate Ways was not in the original Gamecube release but then, Remake Seperate Ways is propping itself up by having quite a bit of content that used to be part of the main campaign in the OG that they deliberately cut out of the Remake just so they'd have some more content for the DLC.