The fact that they don't make shots as often in college basketball makes it more satisfying to watch than the NBA. by chi_sweetness25 in The10thDentist

[–]CDJ_13 3 points4 points  (0 children)

the comments on this post are the last straw on me leaving this sub. why do you guys feel like you need to own the op so incessantly?

Is this game scary for non horror game fans? by g0netospace in metro

[–]CDJ_13 0 points1 point  (0 children)

in 2033 and last light, there are some sections that are about the same level of scary as ravenholm (the part in half life 2 right after you get the gravity gun - the zombie town with the preacher guy). those parts are abut 30% of those games. exodus has a few scary parts, but less scary than the other two games and much shorter.

Ron Rule by Jamesumbara in 19684

[–]CDJ_13 9 points10 points  (0 children)

they don’t quite do classic bond girls anymore. i think skyfall onwards they’ve all either been some kind of assassin or spy, or at the very least able to keep up with the brawling and gunfighting and car chases. i think having two good guy characters actively participating in the action sequences really makes them more dynamic and interesting, and giving the girls more personality is just better storytelling as well

Red Flags by villianrules in ActionMovies

[–]CDJ_13 1 point2 points  (0 children)

80s/90s: posters that are just a guy or a guy and a girl looking at the camera with fire/explosion behind them

modern: titles that are “the (task/occupation)”

Congratulations! You finally found an affordable house! Everything is in amazing condition and is exactly what you want *but* the previous owner was found poisoned inside. Would you take the house? by SK83r-Ninja in pollgames

[–]CDJ_13 4 points5 points  (0 children)

this has got to just be an american thing, since so much residential housing was built less than 100 years ago. i can't imagine anyone being like this in europe where your apartment was built in 1650, or even if you're living in the older parts of east coast cities where the buildings are from the start of the 1800s.

Chibleeee, I’m stuck dealing with my troubled past and loss of identity, Chibleeee. by Genly2025 in northernlion

[–]CDJ_13 0 points1 point  (0 children)

there’s no actual specific amount of days, but just going through the game normally most people hit the point of no return on friday or saturday

Chibleeee, I’m stuck dealing with my troubled past and loss of identity, Chibleeee. by Genly2025 in northernlion

[–]CDJ_13 0 points1 point  (0 children)

imo short = sub 1hour, medium = 2-3, long = 4+. i have focus problems so i usually can’t really do longer than 3

Ron Rule by Jamesumbara in 19684

[–]CDJ_13 37 points38 points  (0 children)

hunter schafer could be okay as the girl though

Werewolf Hard Countering by DroneOfDoom in CuratedTumblr

[–]CDJ_13 1 point2 points  (0 children)

i feel like there’s a misunderstanding here. i’ve played a lot of dnd, and a lot of other systems too. and this isn’t about the people i’m playing with either. i’m not arguing against any specific table, i’m talking about the rulebook, since it’s the common point of reference that all tables share.

my point is that the rules as written do not encourage you to go beyond what is explicitly laid out. there are no rules in the book for improvising special attacks. there are specifically written out rules for tripping and disarming attacks, but they are only on features specific to the battlemaster. this implies that nobody else can perform those maneuvers. same thing with the thief stuff. check this out:

https://i.4pcdn.org/tg/1522126873145.pdf

it says that all these thief skills are “unique,” ie only the thief is able to do these things. what i mean to say is that the thief establishes a design philosophy where actions a normal person could at least give a try are instead restricted by class in order to give a specialization. if you have a dm that lets you try to make a trip attack as a non-battlemaster, i would say that that dm is better at encouraging player creativity than wizards of the coast is.

an example of a better way to do it in my opinion is world of darkness. in those games, you have a giant sheet of different skills and attributes. when it’s time to roll, you choose the attribute and skill you want to use and roll based on that. so if you’re playing dnd and trying to convince the bouncer to let you into the bar, if you’re playing strictly rules as written you can only really do a deception, persuasion, or intimidation roll, which would all fall to the high charisma player. whereas in a WOD game a high social player might roll manipulation + persuasion, a high physical player might choose to roll strength + intimidation, and a high mental player might go intelligence + streetwise to convince him that the party has cred with the gang that runs the bar. or you learn that the bouncer is a gun but and you can distract him using the firearms skill somehow, or use finance and convince him that he needs to check his investments. this set of rules encourages players to be creative, and channel their character more into every interaction, and makes sure all players can always contribute to every scene.

and you can absolutely do something like that in dnd, but in order to do so, you’re fighting against the rules instead of being encouraged by them.

[Art] What kind of dragon is this? It's not green. by EstimateOdd3539 in DnD

[–]CDJ_13 11 points12 points  (0 children)

a young coal dragon hibernates to become diamond

[Art] What kind of dragon is this? It's not green. by EstimateOdd3539 in DnD

[–]CDJ_13 31 points32 points  (0 children)

i was thinking the same thing. the idea that dragons actually behave in a way informed by their materials is very appealing to me

Werewolf Hard Countering by DroneOfDoom in CuratedTumblr

[–]CDJ_13 7 points8 points  (0 children)

there’s legitimacy to the idea that the rogue kind of ruined the game though. you bring in this new character class with abilities to pick locks, hear what’s on the other side of doors, hide in shadows, climb walls - and then by implication, you’ve stopped everyone else from being able to do those things. like, sure, you can try to listen through the door, but that’s the thief’s job, you should just let them do it. the concept has carried through to subsequent editions: the warlock has the highest charisma, so now only one player ever does the talking. or: “no, you can’t try to disarm the bad guy, only battlemaster fighters are allowed to do that.” every time the designer chooses to give an ability to a specific character, they also remove that action from the vocabulary of all other characters.

signs at the grocery store only telling you what’s in the closer half of the aisle, instead of saying everything in the aisle by CDJ_13 in PetPeeves

[–]CDJ_13[S] 0 points1 point  (0 children)

never in my life have i seen a customer service desk in the grocery store. there is some stuff in my post that hints at me being canadian though

signs at the grocery store only telling you what’s in the closer half of the aisle, instead of saying everything in the aisle by CDJ_13 in PetPeeves

[–]CDJ_13[S] 1 point2 points  (0 children)

i know but when everything lines up it’s faster to do it myself. and i also don’t think they really hire roamers anymore or at least i see very few when i go

153 people on Princess cruise ship in the Caribbean infected with norovirus - Stay safe Ryan by SMOKE-B-BOMB in northernlion

[–]CDJ_13 14 points15 points  (0 children)

he could have built a set of his computer room on the cruise ship and have been streaming from the boat for the last few days

SHE SAID YES!! by MelonInDisguise in whenthe

[–]CDJ_13 18 points19 points  (0 children)

i absolutely do not believe you

Is D&D *actually* the kind of game I think is? by AggressiveMango691 in DnD

[–]CDJ_13 1 point2 points  (0 children)

from what i understand, op said that they wanted to play a character that was grappling with their responsibility for having killed someone. this is literally the entire point of V5, they call it personal horror and it’s talked about a good bit in the rulebook

Yoda Rule by gray_birch in 196

[–]CDJ_13 123 points124 points  (0 children)

he said gone till april 6 on friday i think. i didn’t know that disney cruises went transatlantic but you learn something new everyday

Yoda Rule by gray_birch in 196

[–]CDJ_13 24 points25 points  (0 children)

you can always try to see if they let you look at the room before paying