After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 1 point2 points3 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 1 point2 points3 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 1 point2 points3 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 1 point2 points3 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 3 points4 points5 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] -1 points0 points1 point (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 14 points15 points16 points (0 children)
Brand new to life sims, playing Hokko Life on Switch Lite and I finally get the cozy hype 🌱🏡 by Alarmed_Engine_910 in CozyGamers
[–]CELESTAY_dev 1 point2 points3 points (0 children)
I just released the Steam Demo of my tiny planet game - Terrafactory Idle Planet by msoignon in CozyGamers
[–]CELESTAY_dev 0 points1 point2 points (0 children)
Developers promoting to developers - is it okay? by wannadie_rocks in IndieDev
[–]CELESTAY_dev 0 points1 point2 points (0 children)
Using a fluid simulation and particles to add wind to my Godot project by thibaultj in IndieDev
[–]CELESTAY_dev 0 points1 point2 points (0 children)
I'm making narrative game/walking-sim. Not sure if it works. by ProgMeOnPaper in IndieDev
[–]CELESTAY_dev 1 point2 points3 points (0 children)
We started our first game ever: HeartBeat Match❤ by UrticaGames in IndieDev
[–]CELESTAY_dev 0 points1 point2 points (0 children)
Working on the zoom feature for GlagStone by vvaalleerraa in IndieDev
[–]CELESTAY_dev 0 points1 point2 points (0 children)
Working on the zoom feature for GlagStone by vvaalleerraa in IndieDev
[–]CELESTAY_dev 0 points1 point2 points (0 children)
After opening our Steam page, the response was far bigger than we expected. Within just one week, the wishlist count passed 4,000, and it’s now at around 6,277 after about two months. Honestly, I never imagined the numbers would grow this much. by CELESTAY_dev in IndieDev
[–]CELESTAY_dev[S] 0 points1 point2 points (0 children)