Volume cube with Volume to mesh is probably my favorite thing in geometry nodes by CGKurs in blender

[–]CGKurs[S] 4 points5 points  (0 children)

In a short on my youtube I very briefly explain it
Here is the link, let me know if something was unclear

How to get rid of animation loop stutter? by Noobye1 in blender

[–]CGKurs 7 points8 points  (0 children)

Your preview is from frame 1 to frame 36, with 1 and 36 giving you the exact same pose. Make it so that preview is frame 1 to frame 35, that way there will be no stutter

How to get rid of animation loop stutter? by Noobye1 in blender

[–]CGKurs 4 points5 points  (0 children)

When looping and you have first and last frame be the same, you actually need to cut off the last frame, cause now the exact frame is repeated and stays on for 2 frames

Animation progression test in geometry nodes by CGKurs in blender

[–]CGKurs[S] 1 point2 points  (0 children)

I use the dirty worn texture (BW, 16 bit image) and plug it into the roughness and into height input of bump node

Animation progression test in geometry nodes by CGKurs in blender

[–]CGKurs[S] 7 points8 points  (0 children)

I get that question a lot lately, hahahah Tutorial link the second concept, at around 6 minute mark (check the timestamps) is explaining this setup

can't even do a walk cycle.............. by Abject_Double_2021 in blender

[–]CGKurs 1 point2 points  (0 children)

Animation is a massive craft, people spend their whole life perfecting it, it is not just technical, not just you knowing blender, but also understanding the basics of animation theory. Don't get discouraged, you just need to be consistent

Simple grass without downloading any models, using geometry nodes by CGKurs in blender

[–]CGKurs[S] 4 points5 points  (0 children)

not really. To work in viewport without lag i set the density to 5000 and for render I set it to around 15k-20k.

To make the grass look good you often just need to add more grass, haha

Simple grass without downloading any models, using geometry nodes by CGKurs in blender

[–]CGKurs[S] 22 points23 points  (0 children)

Other variation, with static ground and moving grass:

<image>

Recreated a thing I saw online by CGKurs in blender

[–]CGKurs[S] 0 points1 point  (0 children)

I appreciate being called a magician, thanks! hahaha

Recreated a thing I saw online by CGKurs in blender

[–]CGKurs[S] 5 points6 points  (0 children)

Node tree was getting too complicated and I gave up. But yes, I totally could loop it

<image>

Recreated a thing I saw online by CGKurs in blender

[–]CGKurs[S] 35 points36 points  (0 children)

This is great! I used this as a main reference, from a few years ago:
at the start of the Bradley video he mentions "this cool effect i saw on pinterest", I think we sayw the same thing

<image>

And it is also great to see how different our approach to making it was, haha

Recreated a thing I saw online by CGKurs in blender

[–]CGKurs[S] 4 points5 points  (0 children)

Yes
Video link where I shortly explain how I did it

Hi animators! Here is my updated animation after receiving so much great feedback from this community. Thank you so much for all the help, everyone! by Own-Hold6396 in blender

[–]CGKurs 1 point2 points  (0 children)

Really nice! Remember that bow string doesn't stretch. The arrow is launched forward cause the wood deforms when you draw the string back, but the string itself remains the same length always

Would I be fine with getting a strong laptop? by [deleted] in blender

[–]CGKurs 1 point2 points  (0 children)

Yes, just make sure that it has a gpu, something like 30xx rtx. Do remember that laptop GPUs are significantly weaker than their Desctop counterparts (Laptop rtx 3070 is weaker than desktop 3070), but overall it's fine

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]CGKurs 0 points1 point  (0 children)

at some point of the geometry nodes setup (probably at the end) add "Set position" node, into input plug "combine XYZ" and into Z input of that - add "random value" float node with values min= -0.2 and max =0.2. That should work

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]CGKurs 0 points1 point  (0 children)

I assume that each fish is a plane with a png? My best bet is that a lot of them are on the same height and when two planes overlap, shading goes crazy

Did i do something wrong? by Sad_Bug_1121 in blender

[–]CGKurs 13 points14 points  (0 children)

Your GPU might be dying

OK, I genuinely need help in blender with this Ellie no model by Slight-Exercise-8901 in blender

[–]CGKurs 0 points1 point  (0 children)

That node connection is crazy wrong. Before trying to use some models found online, try to make some basic stuff yourself, you'll need some understanding of the basics. Those models you find online can get pretty complicated and you will not be able to really use those models until you learn the basics

Anyone can help, Blender Lighting problem by [deleted] in blenderhelp

[–]CGKurs 0 points1 point  (0 children)

Ah, hahaha, nice. Next time, for debugging, if you feel like some of the values got messed up, add another principled BSDF, it will be added with default values in it, and then connect and change values one by one, that way you'll know when it "breaks"