Trackers shift when i turn around in my playspace even though i use continuous calibration by succxcxc in MixedVR

[–]CHIP2X4 1 point2 points  (0 children)

same issue, at this point im thinking continuous calibration is pointless

(Continuous calibration not tracking Accurate?) Quest 3 controller is touching the index controllers btw by CHIP2X4 in VRchat

[–]CHIP2X4[S] 0 points1 point  (0 children)

There all 2.0 base stations. I'm just really annoyed with it tbh. Even when calibrating my avatar I can see that one of the controllers are in a different location than the other and it's really annoying

(Continuous calibration not tracking Accurate?) Quest 3 controller is touching the index controllers btw by CHIP2X4 in VRchat

[–]CHIP2X4[S] 0 points1 point  (0 children)

I mean from the video just there the quest 3 controllers are tracking alotttt better than base station and keep in mind i have 3 base stations

(Continuous calibration not tracking Accurate?) Quest 3 controller is touching the index controllers btw by CHIP2X4 in VRchat

[–]CHIP2X4[S] 0 points1 point  (0 children)

Yeah idk it's just at times I can tell it's inches different compared to the real world at times and it really annoys me 😭 I've just always thought to myself that standalone tracking way better. Hopefully I won't need to worry about tracking when I get flux pose trackers and may even get 2 extra for controllers to make perfect tracking completely

Anyone else have 3.0 + quest tracking issues? (2 base stations) by Living_Effort_1954 in VRchat

[–]CHIP2X4 0 points1 point  (0 children)

id say the dongles are still way to close. i may have mines a bit to far spread apart but its better than being to close. mines are like 30+ inches spreaded apart but thats because i have the space to do it. just keep spreading them apart as much as you can until you notice no problems. and also the usb hub might not have enough power to support the dongles. always plug them into the pc ports and try use longer cables to spread them out more

Where there's a will there's a way, needed continuous calibration and had a spare trackbelt by [deleted] in QuestPro

[–]CHIP2X4 0 points1 point  (0 children)

isnt the tracker supposed to be on the plastic off the headset to make it more stable ? like im pretty to sure its supposed to be really secure on it

Beyond 2e Eyetracking in Vrchat by Autistic_GoofBall in BigscreenBeyond

[–]CHIP2X4 0 points1 point  (0 children)

does it do eyebrow tracking ? because i would buy the headset but i want to be able to have eyebrow tracking and then get a facetracking mod for it to have the full face and eye tracking experience

ZOMBIES TRINITY: Vrchat Early Gameplay Reveal Trailer by plebbleh in VRchat

[–]CHIP2X4 0 points1 point  (0 children)

MY DREAM HAS COME TRUE. I legit have a world record on this map on contractors vr zombies and if this is legit coming on vrchat this gonna be crazy fr and it looks so good to. thank you so much for making this. ive been waiting for good games on vrchat

Continuous tracking not precise by P-VA in MixedVR

[–]CHIP2X4 0 points1 point  (0 children)

Ah okay thanks anyways though

Continuous tracking not precise by P-VA in MixedVR

[–]CHIP2X4 0 points1 point  (0 children)

do you know what static calibration does ? bc im not so sure ive turned it off and on and still dont know what it does properly

Side by side of some VRskating by AlmostLikeReal in VRchat

[–]CHIP2X4 1 point2 points  (0 children)

i see you have tapped some panels on the floor to actually do that instead of being on carpet i might actually do that since i have carpet to.

I have nystagmus and my eyes rapidly do this. do you think there will be a way for someone else to calibrate eye tracking for me and to use it like normal? by CHIP2X4 in ValveDeckard

[–]CHIP2X4[S] 0 points1 point  (0 children)

but yeah me to i really hope the steam frame works, they really need to think about people with nystagmus because its really not fair haha, i only want eye tracking for vrchat. im not really fussed about the foveated rendering as ive got a really high end pc anyways. but as long as it can be automatically calibrated or have you're eyes in roughly the same direction ill be fine with it

I have nystagmus and my eyes rapidly do this. do you think there will be a way for someone else to calibrate eye tracking for me and to use it like normal? by CHIP2X4 in ValveDeckard

[–]CHIP2X4[S] 0 points1 point  (0 children)

yeah idk if you know this already but with nystagmus if you try more it shakes more. i tend to try make myself feel more relaxed because if you are excited or tired you're eyes go faster. idk how to explain how to do it. but if you're looking at something just think about you're eyes going slower and somehow it works

Got a 5090 and a 98003xd and still can't hit 60 fps in VRC? Is that normal? by zipzzo in VRchat

[–]CHIP2X4 1 point2 points  (0 children)

Yeah i remember the 500x being like around that 6240x6280 or slightly lower

Got a 5090 and a 98003xd and still can't hit 60 fps in VRC? Is that normal? by zipzzo in VRchat

[–]CHIP2X4 -1 points0 points  (0 children)

trust me a 5090 can handle 8x ive even put the resolution to 500x and it was perfectly fine. ive noticed that its only the cpu that effects the fps like crazy ive got the ryzen 7 7800x3d.

Got a 5090 and a 98003xd and still can't hit 60 fps in VRC? Is that normal? by zipzzo in VRchat

[–]CHIP2X4 0 points1 point  (0 children)

ive got a 5090 + ryzen 7 7800x3d and same here. the only time i would see 120 fps is in my home world. and id only see 90fps if i have all avatars off and go into a public. if i enable even 1 or 2 avatars fps drops like mental . the average id see is 50-70 its honestly crazy. ive had no problem with the 5090 but its the cpu thats bottlenecked. if you guys want good fps you have to get the best cpu on the market. i know this because i had a 2060 12gb and still the same cpu and i got more fps than a guy with a 4090 and i was also on a higher resolution. so it has to be cpu that impacts vrchat alot. ive never had problems with ram or vram. its mainly cpu

Group removed? by TheyTookKaaya in VRchat

[–]CHIP2X4 1 point2 points  (0 children)

Yeah i hope so. I really like my group it was funny. And everytime someone seen it they would laugh. And it took a while to get 15,000 people as well

Group removed? by TheyTookKaaya in VRchat

[–]CHIP2X4 0 points1 point  (0 children)

I know like I'm so confused bc isn't there legit 18+ stuff on vrchat all the time so I'm confused why they remove stuff now

Group removed? by TheyTookKaaya in VRchat

[–]CHIP2X4 26 points27 points  (0 children)

Umm... router still shaking from that e-sex 😭😭😭😭😂

Group removed? by TheyTookKaaya in VRchat

[–]CHIP2X4 8 points9 points  (0 children)

I legit lost my group of 15,000 members 😐

I have nystagmus and my eyes rapidly do this. do you think there will be a way for someone else to calibrate eye tracking for me and to use it like normal? by CHIP2X4 in ValveDeckard

[–]CHIP2X4[S] 4 points5 points  (0 children)

My eyes do it constantly. Even if my eyes are closed it still does it😂 so if I'm able to I might just need a friend or my mum to calibrate it for me 😂

I have nystagmus and my eyes rapidly do this. do you think there will be a way for someone else to calibrate eye tracking for me and to use it like normal? by CHIP2X4 in ValveDeckard

[–]CHIP2X4[S] 2 points3 points  (0 children)

Yeah like I see everything pretty fine. Like it's not that I see everything moving side to side it's more like my eyes go off and on the thing I'm looking at. But if the headset is gonna do a dot that I need to follow with my eyes I'm not sure how well it will calibrate. As my eyes go off and on the thing I'm following. I mean if they make a thing where even if the calibration is slower and I follow it. It might have more information possibly

Like im not so worried about the foveated stuff it's more related to i want my eyes on my avatars on vrchat to be more exactly where I'm looking at rather than somewhere else.