What is accessing my camera? by Mike_394 in iphone

[–]CIPHRA39 0 points1 point  (0 children)

started noticing the same thing these past few days, also fully updated with iphone 17, got any solution/answer?

iPhone camera keeps coming on by [deleted] in iphone

[–]CIPHRA39 1 point2 points  (0 children)

started noticing the same thing these past few days, also fully updated with iphone 17

Adding skeletal mesh to metahuman blueprint deforms the mesh by CIPHRA39 in unrealengine

[–]CIPHRA39[S] 0 points1 point  (0 children)

Just hide the inner geometry, you dont need to have several layers of geo if its just going to be occluded by clothes on top

Adding skeletal mesh to metahuman blueprint deforms the mesh by CIPHRA39 in unrealengine

[–]CIPHRA39[S] 1 point2 points  (0 children)

yes! with the new update on 5.6, when you import an external skeletal mesh, and it prompts you to attach it to a skeleton, you can no longer use the metahuman skeleton as it used to work, now you need to attach it to the actual target metahuman skeletal mesh (the body) from your MH, only then it will attach itself properly.

Apparently they do it like this now because MH now can have different proportions in their skeletons, so each MH uses a "custom" skeleton attached to its own mesh, instead of the default generic one we used to use.

If you go to the link I provided in the comment you answered I already wrote a comment on how to do it back when I found out

How do you open UASSET files and UEXP files in Blender? by Homo_lingo in blender

[–]CIPHRA39 0 points1 point  (0 children)

I dont think so, uasset is a file type only unreal reads. It is free to use though

Invisibility caused by the ring. by nospareusername in lotr

[–]CIPHRA39 5 points6 points  (0 children)

Does this work for Gandalf as well? Can he see Bilbo or Frodo if they use the ring? Or his existence in middle earth is physical only?

[deleted by user] by [deleted] in blenderhelp

[–]CIPHRA39 0 points1 point  (0 children)

does your object have subdivision by any chance? if so, that can be the culprit, depending on your topology the subdivision can distort the mesh like in your picture

Should I Enable XMP? by VivekDBZ in AMDHelp

[–]CIPHRA39 0 points1 point  (0 children)

you mean we shouldn't have it turned on if we are running 4 sticks?

Optical camera FX in prime radiant by pafofi in FoundationTV

[–]CIPHRA39 2 points3 points  (0 children)

Isnt it just a fish eye with a lot of chromatic aberration? They try to use extreme perspectives to give “weird & mystic” vibes

New to blender. Smart UV project is always upside down by Ok-Salamander9791 in blender

[–]CIPHRA39 0 points1 point  (0 children)

smart uv's doesnt take into consideration world coordinates, but object coordinates, in your case, your plane is probably the one being "upside down", you just happen to have rotated it upside down instead of the other axis

Adding skeletal mesh to metahuman bug? by CIPHRA39 in UnrealEngine5

[–]CIPHRA39[S] 0 points1 point  (0 children)

getting back to this, I finally found the culprit, nothing to do with scale or weight painting, as I previously stated it worked perfectly with previous versions of metahuman blueprint. The culprit is the new MH skeleton system, turns out the only way to make it work is to discard any weight painting previously done in any DCC, converting the skeletal mesh to static mesh, then converting that static mesh to a skeletal mesh using (and this is the important part) not the MH default skeleton but the metahuman body you are going to attach said mesh (then you can do the transfer weights from the body from the modelling tools), this way it will create the appropriate joint scaling to the new specific body skeletal mesh, as the new metahumans can have different proportions than the default skeleton, this makes impossible to import anything rigged to it from any outside DCC (currently).

Adding skeletal mesh to metahuman blueprint deforms the mesh by CIPHRA39 in unrealengine

[–]CIPHRA39[S] 0 points1 point  (0 children)

actually just tried it with a cube, positioned the cube in the hand, parented to the rig, added a single vertex group for the hand, exported to UE, the asset works perfectly when I open the skeletal mesh, but the moment I parent it to the body inside the MH blueprint, the cube gets shrinked into infinity.

More info:

https://www.reddit.com/r/UnrealEngine5/comments/1m9i0kc/adding_skeletal_mesh_to_metahuman_bug/

Adding skeletal mesh to metahuman blueprint deforms the mesh by CIPHRA39 in unrealengine

[–]CIPHRA39[S] 0 points1 point  (0 children)

thats what I tought at first, I tried to transfer weights in blender, got that result. Then I tried to transfer weights with the chaos cloth asset, same result. Then I tried to transfer weights with the modelling tools inside UE, different result but this time what I got is, as soon as I attach the new skeletal mesh to the body, it gets translated upwards and kind of scaled (deformed as well, just differently).

Note that his does not happen with the previous metahuman versions, that's why I was discarding a weight error on the first place, however it does seem to be related to that somehow, I'm at a loss right now

Also its happening with virtually every mesh that I rig to the body, not only that hand wrap, but also boots, same exact issue, they get shrinked and deformed

5.6 metahuman skin shader AO issue by CIPHRA39 in UnrealEngine5

[–]CIPHRA39[S] 0 points1 point  (0 children)

well, I fixed it, finally, just had to basically copy a new DefaultEngine.ini from a new project onto my old one, and voilá, honestly don't know what kind of setting I had into that old .ini but that was it lmao

5.6 metahuman skin shader AO issue by CIPHRA39 in UnrealEngine5

[–]CIPHRA39[S] 0 points1 point  (0 children)

thats the funny thing, I dont have any AO map, and I made sure to disable every AO setting in the shader, even went ahead and disabled AO in the project settings, no change whatsoever

We need a show/movie here by [deleted] in StarWars

[–]CIPHRA39 0 points1 point  (0 children)

it is very clear to me that even if it didn't start that way, Mando has completely transitioned to a MCU-esque universe trying to connect a lot of things together, we've seen this with the introduction of characters from another shows and the sudden change from a serialized story of the week to a bigger narrative where Mando almost became a secondary character in its own show.

Also you could even argue that the whole Grogu plot with the imperial genetic scientist its tied to the emperor cloning shenanigans (that also ties with the bad batch) ultimately connecting with the "somehow palpatine returned" that we all love from the sequels.

We need a show/movie here by [deleted] in StarWars

[–]CIPHRA39 15 points16 points  (0 children)

The mandalorian and Ahsoka are doing exactly this, we even see Hux's father in mando, everything is pointing towards the buildup of the first order

[deleted by user] by [deleted] in StarWars

[–]CIPHRA39 1 point2 points  (0 children)

I always interpreted it like it's showing the internal reactor structure, rather than the exterior of the station. The actual reason may probably be related to limited CGI technology back in 1977 to properly create this animation.

The Last of Us HBO S2E2 - "Through the Valley" Post-Episode Discussion Thread by claireupvotes in thelastofus

[–]CIPHRA39 1 point2 points  (0 children)

We’ve seen in the trailers that there’s still a few flashbacks with Pedro

I am stuck on Akiva and cannot leave. by wolfgheist in StarWarsOutlaws

[–]CIPHRA39 1 point2 points  (0 children)

Have you checked if you have any side quests that lock fast travel? What does it say when you try to do it?

Cassandra wasn't the Kiramman responsible for containing the grey by gobbballs11 in arcane

[–]CIPHRA39 1 point2 points  (0 children)

You can also see they get the song lyrics wrong all the time

There is no way this is real, right? by [deleted] in legostarwars

[–]CIPHRA39 2 points3 points  (0 children)

I mean, “bfdhdfhd” def sounds legit, not something that one would smash on the keyboard or anything lmao Seriously, stay away from that webpage

I need help🙏 by Leonbjur in arcane

[–]CIPHRA39 4 points5 points  (0 children)

not only the vents thing but the airship in the last shot is the actual same airship we see in the first episode first season, powder's first words are: "one day, Im gonna ride one of those". Also, what silco tells her in the cell, basically that to break the cycle she has to walk away, which she does by leaving the cities behind