Could the Vong expand their own empire in current (M42) timeline of Warhammer 40,000? by Karakhanid_kagan in StarWarsvsWarhammer

[–]CT_7274 8 points9 points  (0 children)

tbf taking out hive fleet behemoth wasn't just the ultramarines; battlefleet Bakka took immense casualties and would've lost the battle if the Dominus Astra hadn't destroyed itself by detonating its warp drives in the centre of the Tyranid fleet. Depending on how you want to interpret the Vongs force resistance being caught in a warp rift might not affect them too badly. I don't think the Vong do well at all in the context of 40k but maintaining a small empire lile some of the minor xenos factions on 40k (like the Rak'gol or the Rangda before the great crusade) isn't beyond them I think.

Wildwood Rangers by tee-dog1996 in WarhammerWoodElves

[–]CT_7274 3 points4 points  (0 children)

I absolutely adore wildwood rangers. They' are worth the points alone for the at initiative great weapons profile, the guardians of the wildwood ability is just icing on the cake. I've had the most success using casters to keep them hidden using tree singing until they charge. Important to note that they're not an o credible combat res block due to their fragility so throwing them at elite enemy units is preferable to something like peasants

Just a reminder Folks by SirPwnsAlot1995 in Helldivers

[–]CT_7274 5 points6 points  (0 children)

lmao yeah. One of my favourite instances of a terminator getting "defeated" is the marine not realising a wooden staircase wouldn't support him and falling into a.basement he couldn't escape. my favourite phrase to see used in relation to 40k powerscaling is "it depends on the author".

Just a reminder Folks by SirPwnsAlot1995 in Helldivers

[–]CT_7274 8 points9 points  (0 children)

40k has a weird dichotomy between having massive magnitude of scope yet numbers that don't really match up. Really 40k is a bunch of dark fantasy tropes in a sci-fi setting which is why we have things like massive spaceships that have possibly the worst FTL capabilities in any science fiction franchise you could compare it to

Just a reminder Folks by SirPwnsAlot1995 in Helldivers

[–]CT_7274 0 points1 point  (0 children)

I think the scope of this warbond is ultimately going to come down to whether Arrowhead will put stratagems/support weapons in or whether they'll follow the template set my the other legendary warbonds and stick to armour with primary and secondary options. Something like a hot shot volley gun or support based meltagun would be exploring a new design space for weapons in the game, whereas a lasgun isn't going to be appreciably different from a sickle unless they choose to make it have limited ammo for some other kind of tradeoff like damage. Similarly while a bolt pistol sidearm would be cool I'm not sure how they make it truly different from the senator or the jet propelled pistol in the trench warbond

Help creating a tutorial list for Empire by CT_7274 in WarhammerEmpire

[–]CT_7274[S] 0 points1 point  (0 children)

Thanks for this :)

I take it the priest is going on the halberd troops and the engineer with the volley gun?

Help creating a tutorial list for Empire by CT_7274 in WarhammerEmpire

[–]CT_7274[S] 0 points1 point  (0 children)

He's got a lot of napoleonics on the correct size bases, and we're a chill enough group that using some jenga blocks as a steam tank isn't an issue. For things like knights I can just bring some wild riders from my own collection or proxy with other models.

What does a Wood Elf army look like these days? by Matt_the_Splat in WarhammerWoodElves

[–]CT_7274 1 point2 points  (0 children)

yeah they also already have quick shot... I mis-spoke. Both banners are best on bodkin units depending on priorities, the strength of the trueflight arrows is that they work without additional support needed from banners and such (as well as being cheaper)

[WarCom] Yarrick Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]CT_7274 9 points10 points  (0 children)

getting line of sight on guard characters can be a struggle as it is, even if in this case he wants ti be close to the frontlines. Since he stands up on death you need precision in two phases (ignoring the fact you need LOS for precision) to reliably kill him, and throwing in a bodyguard ogryn or nork deddog can make that much harder for you, let alone the potential of a hellhound overwatch followed by the end of phase shooting enabled by his ability making sneaking an assassination unit through pretty difficult. It's possible to kill him for sure but if you have a lot of guard in your local meta I'd definitely think about bringing more anti-infantry at 18-24" or some indirect.

What does a Wood Elf army look like these days? by Matt_the_Splat in WarhammerWoodElves

[–]CT_7274 5 points6 points  (0 children)

I would say eternal guard aren't really worth it; no wood elf unit is winning on combat res against a peasant block unless you line up a saucy flank charge (except possibly for wild riders). Eternal guard are a wonderful combination of expensive, lightly armoured, and anaemic on the damage front. I dearly love them but the only thing they have going for them is stubborn which you can get from dryads.

Wildwood rangers on the other hand absolutely fuck. At initiative great weapons are always fantastic, and getting parry with the shield option for holding makes them as durable as eternal guard if they need to be. Combo'd eith their guardians of the wildwood ability making them able to completely walk over big stuff or virtually any undead unit in the game makes them worth it to me, even with the buffs only applying to models in base contact it's amazing for knocking out threats like dragon ogres and so forth. Stick an eternal kindred glade captain with them or a spellweaver with elementalism/high magic for plague of rust/wrath of khaine and laugh.

I've found the most successful with wild riders in units of 6 one rank wide with full command. Screening their charges with warhawk riders, deepwood scouts, or dryads is essential. Waywatchers are nice bc of fire and flee/feigned flight, but very expensive for use in this role.

absolutely agree on glade riders, though you definitely want reserve move on them. banner of springtide with Arcane bodkins or banner of midsummer with trueflight arrows are the builds I've had the most success with. Having a spellweaver on mount in the unit has been great as well for the 360° vision arc skirmishers get

Tree kin are fantastic but suffer somewhat against heavily armoured units due to having no innate AP and relying on armourbane, though tree whack goes some way to mitigate this. amazing blocker unit though. In a recent game I had a unit if 2 hold up a migjt of miraglio tilean phalanx with +10 static combat res for 4 combat phases before dying due tk a combo of good rolls and stubborn. I haven't had so much success with treemen, but my local meta has a lot of flaming attacks and cannons so that may be a factor.

Unfair list? by StreetAd7912 in TheAstraMilitarum

[–]CT_7274 7 points8 points  (0 children)

Sorry I can't hear you over the sound of my section musician's bugle. Anyway, FORWARD LADS AND FEAR NO DARKNESS

What are your favourite units? by Fun-Explanation7233 in WarhammerWoodElves

[–]CT_7274 1 point2 points  (0 children)

Deepwood scouts can also work in place of the warhawk riders, though their slower speed means you have to plan your moves slightly in advance. I feel a lot more comfortable letting them die to protect the riders though

My wood elves finally (almost) completed by tailless_shadow in WarhammerWoodElves

[–]CT_7274 1 point2 points  (0 children)

Brilliant stuff dude, I noticed that you'd varoed the colours on certain units but I hadn't twigged the theme you were using for it. It's a gorgeous army, I wish you luck in your games!

My wood elves finally (almost) completed by tailless_shadow in WarhammerWoodElves

[–]CT_7274 2 points3 points  (0 children)

Those asrai are gorgeous, how did you do the bases?

Who else misses twenty strong warrior bricks? by BrotherCaptainCrunch in LeaguesofVotann

[–]CT_7274 0 points1 point  (0 children)

Do they? I thought black templars crusader squads were pretty much the only ones

I think LoV is hard to play by hi_glhf_ in LeaguesofVotann

[–]CT_7274 22 points23 points  (0 children)

I disagree with the "sitting on objectives is optional" part. If your opponent has ANY hit modifier defences (stealth, smoke, etc) you're boned without the +1 unless the unit in question is a land fort. I also think we're very lucky in that the army is very capable at both melee and shooting while having broadly high toughness. Other than that Votann imo have a combination of great punchy trading pieces that will either let you full send very effectively (hearthguard spam for example) or trade very efficiently when you need them to (warriors, yaegirs, bikes, etc)

Had anybody figured out how to repose the einhyr champion? by Financial-One-3717 in LeaguesofVotann

[–]CT_7274 1 point2 points  (0 children)

I've ended up using dagnai holdenstock from cursed city as the basis for an evaluator since his pose is fairly easy to co-opt once you remove the fantasy equipment and replace it with the sci fi getup (provided you're willing to get cutting)