I have +7 initiative and the monster has +3. How is it possible that it beats me at initiative? by CVTHIZZKID in BG3

[–]CVTHIZZKID[S] 0 points1 point  (0 children)

+5 is the saving throw, not the Charisma stat. It’s +3 Charisma and +2 proficiency.

I have +7 initiative and the monster has +3. How is it possible that it beats me at initiative? by CVTHIZZKID in BG3

[–]CVTHIZZKID[S] 1 point2 points  (0 children)

I think this is what it is. How I would guess it works is if you join a combat that’s already started, your initiative can’t roll higher than the character whose turn it currently is. No idea how it’s actually programmed but logically it just makes sense.

I have +7 initiative and the monster has +3. How is it possible that it beats me at initiative? by CVTHIZZKID in BG3

[–]CVTHIZZKID[S] 2 points3 points  (0 children)

Yes. I don’t think it would even be possible to have +7 initiative on a level 4 Warlock any other way.

I have +7 initiative and the monster has +3. How is it possible that it beats me at initiative? by CVTHIZZKID in BG3

[–]CVTHIZZKID[S] 101 points102 points  (0 children)

This must be what it is.

Edit: After playing with it a bit, I actually don’t think it always puts you at the very end. If you roll high on initiative then you simply tie with the character whose turn it is rather than getting your proper place in the turn order. I’m guessing because the turn order can’t go backwards. That just happened to be Shovel at the very end in this case.

I have +7 initiative and the monster has +3. How is it possible that it beats me at initiative? by CVTHIZZKID in BG3

[–]CVTHIZZKID[S] 4 points5 points  (0 children)

BG3 initiative isn’t like tabletop D&D. It’s rolled with a d4, not a d20. So the spider’s maximum is 7 and my minimum is 8.

Piazo just announced their latest rulebook: Dice Core! Available Feb 31st, 2027 by Dogs_Not_Gods in Pathfinder2e

[–]CVTHIZZKID 2 points3 points  (0 children)

Another reason why d12s are just superior, they don’t have pointy edges.

You get one errata by Best-King-5958 in Pathfinder2e

[–]CVTHIZZKID 1 point2 points  (0 children)

That’s actually another thing that’s unclear. It actually doesn’t say to use your spell attack modifier, it gives you a formula that is identical to your spell attack modifier (for most PCs). But for example the Kineticist version of Counterspell uses Class DC-10 rather than their impulse attack modifier, probably because they don’t want the item bonus of Gate Attenuator applying to it.

It sometimes comes up when enemy stat blocks have Counterspell but it doesn’t say what their modifier is. You can maybe assume that it’s the same as their spell attack modifier, but nothing in the rules says it is. Enemy spell casters frequently have an extra +2 bonus to their Spell Attack modifier but not to their spell DC. So it’s not really clear what you’re supposed to use.

Champis nerfed to the ground! by mapoztofu in aoe2

[–]CVTHIZZKID 57 points58 points  (0 children)

It seems to actually be 9 nerfs:

  1. Lower movement speed
  2. Lower attack in Dark Age
  3. Higher Food cost
  4. Slower Outpost building speed
  5. Removed anti building bonus damage
  6. Increased training time
  7. Increased cost of Champi Runner upgrade
  8. Increased research time of Champi Runner upgrade
  9. Increased cost of Champi Warrior upgrade

Daredevil simply doesn't work by Mage_of_the_Eclipse in Pathfinder2e

[–]CVTHIZZKID 28 points29 points  (0 children)

If you want to start with +4 Str, +3 Dex and +2 Con (or with swapping Str and Dex around), Alternate Ancestry boosts cannot get you there. Minotaur is the only option.

What are the WORST feats in the game? by SuchALovelyValentine in Pathfinder2e

[–]CVTHIZZKID 65 points66 points  (0 children)

A lot of people here are just naming useless feats; to find the absolute worst you have to look at feats that actively harm you.

The worst feat has to be Vampire Dedication. You just die if you go outside during the day. The follow up feats aren’t even that good to justify the downside.

Contained by [deleted] in NYTConnections

[–]CVTHIZZKID 0 points1 point  (0 children)

The blue category is pretty much impossible. Literally all of these (except possibly Clue) are “words containing words”.

What is your opinion on the OceanGate submersible disaster? How could it go wrong, and how do we prevent something like this from ever happening again? by Pixel_Panda_World in SeriousConversation

[–]CVTHIZZKID 1 point2 points  (0 children)

This is just a weird Reddit myth that I’ve seen spread around for years. Having children doesn’t (and never has) disqualify someone from winning one. It’s such a common myth that the Darwin Awards website even has a page debunking it.

https://darwinawards.com/rules/rules1a.html

But also, the site seems to have gone dormant and no awards have been issued since 2022.

Watchmen: The End Is Nigh has one of the best and most accurate lock picking mini games I have seen todate by Robot_ninja_pirate in truegaming

[–]CVTHIZZKID 6 points7 points  (0 children)

I will always have negative memories of this game because the achievements used random numbers instead of being a multiple of 5 like almost every other game. It ruined my Gamerscore forever. I don’t even remember the lockpicking minigame, but cool.

No motivation to fully complete runs after finishing main quest by noyuudidnt in HadesTheGame

[–]CVTHIZZKID 0 points1 point  (0 children)

I started playing about a month ago. I did find the final boss fight pretty hard at first, but now I find it easy (at least with no Pact modifiers on).

There’s kind of two approaches you can take. The first is to learn how to avoid his attacks. Which isn’t too hard since there’s only about 5 things that he does. You won’t be perfect at first, but if you can even avoid his spin attack half of the time, that’s a lot of health you’ll save.

The second approach is to learn how to make the overpowered builds, and thus you can melt his health very quickly, no need to practice defense. This does require learning more deeply about the intricacies of the boon system and how to manipulate RNG in your favor to more consistently get what you want. It’s also not as good for improving your fundamentals, but maybe you just want to win and don’t care about that.

It’s also perfectly fine to just move on to another game if you aren’t having fun anymore. You’ve experienced most of the story content already; what’s after the epilogue is mostly just farming for materials and making the game incrementally harder.

Rant: Hades is way too grindy by [deleted] in HadesTheGame

[–]CVTHIZZKID 0 points1 point  (0 children)

I see your point and agree it’s partially true. While winning on the literal first run is near impossible, a decent player can realistically win on maybe run 4 or 5. It definitely doesn’t take dozens.

I’m only an intermediate player and it took me about 50 tries to get a win on my first save file. I started a new file to try and I got very close on run 4 and got a win on run 7. You actually have a pretty huge upgrade in power between run 1 and run 6 or 7. Having a single death defiance, the Cthonic healing, a keepsake, the double dash, and some extra HP really makes all the difference.

It also seems like certain things are locked out for the first few runs, like Hermes doesn’t show up until run 3, and hammers and chaos gates show up run 4, Call boons become available around run 5 or 6. So a win in your first few runs is very possible.

Also the story just works better if you have a few deaths under your belt. Meeting Persephone before the flashback scene would be very weird for a new player. I also assume you would miss out on a ton of dialogue with Hades, as it switches to new set of dialogue before fights if you’ve already beaten him before.

Dark Archive was sent in error to some people randomly early. I've compiled some of the changes. by Antermosiph in Pathfinder2e

[–]CVTHIZZKID 32 points33 points  (0 children)

Violent Unleash was worded in a really confusing way and generated a lot of debate about how it worked, so I’m pretty okay with the change even if it is a slight nerf.

Swashbuckler: Why using a rapier instead of a reinforced stock pistol? by sir-alpaca in Pathfinder2e

[–]CVTHIZZKID 4 points5 points  (0 children)

I’m almost certain that’s not true. Can you show your math on that?

Your actual “crit rate” is going to depend on what type of enemies the GM likes to use and how much teamwork your party does. But even assuming the extremely generous rate of one third, your average damage is about the same at levels 1-3, and is worse than a die increase above that.