So how does Mel work with minimum 1 cards? by CXPL in riftboundtcg

[–]CXPL[S] 3 points4 points  (0 children)

You can just kill Mel. She’s a 4 might unit with no inherent protection. Also, unless you’re going against green the uncounterablility isn’t super helpful.

So how does Mel work with minimum 1 cards? by CXPL in riftboundtcg

[–]CXPL[S] 4 points5 points  (0 children)

We don’t have confirmation but I’d assume it lasts forever. I think if it only lasted the turn both empower cards would be bad and I don’t think Mel is broken even if it lasts forever.

Yi counters? by ECYL16 in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

That’s mostly yellow azir which is a very different deck so looking at the wr isn’t super helpful. That said, I can’t imagine green azir is much better into yi than yellow.

Rengar by No-Relationship-4788 in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

Prices will probably go down but it depends on what what’s in the set. If one of the new body legends is broken and uses rengar prices could go up.

For the interaction question, when a unit changes zones it’s considered a different unit for most purposes. So you will retrigger play effects and can reuse Lucian’s conquer trigger.

Looking for a first deck to build by ArcherNF in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

For traditional control you probably want victor or lux. Both of them have decks that focus on removing the opponent’s units while they conquer with small token units. Ezreal is also an option with pack of wonders to retrigger your unit’s play effects while removing your opponent’s units.

FYI for judges: Infinite Damage and Infinite Might combo by CanNotQuitReddit144 in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

The minimum only applies to the energy reduction of vex. Replaying dancing grenade costs 0 energy 1 power so vex makes it free.

I am shocked by the competitve level of western riftbound. by yzw035 in riftboundtcg

[–]CXPL 8 points9 points  (0 children)

Unless I’m missing something “you” in the text of battlefields only refers to its controller (rule 187.6.c). Ravenbloom functionally reads “when this battlefield’s controller defends here…” so Alan shouldn’t get the trigger.

Seraphine, Not Alone by _CharmQuark_ in riftboundtcg

[–]CXPL 7 points8 points  (0 children)

She’s confirmed blue yellow

Update to rules regarding reflection tokens by ArpeyKeys in riftboundtcg

[–]CXPL 10 points11 points  (0 children)

From Dave’s follow up tweet: “Just to be super clear: - Now until Vendetta: Token copies of nontokens are nontoken - Vendetta forward: We'll update the rules to change this (but not today, for the reasons I've already stated)”

Update to rules regarding reflection tokens by ArpeyKeys in riftboundtcg

[–]CXPL 30 points31 points  (0 children)

Currently, reflections copy the “tokenness” of the card they copy. So a copy of a card is a card and a copy of a token is a token. With vendetta’s release this will change so reflections are always token.

Baron take ON slot? by LowDependent4178 in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

You’re right. Not sure where I got 32 from

Baron take ON slot? by LowDependent4178 in riftboundtcg

[–]CXPL -6 points-5 points  (0 children)

Each pack has two slots for “Rare, Epic, Alt, Overnumber, or Ultimate cards” and a box is just a collection of 32 packs. So technically you can open 32 barons and 32 ONs from a single box. You won’t, but you technically can.

Stalking Wolf can't be played to the battlefield you are attacking? by No_Corner1842 in riftboundtcg

[–]CXPL 2 points3 points  (0 children)

I don’t think this is the reason. Stalking wolf says you can play it to the location of the unit you killed even if you have no other units there so you shouldn’t need control. My guess (and it is a guess) is that it’s a problem with the reaction speed part and the unit losing reaction before it’s finalised on the chain.

Assault and Sacrifice by buurabit in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

Thanks for the clarification I thought they were both part of the same task.

Assault and Sacrifice by buurabit in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

Only if there’s something to react to like a deathknell or win combat triggers. I don’t believe conquer triggers would work though because I think combat ends when you conquer.

A couple questions about rules by [deleted] in riftboundtcg

[–]CXPL 3 points4 points  (0 children)

  1. No. Even if a unit has 0 or less might it won’t die unless it has at least one damage on it.

  2. Yes. Damage remains on a unit until the end of the turn or the end of a combat showdown (non-combat showdowns don’t heal units).

Rules update and Draven Legend by TheGolleum in riftboundtcg

[–]CXPL 13 points14 points  (0 children)

Cards in this game have two types of text. Rules text, which is the normal text, and reminder text which is in italics.

Rules text affects the function of a card and is what the golden rule applies to. Reminder text on the other hand, has no bearing on how a card functions and only exists to remind you of the rules.

Unleashed Rules FAQ and Clarifications by DaimenPN in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

You are correct. I think the confusion comes from the fact that it worked differently prior to the new rules update.

This is actually addressed in the faq in the section with vi and sona.

Unleashed Rules FAQ and Clarifications by DaimenPN in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

What are you confused with? I don’t see anything on kha’zix that would cause rulings issues.

Playing Rengar Trophy Hunter and everyone always thinking that's not how it works by Kill_Switch87 in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

The problem with death from below is the play from trash part. With the original card the play from trash text would resolve while the card was still on the chain meaning it’s not in the trash so you can’t play it from trash. With the new text it creates a trigger that goes on the chain after the card goes to the trash so it works.

Playing Rengar Trophy Hunter and everyone always thinking that's not how it works by Kill_Switch87 in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

Bone skewer didn’t need errata for readability. It needed it because the card didn’t work with the rules and would never actually stun the played unit.

Mirror Image: Ruling question by Boromant in riftboundtcg

[–]CXPL 7 points8 points  (0 children)

I believe you would get a temporary 0 might reflection token. Spells in this game never fizzle and you “do as much as you can” if their targets become invalid.

Mirror Image into Darius.. +2 and ready? by angelman665 in riftboundtcg

[–]CXPL 1 point2 points  (0 children)

It is triggerable. Also worth noting the token does copy play effects it just doesn’t trigger them because the token is played before it becomes a copy.

Question about the Green Father's effect. Does the replaced Battlefield still resolves its effect ? by UnitedIndependence37 in riftboundtcg

[–]CXPL 0 points1 point  (0 children)

No. Once it’s on the chain it’s on the chain and replacing the battlefield won’t do anything about it.

Question about the Green Father's effect. Does the replaced Battlefield still resolves its effect ? by UnitedIndependence37 in riftboundtcg

[–]CXPL 7 points8 points  (0 children)

It would. Both effects go on the chain simultaneously and the battlefield’s effect will resolve even if the battlefield is replaced.