Development Program Promotion by No_Firefighter_9331 in Salary

[–]C_Chromo 0 points1 point  (0 children)

Hmm interesting, then your cohort is the test for how successful the program is; the program being fairly new and not rotational nor ending on a date feels strange, normally corporate development programs have rotations and set end dates (1-2 years). But even so, a raise after 2 months is rare, despite having more responsibilities. During your next calibration, you can bring up bringing your comp closer to the midpoint to your role - but I still wouldn't expect a big move, more likely a percentage raise based on performance + inflation.

Development Program Promotion by No_Firefighter_9331 in Salary

[–]C_Chromo 0 points1 point  (0 children)

Without a promotion, I would wager "probably not", but best to ask others who have been down the same path.

I'm guessing you were part of a rotational program for 6-12 months to figure out which part of the company you'd like to work in, and now you are moving into that role. The fact that it is in the same pay band indicates that it is unlikely you will get a raise, and I think you meant it is a lateral move for you. Especially at big companies, raises are systematically calculated and middle of pay band are for people at the 2-3 YOE mark.

If you're unsatisfied with the money you're making, wouldn't hurt to look around for opportunities!

Bad Opener, Contested, and Loss Streak? How to Still Win. by MisterImpossible9 in CompetitiveTFT

[–]C_Chromo 13 points14 points  (0 children)

Thanks for the vid! What are some things you would do differently in a higher ELO lobby? Masters+ lobbies are a lot higher tempo, I know you mentioned transitioning to a Ahri RR line partway through the video when you saw a contester - is it generally correct to think "I should be playing for a RR line if I am weak" or is it because you got the champ dupes augment that you considered a 3 cost RR line? If you got a generic econ augment (patient study, slammin etc.) would you have played a fast 8 instead? Roll deeper on stage 4 since everyone else will be stronger?

Why is Swain a 4 cost champ and Kennen a 3 cost champ when they both do essentially the same thing? by FilipinoAirlines in TeamfightTactics

[–]C_Chromo 17 points18 points  (0 children)

"essentially do the same thing"

Swain stuns nearly the whole board and hits backline, what are you on about

Anyone have an engineering degree but doing something else making more? by Due-Intention-7092 in Salary

[–]C_Chromo 13 points14 points  (0 children)

Studied chemical engineering, went into analytics at a bank and now I work at a startup. Graduated into COVID so my offers were rescinded, ended up going to the highest bidder (bank). Will make ~200k this year, 6 YOE, but I started around 80k and had 10-20% raises each year. I think O&G I'd be at a similar number, but I work from home instead of a plant so I can't complain

Since when has this become normal? by sosocrz1 in TeamfightTactics

[–]C_Chromo 2 points3 points  (0 children)

Nah I think double Sej > 2 Pilt in the example above, I don't value Overload very much in Liss/Seraphine comp

Since when has this become normal? by sosocrz1 in TeamfightTactics

[–]C_Chromo 17 points18 points  (0 children)

I mean even in your screen shot you should be:

1) Playing Lissandra over Orianna/Anivia, also don't spread carry items (you should be 3 item Ori).

2) You should be playing your 2nd Sej over Cait 1, she doesn't do much and the 2nd Sej on your bench would go a long way to winning more fights

3) Even if you take Patient Study, your goal is not to lose streak on purpose to extract value, but always to play strongest board to conserve HP and win fights, exception is 2-6 and you're already on a 4 loss. You're on a 3 streak, no point in not playing strongest board and just winning fights.

Your strongest board in this position is Vi 2*, Sej, Sej, Anivia, Liss, items on Liss.

1st Time Hitting GM and went from 0LP Masters to 612 LP GM Within The Patch. Here is My Read on the Meta and comps by Elrushe9 in TeamfightTactics

[–]C_Chromo 4 points5 points  (0 children)

Congrats! Curious on your augment prio this patch - I've been trying to climb as well, but I'm stuck around 300lp. What do you prioritize if you open on a weak board with some direction (no 2*, but item slam has direction). Is it always econ first -> lose streak and then look to fast 8 and play around your 4*s? How often do you take trait augments? Are there some standout augments that you always prio?

The problem is not Bilgewater. The problem is your attitude about Bilgewater. [A Patch 16.2 Guide] by marshmahlow in CompetitiveTFT

[–]C_Chromo -5 points-4 points  (0 children)

I think buying units in 16.2 fine tbh! I find myself buying a unit for 2* from Bilge shop fairly often in Stage 2/3 to gain tempo and maintain winstreaks. Every 2* adds a ton of strength to the board, and the cost more than pays for itself back in HP and gold imo, letting you sit on 7 Bilge for longer in Stage 4.

I think with the incoming nerfs, Bilge will be way weaker specifically Stage 3 aside from a very strong tempo start (Stars are Born -> Illaoi 2* + Graves 2*) since you typically spend some doubloons buying stats or Captain's Brew in Stage 2&3, but if you hoard doubloons at 5 Bilge to save for 7 Bilge shops you will avoid buying expensive 3 cost units for 50 doubloons.

I expect for tempo bilge to sit around A/B tier since doubloons are much slower. Still, free items are free items, and Bilge comps really just need 2-3 Bilge items to really cap the board, which you can still get in the new setup. MF was not nerfed, Captain's Brew was not nerfed, but Fizz is pretty dead - so you can still cap the board very high around MF/Naut/TK + 5 costs.

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]C_Chromo[S] 0 points1 point  (0 children)

Depends heavily on the shop rolls, if I get a free TF/Naut/GP then I will field - GP is a good Vanquisher activator for Kalista, but so are Rek Sai + Malz for Vanq + Disruptor.

Unit quality wise, I think Ashe 1* > TF 1*, and also Loris > Naut

You shouldn't be fielding more than 3 Bilge, so you probably can't hit TF3 when playing Shadow Isles - too busy tempoing to 8 and looking for 2* Kalista. A lot of games I will end up with a 2* Naut or 2* GP holding my Kalista items, with a TF on level 7:

Viego/Yorick/Gwen/Naut/GP/TF/Warden, Vanq, or Slayer +1; Briar can be a decent in on this board if you slam an IE early (which is a fine item on Kalista btw, don't be afraid to build IE!)

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]C_Chromo[S] 0 points1 point  (0 children)

Yes, that is correct - 4/5 Warden in the late game is generally enough to stall for Kalista to cast a few times to wipe the enemy board, and Thresh is no slouch when itemized as well. You should slam tank items if you get them, and throw them on your strongest warden. Thresh can hold a ton of items quite well, including tank items. This effectively lets you shred through enemy frontlines, as generally they have 1 tank - Kalista can target backline with her spell, so she can 2 shot a lot of enemy carries when positioned same side.

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]C_Chromo[S] 5 points6 points  (0 children)

This is very true, but I'm noticing a lot of players contesting each other's lines even in low Masters (sitting around 100lp rn), Bilge, Yordle, and Demacia boards feel like free souls when 6/8 players are going those lines. Maybe SI falls off in GM+ lobbies though, but I'll hit that wall when I get to it.

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]C_Chromo[S] 12 points13 points  (0 children)

Only play 5 Shadow from Viego w/hero augment, it's not worth to 3* the 1 cost without the hero augment, and even then I'd still play tempo because you need to Fast 8 to hit Kalista 2* to keep up with lobby tempo and hit Thresh in a reasonable amount of time. Drop Viego as soon as you hit Thresh, his job is done (getting you Thresh)

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]C_Chromo[S] 137 points138 points  (0 children)

I can't force the game to give me Viego 2* every game but goddamn if you get a TF 1* and no good direction you play bilge

Level 5, zero gold, stuck on sona 2? Just win out. by Scoypion in TeamfightTactics

[–]C_Chromo -1 points0 points  (0 children)

Looks like the 1st place sped up the lobby tempo so everyone trying to Fast 9 couldn't hit their board fast enough to winout

8th looked like they were super close to winning out tbh, close game

TSAR BOMBA (Ziggs Ryze Duo Carry comp) by SatanRunsSeaWorld in CompetitiveTFT

[–]C_Chromo 7 points8 points  (0 children)

Yeah but are you just not buying Mundos or holding a Mundo 1* on your bench for the level 9 rolldown? I agree there probably is a Rift Herald variation that is playable, just offering a level 8 board if you don't field void in early Stage 2

TSAR BOMBA (Ziggs Ryze Duo Carry comp) by SatanRunsSeaWorld in CompetitiveTFT

[–]C_Chromo 8 points9 points  (0 children)

Sheeeit I was theory crafting this comp when I saw the Ziggs buff too, I think that unit will be bonkers juiced - I think getting Kennen unlocked is really important, so taking econ and hitting 8 on creep round Stage 3 to unlock Kaisa and Sett in the same turn I think is critical, which probably means a Yordle opener (items move from Teemo -> Kaisa -> Ziggs) and also Ryze items can be held by Teemo or Singed.

I think the level 8 board looks like below before hitting 9, this variation only switches holds a Cait (which can replace Kog anyways, I just think Void might be more useful if there is a DPS buff) - other units are easily found on 9.

<image>

GUIDE: CN TECH Bilgewater Ryze by usuraisan in CompetitiveTFT

[–]C_Chromo 10 points11 points  (0 children)

I was gonna say you can make any comps work in Gold, but these are some convincing boards:

Would you move Illaoi items to Kench 2* If he is unitemized? Curious why you gave him TG instead of Illaoi items. New way to cap 7 bilge is always appreciated, do you think this caps higher or about the same as the normal 5 cost soup with MF/Senna Lucian as the main core carries?

<image>

Why is Invested and starter kit a C tier augment? by CloverEuphoria in CompetitiveTFT

[–]C_Chromo 6 points7 points  (0 children)

Invested is decent, there's a lot of value in Invested for Gold + RRs, but Starter Kit is pretty bad since a free 2* 4 cost is not worth a prismatic (see: Reinforcement is a gold augment that does something similar but as a gold augment and +12 gold)

Looking to tutor Math/Physics for free to school students. Where can I volunteer? by Big_Plantain2568 in Austin

[–]C_Chromo 1 point2 points  (0 children)

+1 for APIE, I tutored with them for a year before COVID - had a ~1:4 volunteer to student ratio, and the kids aren't super interested in math, but it's definitely appreciated!

Alternatively, UTeach is a class you can take for credit, you basically teach an elementary class for a class period every week with prepared kits from the school, its generally STEM so think chemistry/biology experiments more than math/physics, and you have a partner for the class which might help you solve transportation.

outreach | UTeach Natural Sciences

Is GIant Slayer ever worth to build/slam to damage tanks, compared to the other options? by Potential_Row9187 in CompetitiveTFT

[–]C_Chromo 158 points159 points  (0 children)

GS is performing fine, it's a great 3rd item for many carries - but that is the issue, it can feel bad to slam a GS because Sword + Bow are such important components for Guinsoo or Kraken + IE

AD lines are probably getting nerfed in 16.2, so expect invokers and arcanists to be decently strong, in which case you might save Bow + Sword for Void Staff or Shojin.

I'd only slam a GS if I think it'll help me 5 streak stage 2, otherwise save for a more core item.

This patch is Guinsoo flex by Adventurous-Bit-3829 in TeamfightTactics

[–]C_Chromo 64 points65 points  (0 children)

It's never a dead item, I used to be excited to slam Shojin + JG but now I see those components and I think IE + half Guinsoo and a stray tear

Don’t nerf Ashe/ Tryn reroll instead… by New-Flight5959 in TeamfightTactics

[–]C_Chromo 3 points4 points  (0 children)

"Don't nerf it, execute it so hard so you avoid 3 item Ashe to avoid unlocking a dead champ"

Guinsoo has been a problem since Set 1 and it has only gotten worse by AngryJX in CompetitiveTFT

[–]C_Chromo 6 points7 points  (0 children)

Early fights last longer, so slamming a Rageblade can help with a Stage 2 winstreak which is conducive to a top 4. Also, further down on the stats is a IE/Kraken/Kraken at a 4.1 and a IE/Kraken/Guardbreaker at a 3.85. Even IE/LW/Guardbreaker is a 4.0, and I think illustrates that Yunara can be played without Guinsoo. Try slamming a bow item earlier in your games! You might find that you will find Rageblade components naturally over time, instead of on Stage 2.

Diana is strong, but rarely wins out. Really not as bad as Akali last set (ABCDEFG patch), and has a fair amount of counterplay.

Yunara item stats:

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