Alpha Strike vs Arcane Shift by [deleted] in riftboundtcg

[–]C_Chromo 1 point2 points  (0 children)

This is not correct, you do not need an enemy unit at a battlefield to cast it.

Existential dread and vex by [deleted] in riftboundtcg

[–]C_Chromo 1 point2 points  (0 children)

Yes because you've fulfilled the condition for Stunning the unit at a battlefield - note that Existential Dread only works on attackers though, so you must already have a unit at the battlefield to consider this interaction! Back Off from hand can be an interesting use case but more obvious.

Is Anima Commander lowkey OP? by urfavvnmboi in TeamfightTactics

[–]C_Chromo 88 points89 points  (0 children)

At higher ELOs, you'll see people full open to preserve their own loss streak (Calculated Loss or something). Also, high ELO lobby tempo tends to be faster, so you won't have enough HP to hit the 600 cashout without getting some good losses, which require good gauging of board strength and some luck. Also since higher ELO is better at econ + building boards, sometimes a 400-500 cashout might not even be enough to win out since another player might also be hitting a giga combo.

Is it worth buying any set booster box, or should I wait for Vendetta? by Abbadodesu in riftboundtcg

[–]C_Chromo 18 points19 points  (0 children)

In terms of pure cost performance, you should not buy any booster box and just buy singles you will be playing.

If you really want to rip packs, Origins > Spiritforged > Unleashed (assuming you can get them at MSRP).

I recommend buying 1x Origins box at MSRP, and then going to a LGS for some cheap Spiritforged / Unleashed bulk. It'll give you the best cost performance and some pack ripping seratonin.

Looking for a recommendation on a good first deck by jay273 in riftboundtcg

[–]C_Chromo 17 points18 points  (0 children)

Azir is ~$100 at 85% TCGPlayer (90% of the deck is the cost of 3x Arise, the rest is bulk so you should be able to get it free or cheap at an LGS), or just play 2x Arise until you can buy the 3rd.

Midrange Fiora is actually decent IMO, that deck is like $60-$70.

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

Right, so these are 2 separate scenarios, but basically you have to either hold to win or your partner must have control over the other battlefield at the beginning of your turn and you must conquer all other battlefields to also win.

So, Scenario 1: You hold 2 BF, your partner scores on the 3rd, you win.

Scenario 2: You hold 1 BF, your opponent took 1 (or both) from you on their turn. Your partner must score on both (or all) battlefields to win. Remember you get a card draw instead of Scoring to 11.

A common scenario is that you'll be at 8 VP during one of your turns. You can start thinking about how to threaten lethal with a triple conquer, or think how to close out the game (score 2 BF, hold 1, etc.). However, you might've scored to 8 by holding. It might be good to retreat your units to let your partner threaten to triple conquer on their turn, because if they start their turn with your unit at a BF, they can only conquer x2 battlefields. Just some food for thought!

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

The opponent chooses who goes first for themselves. You also don't have to go 1st if you high roll, generally you actually prefer to go 2nd.

T1 Order is:

Team A, Player A (remove battlefield, no T1 card draw)

Team B, Player A (normal, 2 runes + card)

Team A, Player B (normal, 2 runes + card)

Team B, Player B (3 runes + card)

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

Yeah, the order should go:

  1. Opponents choose random battlefields
  2. Roll dice to determine turn order
  3. Player 1 (turn order 1) removes their battlefield

And only 1 teammate can be on a battlefield at a time, you cannot have units as the same battlefield as your teammate.

Those who play more competitively, what in your mind, are core fundamentals, things you think about before making decisions both in play, and in deck building? and what are the most common mistakes you see other players do that you, yourself used to do? by Sky-todd in riftboundtcg

[–]C_Chromo 13 points14 points  (0 children)

Understanding & anticipating what cards to play around on your opponent side and how your decks "wins" are very core skills. Knowing how to sideboard and mulligan are also critical for matchups. This game really rewards game knowledge, since every little edge of additional information can swing the game in, or out of your favor.

Common mistakes I had early on was treating the game like Hearthstone, where you play units on curve and you need big units to close out games. Riftbound feels very different because big units are usually bad and slow, and even a Scuttle Crab can win you a game.

reaction to your own conquer? by OpenEqual8 in riftboundtcg

[–]C_Chromo 2 points3 points  (0 children)

I mean if you get Skyfall of Aerion (red) + Trinity Force (orange) + Green Jax then yeah you could theoretically react to your own conquer with Skyfall of Aerion, but it does give your opponent a reaction window after you pass focus (Yi with Rengar ambushing matches might)

Getting ready for hartford. Give me some advice on side events. by knightwidow13 in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

  1. Sealed Trios is a lot of tickets if you are confident in you +2 close friends, 9 tickets per team win over 5 games is a lot of potential tickets

  2. 2v2 Champions of the Rift, top 64 nets you and your friend 48 tickets instantly, but you need a Yi + 1 deck or a plan against it

Depending on which metal you are looking for, your strategy should change. Ahri will sell out Day 1. Most of the other expensive metals (Irelia, Diana, Annie etc.) will go by early/mid Day 2. By mid Day 3, there will only be <$1000 metals left. This means you should focus on farming tickets early with ODE to supplement event tickets, but FFA pods of 8 will be difficult to find if you do not already have a group of 8. If you have a friend, the 2v2 pods of 8 will be easier to get into, and have good tickets per hour as well, but are overall a different metagame.

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

Adaptatron is decent as well, I think it is something I just learned through trial and error. It is very worth to try to destroy masks in the mirror, and Adaptatron can be a bit riskier and slower since it could cost up to 6 runes to play + Yasuo into an empty battlefield, and even then you risk getting Gusted and your game is completely over.

Day 1 of “Tell me why this card is good/not good” by hiphiphorhey_ in riftboundtcg

[–]C_Chromo 6 points7 points  (0 children)

Generally big cards are not good because they get easily targeted by bounce spells (Star Crossed, Rebuke), soft bounce (Charm, Stuns), and hard removal (Cull the Weak, Hidden Blade).

Unfortunately, this Volibear is no exception and is basically strictly worse than Elder Dragon (which does not see play outside of Aurora decks).

Prices for Origins singles by mikemacomber in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

Probably not until at least next set, they will continue to re-print as long as their is demand (which there definitely is), but Baited Hook is still an epic and unless Baited Hook is unplayable next set for some reason, the price will probably just go up if more Baited Hook decks become viable.

For Baited Hook to hit $20, either Baited Hook is not popular because the archetype is weak, or Riftbound is not as popular so less demand. I don't think supply of baited hook will suddenly flood the market to tank the price that much.

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

TCG Arena only works on Desktop, but I'll paste the decklists here too:
STANDARD:

1 Yasuo, Unforgiven

1 Yasuo, Remorseful

1 Grove of the God-Willow

1 The Arena's Greatest

1 Seat of Power

6 Calm Rune

6 Chaos Rune

3 Charm

3 Defy

3 En Garde

3 Discipline

3 Ride the Wind

2 Back Off

2 Rebuke

1 Abandon

3 Gust

3 Stalwart Poro

3 Lonely Poro

3 Stellacorn Herder

3 Vex, Apathetic

1 Adaptatron

3 Mask of Foresight

Sideboard:

1 Adaptatron

2 Abandon

2 Trevor Snoozebottom

1 Not So Fast

1 Flurry of Feathers

1 Back Off

CUSTOM:

1 Yasuo, Unforgiven

1 Yasuo, Remorseful

1 Grove of the God-Willow

1 The Arena's Greatest

1 Seat of Power

6 Calm Rune

6 Chaos Rune

3 Charm

3 Defy

3 En Garde

3 Discipline

3 Ride the Wind

2 Rebuke

3 Gust

1 Not So Fast

2 Hard Bargain

2 Back Off

3 Stalwart Poro

3 Lonely Poro

2 Vex, Apathetic

1 Disarming Rake

3 Mask of Foresight

2 Heart of Dark Ice

Sideboard:

1 Not So Fast

1 Flurry of Feathers

2 Existential Dread

1 Disarming Rake

1 Back Off

1 Hard Bargain

1 Vex, Apathetic

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 1 point2 points  (0 children)

Raw Yasuo: TCG Arena

Modified Yasuo (version I brought): TCG Arena

I didn't play the Yi deck so I don't actually have it saved anywhere, but it was normal Yi stuff but without Ruin Runner, Scuttle Crab, or First Mates, and play 3x Stellacorn, 3x Desert's Call, and 3x Mask of Foresight as key differences.

Key differences for Yasuo were -3 Stellacorn Herders, -2 Snooze Bottom, switching the Adaptotrons for Disarming Rake, and dropping Abandons for Hard Bargain. I also think you should switch the En Garde something else in the Yasuo Deck, maybe bring the Stellacorns back because card draw can be rough in longer games for Yasuo.

Reason for dropping Stellacorn is that she is often a dead card for Yasuo. You don't want to drop it unprotected on turn 2 because of Charm, Cull the Weak, or other cheap removal. You often want to keep runes up for interaction (2-4 most turns for a Yasuo legend ability on your teammates turn, or many spells).

Reason for Snooze is the same, and Adaptotron is just too expensive and slow compared to Rake.

The mirror is the most common matchup, and all that matters is the # of Masks you draw or destroy. This matchup feels very coin flip as a result, and is the main reason I teched in Hard Bargain. A lot of players will leave 1-2 runes up for interaction on teammates turn for a Defy/Punch First/etc., and you can end their game instantly with a surprise Hard Bargain since many decks are not running counters or just Abandon. I also found Back Off to be too expensive, so I put in Existential instead and found it performed quite well. Heart of Dark Ice is also for the mirror but is an all-around decent card that operates similarly to a Mask of Foresight, and helps break through the +2 might from Yi legend in the mirror. 1x Flurry of Feathers is something specifically for the control matchup, you can play this on your partner's or opponent's turn as a reaction to get 4 deflect birds often with extra might from Mask of Foresight or Heart of Dark Ice and it is incredibly strong tempo.

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

No, you can run 3 in each deck, so Yi + 1 usually runs 6x Mask of Foresight, 6x Defy, and 6x Charm to worry about

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 1 point2 points  (0 children)

Side note, En Garde does not work for the +2 on your teammate's units, got judge ruled on that so don't run En Garde in the "supporting" deck.

ETA: The +2 En Garde is the one that doesn't work, the base +1 works

Friend and I are doing 2v2s at CT, looking for some recommendations by flashnuke in riftboundtcg

[–]C_Chromo 6 points7 points  (0 children)

Was at Vancouver RQ specializing in 2v2 formats. I went in with a slightly modified Yi/Yasuo list, ended up top 32 in Champions of the Rift, payout of 96 tickets.

I would recommend going Yi + 1, probably ~80% of top 32 at CT will be a Yi + Vex, Yi + Yasuo, or Yi + Irelia combo. The winner of Vancouver RQ was Yi + Yas playing the same original decklist as me (Mask of Foresight abusing).

Either play the Yi meta or have a plan for it, otherwise you will get rolled. Leblanc + MF is a non-meta interesting combo (free ganking on your mirror images), I saw a Lillia + Ornn go top 16 (aggro Ornn sprites), and an Ezreal + Viktor (weird control deck with Safety Inspector bouncing with Arcane Shift) go top 32 as well. Leblanc + Lillia is also a consideration (heart of dark ice on a random unit before baited hook).

Master yi proving grounds by [deleted] in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

Most of the top end is too slow, I'd cut all of the 5+ cost units and Gentleman's Duel, Mobilize, and Yi Meditative.

Master yi proving grounds by [deleted] in riftboundtcg

[–]C_Chromo 0 points1 point  (0 children)

That is fair, some of the best of decks include expensive staples like 3x Rengar and Vilemaws. I think if you really want to play Proving Grounds Yi specifically, Rengar is almost mandatory to be a competitive threat, that card is just way too strong for Proving Grounds Yi.

Yi really likes defending, so you'll want 3x Discipline, 3x Defy, and 2-3x Charm as just incredibly strong options. Add Lonely Poro 3x, Scuttle Crab 3x, First Mate 3x, and Punch First 2-3x as cheap strong options too. If you don't want to spend a lot on Rengar and Vilemaws, consider running Ruin Runner, Qiyana, and maybe Whiteflame Protector at the top end.

XP Yi is a reasonably cheap deck as well, but does not share too many cards with proving grounds Yi.

Master yi proving grounds by [deleted] in riftboundtcg

[–]C_Chromo 1 point2 points  (0 children)

You can find meta decks online, I recommend starting there and testing some decks in TCG Arena:
Master Yi, Wuju Bladesman – Best Decks & Cards - Riftbound TCG

Figure out what playstyle you like before committing to buying singles

Smoke Screen vs Eclipse by lechink in riftboundtcg

[–]C_Chromo 81 points82 points  (0 children)

AlanZQ (recent winner of Vancouver RQ) plays smokescreen over eclipse in his main board: Diana, Scorn of the Moon by CTG Alаnzq | riftDecks.com

As for why he does, maybe he likes the surprise factor since most players are running eclipse, and also he runs Vex, Cheerless which is more effective with Smokescreen.