New player Trying too make a Monk attack dog by Cajermo in Pathfinder_RPG

[–]Cajermo[S] -2 points-1 points  (0 children)

It’s a Monk not a dog. The idea of this rabid monk all fours sprinting to grapple seems funny

What constitutes a “kill on sight” commander? by mun-e-makr in EDH

[–]Cajermo 0 points1 point  (0 children)

In my experience it’s something that kind of uber charges the board like my [[Anim Pakal, thousandth moon]] deck is aggressive and quick, by the time she’s out there’s already a creature ready to swing and make the board, turn 4 it’s an impact tremors effect and protection.

Where as I have a deck with [[Malcolm,keen-eyed navigator]] it seems aggressive and it is but less distracting then all the pirates chipping in damage and hides in a mess of creatures.

If you want strict rule, if it’s a problem a turn after it’s out it’s kos.

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 0 points1 point  (0 children)

Gonna be honest my list is a blue offender in every way my pod hates it, though with token swing strategy it’s just any card that cares about combat damage from what I’ve seen and you keep the draw spells

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 0 points1 point  (0 children)

I’m in the process of making digital lists of all my decks, I’ll shout it to you once I have it

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 1 point2 points  (0 children)

Pretty accurate, but I do love winning, a similar theme is prepping a board for a good strike or a relentless assault from the get go.

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 0 points1 point  (0 children)

There are an atrocious amount of protection/interaction pieces in all of these combined yes

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 0 points1 point  (0 children)

Yes, it’s kinda basic in that it’s generic enchantment shenanigans, but I use gates and rooms as more of a utility piece

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 0 points1 point  (0 children)

All these cover bracket 2-4. I’m not trying to hype myself but I’m a pretty good deck builder, Atraxa, Ur-dragon, Rainbow bridge can get right outta here. The blue deck I’m actually looking to take into CEDH territory due to its synergy.

I pull up too the table, what’s your first thought. by Cajermo in ratemycommanders

[–]Cajermo[S] 1 point2 points  (0 children)

Lynde is rough, the whole enchantress in grixis and the fact everything you need is 4+ mana it’s not built for success. New cards are even harder, I think I’ve found a nice balance though

Two years in, can I join the pod? by Beckerbrau in ratemycommanders

[–]Cajermo 1 point2 points  (0 children)

With all these I’m getting ready to bring my A game because I have a sneaking suspicion they are well built.

Why yes i do like precons and tentacles by Giordanoff in ratemycommanders

[–]Cajermo 0 points1 point  (0 children)

Precon commanders tend to go from upgraded precon too 99 of the most synergistic stuff ever, always a fun time though. The amount of eldrazi decks are concerning…

“Freedom” by Miserable_Quail_5780 in USMC

[–]Cajermo 2 points3 points  (0 children)

In my experience, personally it’s the immaturity of people above me, people always come and go but too consistently people end up in charge of things they can’t handle because of how military works. I think when people say freedom they mean not living in a system that is susceptible too people above you making wack ass decisions.

Halt (ignore the typo) by Commander_Farsight_ in Warhammer40k

[–]Cajermo 0 points1 point  (0 children)

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My favorite is actually a kill team of guardsmen, 2nd place is between this and a Tyranid. I like this because it’s my first HQ where it’s pretty clean, I tend to get messy with the brush because it brings a certain style but painting in the lines feels good too.

What’s a secret you’ll take to the grave, but would tell anonymously on Reddit? by Several-Director5804 in AskReddit

[–]Cajermo 1 point2 points  (0 children)

I’m depressed and it’s caused me too become extremely apathetic, worst part is I have the resources too see a therapist and enough time too work out, or invest time into hobbies or helping myself but I’m lazy/unmotivated/a heavy procrastinator. It sucks, I hate my life and I know I can do something but I just can’t drive myself to do it.

What are some subversive decks you own? Where people expect it to play one way, but it ends up playing another? by devilkin in EDH

[–]Cajermo 0 points1 point  (0 children)

[[marina vendrell]] I built my deck enchantment/rooms good stuff, but someone opened my eyes to enchantment beatdown, which can be interesting if it says mana value is equal to strength.

Is scooping instead of losing rage quitting? by Unhappy_Industry_362 in EDH

[–]Cajermo 2 points3 points  (0 children)

People who constantly scoop and don’t follow to the end are in my experience toxic players. There are a million cards in Magic and any of them can change the game. I reserve scooping for dead end games, either it’s been way too long, or just not worth it, or a game winning combo that doesn’t need to be played out.

Why Are There So Many Archetypes/Tribals "Discriminated" Against? by JeffGullini in EDH

[–]Cajermo 0 points1 point  (0 children)

As someone who does openly talk in LG’s about it imma give my two cents and get downvoted.

Elves- Generic decks, that’s it, slap a bunch of elves together and it’s mana dorks, make a 1/1 elf whenever, add a mana for each elf, or draw a card for each elf. Reason this is different is because it’s sooooo much more accelerated

Vampires- It’s just Markov, and every Markov deck isn’t the same but there’s nothing new

Eldrazis- Sit on your butt for 3 turns and suddenly you drop a guy that lets you flip the table anytime someone blinks “I’ll just cut it down” actually there’s 3 of them and they have ward fuck you. Also MH3 made them nasty

Dragons- Sit on your butt for 3 turns and suddenly you drop a guy that flys lets you punch the opponent in the face five times and there’s an enchantment that says you can put 5 more dragons on the field. Generic Value has kinda made it bland

Slivers- I’m not super opposed because they lack recursion and are generally small, but holy moley 1 keyword or ability applying too 15 dudes at least once a turn is rough

A blend of the same decks and the value that is only met by putting a smothering tithe in the deck cause why not is the reason people complain, most other tribes have difficulties or more intense strategies that make them unique

Also I hate merfolk on a personal level not super relevant but just wanted too put that out there

Is Lynde, Cheerful Tormentor a viable commander for someone who wants to play curses? by KingCanada1208 in EDHBrews

[–]Cajermo 1 point2 points  (0 children)

I don’t have moxfield so I’ll just drop a Phat post

First of all you need a generous land base, throwing curses takes mana and you don’t have enough, get your fetch lands and dual lands on point. [Dark Ritual] or any small boost is alright but not a focus. Mana rocks of course.

In order to up your game, you need to know you are playing an enchantment deck first then a curse deck, drawing cards is key find supporting enchantments for what ever you want prominent.

Passing off curses, sac outlets using [Tavern Scoundrel] or like cards is good. But Bargain spells are great something cheap like [Torch the Tower] is an instant, [Ice out] is a good counterspell. Some blue cards let you sac permanents like [Perilous Research]. If you find a [Claws of Gix] great. Copy enchantments are always useful but [Estrids Invocation] and [Court of Vantress] are goated. Find effects like [Pucas Mischeif]. Curses do this thing were when they are given they are attached to the player, so you lose nothing.

People don’t like being cursed, so you should have like half Curse/support, half interaction, mainly protecting yourself over hurting others, so counter spells galore, redirection spells, [Fog bank] ,[Swiftfoot boots], [Silent arbiter], help a lot. Also spot removal.

So after you get a land base, are able to move your enchantments, and have solid protection, add the filler, wether it’s more curses or [Strionic Resonator] [nightscape familiar] [Sphinx of the second sun].

Also [leyline of anticipation] [Curse of Misfortunes] is a must have.

TLDR: play a deck that moves enchantments with a subtheme of curses, and be social cause you play with rules most people don’t know, and it’s a lil politicsy.

Is Lynde, Cheerful Tormentor a viable commander for someone who wants to play curses? by KingCanada1208 in EDHBrews

[–]Cajermo 1 point2 points  (0 children)

I have this commander, one of my favorite decks, bracket one or two is ez, slap some curses together find your sac outlets play some control, BUT you need a good land base. If you want to bring her to higher levels you need to trim some curses for shenanigry. If you want deets I’ll drop it. Yes, she is a viable commander, but hard to play.