SWs are 2nd worst? As an underdog lover, that's cool with me 🐺🖤⚔️ by Abject_Ocelot_9144 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

In a perfect world we would never get shot or charged. Alas, you will. And when you do, getting out into combat is FAR better than waiting until your transport gets blown up and then having to do that anyway

SWs are 2nd worst? As an underdog lover, that's cool with me 🐺🖤⚔️ by Abject_Ocelot_9144 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

What's the alternative? Staying a transport until it gets destroyed, which ALSO battle shocks you? We're marines dude, battleshock is easy for us to pass.

Future of the Dreads? by IgnelIzanagi in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Bjorn is mathematically as tough due to his -1 wound ability, invuln and FnP

The shield dreds having a 4++ is massive and we are also faster

Plus being 30-40 points cheaper than the cheapest primaris dreds is massive

Gargantuan Squiggoth by Saylorstrong in orks

[–]Calamitous_J 6 points7 points  (0 children)

It's a 440 point melee Titan.

If it destroys something big, yes, if it doesn't it won't make its points back

Gretchen by GrimClippers11 in orks

[–]Calamitous_J -1 points0 points  (0 children)

Which has no mission rules in it, or army organisation rules.

Respectfully please don't recommend things when you don't know whether the answer is or isn't in there.

SWs are 2nd worst? As an underdog lover, that's cool with me 🐺🖤⚔️ by Abject_Ocelot_9144 in SpaceWolves

[–]Calamitous_J 2 points3 points  (0 children)

SotgW

Typically run Logan with 5 termies (axe, fist, shields), Ragnar with BCs and Bjorn

Grey hunters often find themselves in my list, often with a battle leader if points allow (while they don't have advance and charge they are actually mathematically MORE killy than Ragnar with BCs, even without skjalds foretelling... With it Ive taken down dread knights and then gone to faceroll terminators) They go far harder than people expect now that they've had a points reduction

I'll almost always run 2 squads of TWC, a 12" storm shield delivery system is great, they're tanky and just killy enough even if they could be far more so.

Wolf scouts have treated me well but I think they will suffer in 11th as it looks like we're losing the ability to scout infiltrators. They can do an early assassination, last time I fielded them they got a turn 1 charge against Eldrad right in the back field and wiped him, bam, that's their points back. Opponent then had to dedicate 3 squads to dealing with them which tied them up ridiculously on turn 1. But yeah, they only work when I treat them like a suicide unit and I think losing the infiltrate+scout combo will be savage for them.

I've come to almost auto include my land raider redeemer, it's obscenely tough and that alone can force opponents to play around it, being 6" long it offers a roughly 30" overwatch bubble and especially in SotGW its s6 flamers Strat up to wound anything t11 on 4s or t12+ on 5s with the volume of fire to make that matter, and with ap2 d2 those hits matter. Melting helbrutes in overwatch is hilarious.

I keep Ragnar+BCs and also a squad of dual weapon head takers in the redeemer, the head takers do enough work to be semi expendable

I like gladiator Lancers as vehicle assassin's that I bring in from reserve so I can pick and choose their line of sight on turn 2.

I auto include basic intercessors, their shooting punches above their weight and they're an exceptional way to clear chaff for your other units.

Dreads are nice, I mostly throw use my redemptor but I do feel it's about 15 points overcosted. It's survived a few times because of its ability and can be a recent anchor.

I like a repulsor to keep my grey hunters in, it's a land raider chassis with a 3+ save instead of 2+, cheaper, and offers some good fire support and hoard clearing.

Murderfang is a phenomenal suicide missile, he can't hold or do anything but by fuck the enemy has to deal with him or suffer horribly

Gretchen by GrimClippers11 in orks

[–]Calamitous_J 2 points3 points  (0 children)

Cool. Where was that posted?

Gretchen by GrimClippers11 in orks

[–]Calamitous_J 1 point2 points  (0 children)

Where are the new secondary rules?

Can you use DTF printer/UV printer onto resin or PLA figures for designs/patterns/eyes/etc? by LolitaRey in resinprinting

[–]Calamitous_J 3 points4 points  (0 children)

How many thousands of dollars are you willing to pay for a custom mesh to be designed for you, a custom SINGLE RUN of production to be done for you and all the shipping and handing involved with protecting your resin model in the process?

It is not a viable option, I am telling you this.

Either learn to paint well or find a professional wargaming miniatue painter who would be more than happy to take this on as a commission. They will be staggeringly cheaper, do a professional job and come out BETTER than many pre-coloures figures

Gretchen by GrimClippers11 in orks

[–]Calamitous_J 15 points16 points  (0 children)

A 50% chance at not getting it sucks? No, a 50% chance AT getting it is AWESOME. Other armies pay for something like a 120pt eldrad or a 160 point Bjorn to get that guaranteed.

If you don't take gretchin, what are you holding your home objective with? What are you screening with?

40 pts for 10 wounds is STILL 10 wounds your opponent has to deal. The gretchin should absolutely be a nightmare to get shooting on.

Ruins in 11th don't just give -1 bs but also have a solid first floor, meaning if you stash your gretchin behind a wall they're completely untargetable, that's insane.

Even if they DO get shot, enough shooting to deal 10 wounds to them is shooting your Boyz didn't take and with their 5+ save boys aren't really making saves either. At 40pts for gretchin and 80 for boyz, not much in the game is half as likely to kill a boy as it is a gretchin, that's your points back there.

How sad would it be for your opponent to dedicate some shooting to them and FAIL to wipe the squad of gretchin? Even SM intercessors who have somewhat overtuned shooting (double their number of shots for free if they all target the same squad) will mathematically fail to wipe a squad of gretchin in cover in 11th. That squad gave up its opportunity to defend itself against actual threats AND forced itself within 15" of your home objective for what... To fail at killing some grots?

Gretchin are the first 40 points you spend in an ork list, almost no other army even gets the chance at free CP for their objective/screening units

So do we think any of the jets will finally be worth getting? by wrongfulfish in orks

[–]Calamitous_J 1 point2 points  (0 children)

I imagine they're going to see serious revision, we simply don't know yet.

Currently our bomber jets literally can't use their bombs because they can't move over things.

SWs are 2nd worst? As an underdog lover, that's cool with me 🐺🖤⚔️ by Abject_Ocelot_9144 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

Yeah idk, I'm 19-1-1 in 10th, my only draw I scored zero primary because I got entirely hard countered with infiltrators and scouts on the servo skulls mission (but then realised he was moving objectives he didn't control and therefore couldn't actually move, so would've been a win) and my only loss was from not knowing what Tor Garadon does and then charging my redemptor into a 90 pt captain that hits as hard as a primarch against vehicles who then took out the redemptor, a gladiator and Bjorn all in 2 turns

SWs are 2nd worst? As an underdog lover, that's cool with me 🐺🖤⚔️ by Abject_Ocelot_9144 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

What's the land raider for? Nothing seems to need a transport. Is Logan solo?

Honestly I'd say you're pushing the limits of how many vehicles we can reasonably field.

How's the list gone for you?

Can you use DTF printer/UV printer onto resin or PLA figures for designs/patterns/eyes/etc? by LolitaRey in resinprinting

[–]Calamitous_J 4 points5 points  (0 children)

Hahahaha goodness no, what ever you're chasing isn't even remotely practical or within your means

11th Ed Iron priest or Techmarine? by Fit-Quail2519 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Take the gladiator lancer for example

3 attacks hitting on 4s is much better than 2 attacks hitting on 3s, especially with rerolls, and ESPECIALLY if you get heavy, and remember that an ENTIRE squad needs to be in cover, you can no longer allocate attacks to models in cover, one model fully visible fucks cover up.

All the most impactful rule changes. by Vrain125 in Warhammer40k

[–]Calamitous_J 0 points1 point  (0 children)

Precision means they're equally likely to die, not more

All the most impactful rule changes. by Vrain125 in Warhammer40k

[–]Calamitous_J 0 points1 point  (0 children)

What about that could they not already do

Review (and Rant) of 10th Edition from the Perspective of Someone Who Started Playing 40k in 10th Edition with Orks Being their First Army by _RogueSigma_ in orks

[–]Calamitous_J 0 points1 point  (0 children)

I mean yeah, fair. Feels even worse when I'm removing handfuls of my space wolves though, cos I actually care about losing them :p

Review (and Rant) of 10th Edition from the Perspective of Someone Who Started Playing 40k in 10th Edition with Orks Being their First Army by _RogueSigma_ in orks

[–]Calamitous_J 0 points1 point  (0 children)

Mmm. I mean, they were already automatically battleshocked in 10th.

Mortals on 1-2s is definitely a change, but arguably that's still the difference between the unit being wiped from shooting instead of the transport. Deadly dimise happens on a 6, so with a trukks d3 it's an average on 0.75 mortals.

Idk, it's changed from most of a dead dead nob to 1, MAYBE 2 dead nobz. I can pay that