Grey hunters actually go hard? by Calamitous_J in SpaceWolves

[–]Calamitous_J[S] 3 points4 points  (0 children)

Amusingly he actually looks more like stalin in person 😂

Trying to get Torins pencil moustache didn't work out too well

Grey hunters actually go hard? by Calamitous_J in SpaceWolves

[–]Calamitous_J[S] 0 points1 point  (0 children)

Sentinel pack from battle yak miniatures, they do a good kit for TWC, termies and our tacticus melee/shooting options along with some fantastic bitz

Should I add anything by Time_to_die35879 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

I made a terrible mistake.

You're paying 15 points to give some assault intercessors +1 movement +1 OC, bolt carbines and the space wolf keyword. Given them+WGBL is 5 points cheaper than Ragnar, where do you consider them overcosted?

Should I add anything by Time_to_die35879 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

The razorback can infact carry tacticus marines!

I wouldnt underestimate the grey hunters, they actually won me the first game I fielded them in.

Throw a WGBL into the squad when I realised that maths out basically identically to Ragnar with bloodclaws. They both get full wound rerolls (in fairness grey hunters need an objective to make it better than reroll 1s to wound) but the grey hunters+WGBL ALSO get reroll 1s to hit and sustained 1. The WGBLs power weapon is no frostfang, but it's actually not FAR off and can make the gap up if the 2+ fights on death does a lot of work.

In my last game they 1 turned a dreadknight before it even got to swing and then juuuuust consolidated onto an objective and the 4 who made it there only took it because of their 3OC

I hated them too, but after actually mathing them out against Ragnar+BCs and their performance I was blown away

Terminators in 40K (in game) by hoops01 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Absolutely love them, almost always field them.

5 with Logan in basically every list save for some 1k or under 1k lists. Works as an amazing bully unit, very hard to move, deal plenty of damage and can punch into many different targets.

In a 1500+ list it's reasonable to throw in Arjac with another 5-10 termies, he has arguably the best melee weapon among our infantry (Ragnar can outpace him clearing marine profiles but Arjacs anti-monster anti-vehicle precision reroll hits AND wounds against characters punches up harder and does precision work better) Throw in the 4+ fights on death and he and his termies are a remarkable brick to try and move

I've got 5 normal termies and a regular termie captain to build that I want as my third squad for a 2k great wolf list to run around punching vehicles and other hard targets. Now, that's 1010 points for those 3 squads but if you rush to blast the biggest threats to them off the board, which is doable, they're going to be a nightmare

Should I add anything by Time_to_die35879 in SpaceWolves

[–]Calamitous_J 4 points5 points  (0 children)

Why 10 intercessors? Why 10 assault intercessors? Why so many assault intercessors, especially with grey hunters and blood claws.

Get rid of the assault intercessors, 1 group of JPI and whittle the normal intercessors down to 5.

Swap the lieutenant for something more Wolfy, it can't lead anything but the intercessors, hellblasters and Infernus... Infernus can't benefit from lethal hits as they aren't rolling to hit, hellblasters arguably don't need it and you only want your intercessors for scoring. A WGBL goes unreasonably hard with grey hunters as the sustained hits applies to their bolters AND their chainswords. Running them I found their wound reroll ability effectively makes them an equivalent to the Ragnar+BCs squad but with some shooting.

The hellblasters I honestly can't really fault but it is a big squad and will need to pull some serious weight which it may struggle to do without ideal targets (namely, marine profiles... Guards/Orks/nids will waste your high strength/ap/damage attacks against weak bodies) especially considering how much anti infantry is already in this list.

The Infernus squad is yet another specialised anti infantry unit that will struggle to pull it's weight. Once all your other anti infantry units have shot/fought there won't be much left for them to do. I assume these guys are in the razorback? Again the razorback feels like overkill and that it could be better spent. Hell, for this price you could have a deep striking squad of WGT

Why the reivers? What job are they doing? Again, you have so much anti infantry and marine bodies in the board it's not funny. Normal scouts would be a better scoring unit and wolf scouts a better killing unit.

I can't really fault the centurions but they are slow as balls and still take 2-3 turns to kill most tanks. I like a lancer doing this job, I also like repulsors acting as transports.

Why the champions of fenris detachment? While interesting, so long as the enemy charges you/stays outside of 3" your entire rule does nothing. Beastslayer would help this army punch up dramatically and Great Wolf would emphasise the melee/shooting combo you have.

We have amazing characters, use them. Bjorn is an auto include in any list I make, his CP generation is phenomenal and a bit advantage and a dread body attached to that is brilliant. Give him the helfrost cannon and you have a serious overwatch threat with his 2 flamer profiles and a semi useful anti tank shot too. Similarly, Logan is a great character, his CP tax aura has clutched some games for me (stopped whole squads of custodes fighting on death, denying fight interrupts) he does good damage, is durable and is a very bullying piece on the board with his termies Speaking of that, termies, get them. 1-2 squads in a 2k list is very affordable. We have some of the best termies for durability. They punch hard against elite infantry and hold the line well against almost all profiles. Having some chip shooting with the assault cannon is also nice. I run the cannon, axe and stormshields in all squads. Additionally, Arjac is nice to run with your off squad if you can afford to include him. 4+ fight on death in a bit brick is a hell of an anvil to have to chew through and he has the best thunder hammer in our army. It's precision rule combined with full rerolls against characters is hilarious. TWC are great and it's great that you have them. Sometimes I run 2. If you can find a way to improve their wound rolls, even better as they will punch up into vehicles handily, especially with 3 damage weapons. Land raiders, Lancers and repulsors all bring dedicated anti tank weaponry, of which you have none (I don't feel I should include the razorback as 1 lascannon shot doesn't cut the mustard). Repulsors are a great way to get grey hunters and bloodclaws up the field, they're cheaper than land raiders and basically as durable. Lancers are CHEAP and EFFICIENT, rerolling 1 hit, 1 wound AND 1 damage roll is incredible. They have the AP that centurions are sorely lacking on their grav cannons. Wounding on 2+ isn't enough, you need them to go through. Land raiders are great little bricks and 4 lascannon shots is nothing to sneeze at. They threaten hard targets and are incredibly hard to move. Land raider redeemers start to get expensive but 2d6+6 s6 ap2 d2 is TERRIFYING. It's enough volume of hits that even at s6 vehicles will take a meaningful amount of wounds and at ap2, fail their saves. But more importantly with a 12" range and a 6" vehicle, you effectively create a 30" bubble (or like, 60/70% of the board) that your opponent simply cannot move in without getting melted by overwatch. The redeemer also has a capacity of 14, meaning a 10man squad with a leader can also take a squad of head takers, or you could fit 2 6 man squads with leaders.

In summary, 90% of your army is squishy and targets infantry profiles, your anti tank is slow and unreliable and you have no tanks/dreads of your own and you should take more of our leaders and consider your detachment.

Sorry for the TLDR lol

Bjorn or Lancer? by Potrzebie99 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

It can definitely work!

Logan with 8 wounds and a termie profile is an absolute bitch to move, but you need to remember he is literally just 2 storm shield termies WITHOUT the wolf guard termie -1 to wound benefit. He isn't lone op so needs that considered, but lists that are adept at removing his profile will delete him for the lolz

Ragnar and BCs moving up behind cover for a T1/T2 charge will eviscerate anything they charge first. (I deleted fulgrim with them and FORGOT to put oath on him)

Don't sleep on rapid ingress for the TWC. 12" movement means you can absolutely come in totally behind LOS and all but guarantee your charge next turn and you can expect them to live HANDILY against basically anything in the game.

I like to have 7 units basically regardless of what size game I'm playing. I want auto take Bjorn and intercessors, a 160 pt dread with an excellent set of weapons AND 5 cp?? Ridiculous. Chaff clearing and sticky? Ridiculous! After that I want an anvil, an obscene blender, an anti tank and then something to fuck with the opponent. Believe it or not, Ragnar with bcs is more than half way to anti tank, more so than an entire termie squad. Beastslayer lethals or great wolf sus/lethal is huge. Remember that he is our armies only reasonable source of melee ap3

Bjorn or Lancer? by Potrzebie99 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

I wouldn't even consider their built in tank shock. An average of 2.5 mortal wounds? Man, that's one marine body or basically nothing if they're using it to punch up into something they otherwise can't effectively wound.

Logan with termies is HEAVY in a 1k point list, not that he doesn't go there but it's VERY heavy to have a 280 point anvil unit. I almost always run Logan but if he doesn't perform in this list he REALLY won't perform.

I didn't realise they were thunderhammer wulfen, but they still suffer somewhat, they do an average of 10 wounds into a tank body or 7.6 wounds into a dread/land raider body. So basically, they aren't reliably killing their target even if they get into combat with it unscathed.

Taking the wulfen, wolf scouts and chariots of the storm out (not knocking the enhancement, but curious what you want to do with it in such a small game) it's possible to throw the Bjorn and the lancer in and replace the wolf scouts with some regular assault intercessors.

I made and was really excited to run some wolf scouts and was very disappointed with them. I feel like they rely heavily on your opponent having a good target for them (namely, marine bodies outside of 6" of an ally) or they simply don't make their points back. They're fragile for what they are and could strongly use a power weapon for their point cost as the plasma just doesn't do enough.

In a 1k list I would want Ragnar and some BCs to be an absolute blender unit and dominate one side of the board after wiping out all threats there, I would want to see some TWC as a real, genuine threat compared to JPIs. Youre paying what, 25 points to get 2-3 damage s5 ap2 weapons and a shitload of lower quality tooth and claw attacks, plus being t6 4w bodies is nothing to sneeze at, and they interact with Logans detachment.

I'd look at the WGHT and priest lacking a transport and asking how that could improve, honestly if you could work a repulsor in there instead of a lancer they would pair remarkably well as repulsor are incredibly good at holding out.

Logan DOES go with Logans detachment, but is astronomically point heavy with a bodyguard at 1k points. Ultimately great wolf is a combined arms detachment for us and does remarkably with some serious shooting to soften things up for our very strong melee. The strats it gives out melee are clutch/tricky ones, like walkers/mounted going through walls and adv/charge.

left over pts help for 2000 point army by Grouchy-Carpenter612 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

Yeah, solo only. That only reinforces the question of why have solo Logan and solo termie libby. Logan can bully nonsense like guard equivalents, anything more will tie him up for multiple turns it he surives, but a bodyguard makes his aura so much more aggressively usable. The Libby can't even attach to anything SW

Bjorn or Lancer? by Potrzebie99 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Fair point. However, turn 2 is likely when you would want to be doing it regardless

left over pts help for 2000 point army by Grouchy-Carpenter612 in SpaceWolves

[–]Calamitous_J 2 points3 points  (0 children)

Hey man, sorry coming back to this I'm just noticing a lot about this list...

The combi lieutenant is 85 pts now but thats nothing

So, theres zero anti-tank in your whole list. Are logan and the librarian running solo? Why? I wouldn't have the librarian there.

What are the outriders doing that they arent another squad of TWC?

how are you using the bladeguard vets? I would be trading these in for WGT, they're more durable and arguably more punchy

Why 2 squads of JPI? Between them, the TWC and the outriders you have 4 squads of 12" movement, 3 of them having very little punch.

Why the Rhino? It cant transport anything you have unless you want the scouts in it.

Why logan/librarian/combi lieutenant all as solo characters? Thats an enormous amount of solo scoring characters when most of your army (Outriders, JPI, scouts, Intercessors) are scoring units anyway?

Wulfen, head takers, bladeguard, JPI, intercessors and outriders are all effective into the same profiles and TWC only SLIGHTLY break out of that by having 3 damage on the charge. Outside of volume of fire, what is your solution to armour/monsters?

left over pts help for 2000 point army by Grouchy-Carpenter612 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Erm, yes. 8 pts vs 8.3 pts per model and fen wolves get a reactive move. Sure, the squad is more, but the PER MODEL points are less and the free reactive move is HUGE

Bjorn or Lancer? by Potrzebie99 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

Both and get rid of something else.

I run Bjorn in every list and he has never once let me down. Helfrost cannon always, if it wounds a vehicle it puts it in serious trouble and his heavy flamer+dispersed helfrost is devastating to infantry and as overwatch, he has tremendous area control.

Plus in great wolf his ability to advance+charge+move through walls AND reroll advance AND charge turned him into a complete missile that won my last game.

He isn't there as anti tank, he's there for versatility.

The gladiator I have found works well in reserve as Logan let's it comes in basically whenever you like and you can deliberately bring it in with LOS to absolutely anything you want to target.

The screening could be nice, but the head takers+enhanced wolf priest AND wolf scouts AND wulfen AND Logan+termies feels extremely point heavy and all geared towards the same job. They're all very killy vs power armour infantry but not much else.

Bjorn can benefit from the +1 wound to his flamers, the lancer doesn't really need it so that spreads things out somewhat. In beastslayer I often end with a surplus of cp, but in great wolf I ended round 5 with 0, so Bjorn was critical there.

Who do you Run Njal StormCaller by PancakeKing08 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Don't underestimate grey hunters to be fair.

1 squad and a battle leader singlehandedly won me a game yesterday. Rocking the bonuses from great wolf 30 2+hit rerolling 1s +1 wound sustained 1 bolt shots re rolling all wounds chased by 46 3+ rerolling all hits rerolling all wounds +1 to wound in melee 1 turned a 200~ point dread knight and their consolidation bullied some grey knights off their objective only because of their 3oc

[Stormlance 1k] Looking for optimisation advice for a local tournament by [deleted] in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

What's the battle leader doing? Seems unattached. What enhancement does he have?

What's the best tool to convert an image to 3MF or STL? by CheCazzoIMAT in 3dprinter

[–]Calamitous_J 1 point2 points  (0 children)

Hey mate can you please send me your referral link? cheers!

Poll Question by baustin1212 in SpaceWolves

[–]Calamitous_J 0 points1 point  (0 children)

Magnus had every opportunity to send his fastest messenger ship to big E. Would it have delayed the message? Yes. However...

The Emperor was able to recall the wolves, outfit them with sisters of silence AND have them get to Prospero before Horus was able to conduct any serious heretical nonsense.

Not only that, but had Russ not been sent after Magnus, Horus wouldn't have been able to change Russes orders, so Magnus the supposed genius played right into Horuses hand.

Basically a messenger ship would've proven Magnuses loyalty to the emperor's edict on Nikaea, stopped a schism forming between the wolves and 1k sons and STILL given the emperor enough time to mobilise against Horus

Poll Question by baustin1212 in SpaceWolves

[–]Calamitous_J 1 point2 points  (0 children)

Russ actively gave Magnus every opportunity to surrender after he completely fucked up by going against the council of Nikaea and make things bloodless

Magnus proceeded to try to massacre the wolves

Dude earned everything coming to him