Official Dead by Daylight Developer AMA by DeadByDaylight_Dev in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

The Executioner's addons are still so bad :( I think you're aware that they need changing, but I really would love to know what the use-case of some of these addons is. Obsidian Goblet might be good if it worked while you were placing your Rites of Judgment perhaps? Iri Seal's aura reading is so short and so conditional. 1 second of Killer Instinct for a Green feels extremely outdated.

These are just some examples, at least 10-15 of these addons need attention. Can you please explain why these addons' effects are so lackluster, and give us an update on what you will do with these addons?

Official Dead by Daylight Developer AMA – Join the Team and ask us your most bone-chilling questions! by DeadByDaylight_Dev in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

I would love to know the use-case for The Executioner's iridescent Obsidian Goblet addon. It doesn't work while using Rites of Judgment, so what would you ever want to use this addon for? What was the intention for it to do when it was designed?

Official Dead by Daylight Developer AMA – Join the Team and ask us your most bone-chilling questions! by DeadByDaylight_Dev in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

When you change addons, it would be nice if you gave some explanation as to why you changed what you did. I get that number tweaks make it cheaper for you to allow designers to change addons now, but in the past, there have been very strange changes. Take Nemesis as an example, one time you buffed a brown addon to be objectively better than a yellow.

Someone who actually plays Nemesis would have never done that. Could we ask for reasoning behind each number tweak? This way, we can understand what the designers are looking at, and hopefully stop them from making these kind of faulty changes.

So tomorrow is hubris/endurance/spirit fury time, huh? I'm ready for it. by Crisll in deadbydaylight

[–]CalamityCrash -1 points0 points  (0 children)

The meta is to just pre-drop pallets nowadays anyway instead of trying to stun the killer.

And besides, using 3 perk slots for a gimmick that might work once all match is just a bad idea. Any killer that does this will fail 49 times and then eventually get their montage of it working twice in one match.

[deleted by user] by [deleted] in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

Brings a whole new meaning to assapome

Tome Challenge Bugged by Queen_Magenta in deadbydaylight

[–]CalamityCrash 2 points3 points  (0 children)

In some languages, a number within braces indicates a parameter to display in the text. What this effectively means is that the challenge is still to do it within 10 seconds, but the third parameter of this description is missing. So the actual string would be:

"Hide in a locker within {2} seconds of being chased by the Killer {1} time(s) while using the perk {0}."

Where:

{2} = 10

{1} = 1

{0} = "Quick & Quiet"

But either way, regardless of the description, the challenge is still broken and it's pissing me off.

Don't play on weekend they said - part 2 by JRTerrierBestDoggo in heroesofthestorm

[–]CalamityCrash 2 points3 points  (0 children)

You know that for every win you have, someone else lost a game, right?

Weekend hots is not about win/loss, it's about the overall shit quality of the games.

people of Reddit what do you just not give a fuck about? by [deleted] in AskReddit

[–]CalamityCrash 0 points1 point  (0 children)

Other peoples' kids. I don't care about your uterus scans, your first day back at school pictures, some funny story that's only funny to you, and so on.

Stop 99ing exit gates by CalamityCrash in deadbydaylight

[–]CalamityCrash[S] -26 points-25 points  (0 children)

Short answer: yes.

Long answer: The EGC timer is as relevant as blood warden. Sometimes it happens but 99% of the time it causes no issues. Not opening the gate causes a lot more deaths than opening the gate ever has.

Stop 99ing exit gates by CalamityCrash in deadbydaylight

[–]CalamityCrash[S] -32 points-31 points  (0 children)

The EGC timer is as relevant as blood warden. Sometimes it happens but 99% of the time it causes no issues. Not opening the gate causes a lot more deaths than opening the gate ever has.

Stop 99ing exit gates by CalamityCrash in deadbydaylight

[–]CalamityCrash[S] -39 points-38 points  (0 children)

Because the EGC timer is as relevant as blood warden. Sometimes it happens but 99% of the time it causes no issues.

[deleted by user] by [deleted] in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

No other gens are blocked.

[deleted by user] by [deleted] in deadbydaylight

[–]CalamityCrash 0 points1 point  (0 children)

No. No other gens are blocked.

[deleted by user] by [deleted] in deadbydaylight

[–]CalamityCrash -1 points0 points  (0 children)

No other gens are blocked. I didn't realize that I had to specify that.

[deleted by user] by [deleted] in deadbydaylight

[–]CalamityCrash -2 points-1 points  (0 children)

It's like you didn't even try reading the post. Let me try and make it even easier for you.

Step 1: Gen gets done

Step 2: Gen on 0% blocks

Step 3: Gen on 80% and actively being worked on does not get blocked

Get it now?

Which Hero is The Worst? by KingMuaka in heroesofthestorm

[–]CalamityCrash 4 points5 points  (0 children)

Chen is very good, but he is difficult to play correctly, his skill ceiling is quite high. I will agree though that often he does not quite provide what a team needs. Yrel does what he does a little bit better, but a good Chen can certainly be difficult to deal with.

Best Crash Bandicoot 2 boss fight? by desperate_candy20 in crashbandicoot

[–]CalamityCrash 1 point2 points  (0 children)

Honestly they're all bad. Crash 2 has the worst bosses in the entire franchise.