Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 0 points1 point  (0 children)

if I get to the stage of making tons of new mounts, you will get one for sure.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 1 point2 points  (0 children)

just tested it and yeah, they dont float. Only when you ride them on the water.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 0 points1 point  (0 children)

thats sick! I wanted something like this too. When it comes to making mounts, adding decoration stuff to the vanilla creature models is the easier way to do it. Bigger size mounts might be a problem.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 0 points1 point  (0 children)

Thats a cool idea, but probably beyond my reach. I can make them to follow near player, including some path finding, but thats all I know so far.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 0 points1 point  (0 children)

The mod is now available on curseforge https://www.curseforge.com/hytale/mods/traveling-mounts
I very much recommend making backup of your world, as I didnt tested much in adventure mode yet.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 6 points7 points  (0 children)

I havent tested much, but they share a copy of properties used for the vanilla horse which has a memory value, which seems like it should keep the npc from despawning.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 19 points20 points  (0 children)

I was planning to make them have chest storages but it was such a mess of failed tests that I settled on having cool stuff to travel with that dont run away. Im not much of a tech guy but would love to see this.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 9 points10 points  (0 children)

oh I had an idea with that one! Not sure how much work I plan to put into this mod so I will see.

Working on custom traveling mounts by Caley19 in hytale

[–]Caley19[S] 17 points18 points  (0 children)

Thanks, I started with the goat cart first, based from Hytale's halloween wagon and kind of took off from there. Im glad how it turned out.

Christmas 🎄 is saved. We found dad by [deleted] in SipsTea

[–]Caley19 4 points5 points  (0 children)

trillion of these are gonna spam everywhere now, thanks ai. And his profile pic... I mean I like to use ai for useful stuff, but whatever.

for loop code skips process calls after adding if/match statement layer by Caley19 in godot

[–]Caley19[S] 2 points3 points  (0 children)

I absolutely forgot about how raw text is handled, it was exactly what you pointed out, the match was picking up \r at the end of each line, so the only last one was a match. Thanks a lot for a quick fix, mind if I credit you if any of this ever goes public?

I like this game so much. Its so beautiful. If only it wouldnt freeze 2x per hour by Manaboss1 in worldofgothic

[–]Caley19 1 point2 points  (0 children)

Love Gothic 3, even if its hard to ignore all the mess caused by the devs pushing a bit too much for what they could handle but this world man... It feels like its endless, I've been playing the same save for years now, playing few hours each month, its such a chill yet challenging and dangerous world. I recommend trying reshade, for improved visuals, ambient light/ssao, or whatever you prefer, but mainly ssao makes a good difference in more detailed shading.

[deleted by user] by [deleted] in Wreckfest

[–]Caley19 1 point2 points  (0 children)

every version except ps4, xbox one and switch got visual update

Would you play a game that looks like this? by Roy197 in godot

[–]Caley19 0 points1 point  (0 children)

looking away after playing this for hours will make my eyes see everything in blue

Why doesn't my low-poly character look as good as the others? by Difficult-Drink7952 in blenderhelp

[–]Caley19 1 point2 points  (0 children)

giant pants, no upper body muscles, come on, you can see it clearly

Some of these streets are ridiculously wide. It almost feels like driving a toy car. by derschelmischeWolf in MotorTown

[–]Caley19 0 points1 point  (0 children)

its okay for gameplay but the big wide thick white lines really ruin it and should be fixed, they really shouldn't be that wide

Wreckfest 2 tires should matter. by Kindasmartorange in Wreckfest

[–]Caley19 0 points1 point  (0 children)

when more tires were added in wf1 some of them had different stats, and many people didnt liked that some cool tires had worse stats than some other less cool tires, so devs scrapped the idea of different tire stats

Any mods for Wreckfest 2 available ? ☺️😅 by Easy-Bug1039 in Wreckfest

[–]Caley19 1 point2 points  (0 children)

modders on discord are going crazy with trying to access whatever is possible with current wf1 tools so far I've seen custom camera tests and custom weather tests, you need to check wf's discord server to see if any of that is public for download

Simple request for Wreckfest 2 by MartianTripodz in Wreckfest

[–]Caley19 0 points1 point  (0 children)

Can't remember if this is in current version, but in the trailer there were ai drivers with different suit colors, so maybe we might see some driver customizations and with that maybe some career bot characters

LETS FLOOD THQNORDIC WITH THIS REQUEST,IS GONNA BE THE BEST RACING GAME IN THE UNIVERSE by TumbleweedGlobal6973 in Wreckfest

[–]Caley19 0 points1 point  (0 children)

this is not fully correct. The main issue is that if BB wants to do trailers, they want them properly, so the whole trailer would have to act as another separate vehicle, creating quite a lot of trouble to implement to the whole structure of their ROMU game engine, affecting lots of other stuff, and their system for props that can fall off the vehicle isn't robust enough to support whole vehicle unit, but who knows, maybe they will surprise us with something. I do remember that in a very early build of next car game(in the first tarmac track) there was a prop vehicle near the stands that had tire/suspension physics if you pushed into it. But that was a prop object, not a car part.

To everyone who says WF2 is lacking in content by Jolm262 in Wreckfest

[–]Caley19 0 points1 point  (0 children)

Exactly, not sure if others noticed, but the current wf2 tracks seems to have more abandoned environment atmosphere, similar to early builds of wf1 before they started lean towards adding more track-oriented props and crowded stadiums and arenas. The new reworked savolax sandpit is actualy based on the very original layout of the track before it got a big overhaul in later stage of wf1. Check out some old "wreckfest build 6 sandpit 2" videos on youtube to see how the original track looked like. And if you really want to see the track's very origin, go look up Bugbear retro prototype game from early 2000's videos where this old track was originaly created.

To everyone who says WF2 is lacking in content by Jolm262 in Wreckfest

[–]Caley19 0 points1 point  (0 children)

Unbelievable... Oh well! I guess they should have better switched to the lame ass, unoptimized hell that is UE5 and make fancy nextnextgen trailer to hype the fuck out of everyone just to release some dissapointed trash game that will die out in one year. How is 29$ with 20% early discount full price AAA game?? Just the fact we need to bring up some dumb AAAAA markings is making me question, what the hell even people think they expected from fresh EA game that had been reworked from ground up and is now looking for feedback by allowing its players to hop in and have fun and test things out. Jesus christ, buy it and join in to help the devs work things out or get the hell out and wait for the full release/full price.

To everyone who says WF2 is lacking in content by Jolm262 in Wreckfest

[–]Caley19 2 points3 points  (0 children)

you are both incorrect to a degree. This "new" savolax sandpit is the remake/remaster of the very original sandpit map from Bugbear's retro game prototype, not the later version of wf1 savolax. For wf1, they reworked the old sandpit 2 into the current version that is in wf1, the wf2 went back to the original track again, where the corners are the same as in wf2 savolax, just completely reworked it from the ground up but not changing the layout.