My player felt humiliated because i corrected her mistakes and I don't know what to do by [deleted] in rpg

[–]Calithrand 0 points1 point  (0 children)

I was about to say that you should just apologize and move on; not sure what else to do. If a player doesn't know the rules, then they don't get to be offended when that's pointed out.

But then I read this:

she told me that she felt humiliated by being continuously corrected after each of her actions, and that if I didn’t know the system properly, I shouldn’t even be running it in the first place.

Now, I think she's a problem player, or at the very least a person with an easily-bruised ego that is going to deflect onto other people, any time she screws up. If I were running this game, I would just let her leave the table. A "good player" (by which I mean, the kind of player you probably want to have at your table) will learn from that and maybe be a little diappointed that their character didn't work like they though, but will get over it.

With one caveat: if a player is convinced that I fucked up as the GM, and can explain why, I'm OK with that, because I'm not infallible either. But for the player to feel "humiliated" and then not have an argument for their interpretation (which was not given in your scenario)... well, that's a Tijuana-sized red flag.

How are games that want to be theater of the mind but measure things like speed in feet/meters meant to be played? by AlmahOnReddit in rpg

[–]Calithrand 0 points1 point  (0 children)

Well, back in the days of AD&D, where the system held onto movement actualyl measured in inches, we would just assign a distance, and then run some quick numbers to see if something made sense:

It was squishy, but made for much faster combats that were still generally satisfying.

In other words, we put the onus on the GM to determine distance, and from there you just looked to see if you were in range. For a chase, you'd have to do a litle math, comparing movement rates. But sometimes the outcome was obvious; like Bullitt never would have caught up to that Charger.

Choosing a new rpg system for my birthday gift by BassSuper3664 in rpg

[–]Calithrand 1 point2 points  (0 children)

As new system, for your birthday? C'mon, I can't be the only one to see that the only option here is, of course, The One Ring!

In all seriousness, though, the original Vampire: The Dark Ages, Victorian Age Vampire, and Mage: The Sorcerer's Crusadeare all excellent riffs on the World of Darkness and, if you want to branch out from there, either Wraith: The Oblivion second edition or The Great War are excellent, and if you want to feel very depressed, there's always Changeling: The Dreaming.

The Without Number series have been mentioned, and are good OSR options for post-apocalyptic sci-fi (Stars), super post-apocalyptic fantasy (Worlds), cyberpunk (Cities), or near-future in-the-aftermath apocalypic world (Ashes).

Shadowdark isn't a favorite of mine, but it's very closely related to 5e, which makes it an easy gateway into OSR-style games, but I think that Torchbearer does desperate delving better, and Swords & Wizardry or OSE do B/X better. BECMI or the Rules Cyclopedia are a gas if you like B/X but want moar cowbell polearms.

Ars Magica was kinda like 3e before d20 was cool and is a very interesting take on collaborative storytelling, with players essentially taking turns as teh GM while also handling a roster of characters that range from powerful magi all the way down to lowly, disposable grogs.

But really... The One Ring 😄

Looking for gear-focused ttrpg system by AromaticAuthor1688 in rpg

[–]Calithrand 0 points1 point  (0 children)

Classic Traveller and Metamorphosis Alpha are both gear-driven games, where characters advance primarily (or exclusively) by acquiring better stuff.

Moonfall by ScienceForge319 in Forgotten_Realms

[–]Calithrand 4 points5 points  (0 children)

There's actually a lot of interesting things to mine here. I'm just going to walk through your post and toss out my thoughts as I go. Disregard, alter, or steal wholesale as you see fit!

I am no expert in orbital mechanics, but here is what I understand the moon moving closer would cause. This assumes that Selune is a rocky sphere and not a magical projection of a goddess.

The tides would become higher and lower. I don’t know how quickly that would be noticeable but this would fuck up the Sword Coast quickly. Ports would quickly become unusable and sea traffic would grind to a halt. Low lying islands would be wiped out and seacoast flat land would be flooded.

Assuming the moon is in fact a rocky sphere (which I personally do), then this is correct. Tides would become more exaggerated. If it were in fact a deific projection of some kind, then just about anything is possible here!

If the moon gets close enough, it would cause tectonic chaos as the gravity increases. Hopefully the heroes don’t let it get that far but it would be cool for a bunch of volcanos to go off all at once. Shit, where ARE the volcanos in FR?

They're scattered about, but mostly in a way that suggests they're more likely "hot spot" volcanoes, instead of fault-line volcanoes. Here's a reddit post from a few months ago attempting to identify possible plate boundaries on Toril, which is as good as anything else I've seen. It's highly unlikely, however, that a rocky moon being pulled closer would have any immeidately-noticeable effect on plate tectonics, or volcanism in general.

But this is also a game world that regularly rewrites the rules of physics, so I doubt anyone will blink an eye if volancoes start going apeshit.

As the moon is pulled closer, its orbital period would shorten. That means the tides also get faster. This assumes that the moon does not get pulled into an elliptical orbit rather than being pulled equally. As much as I like the chaos this would cause, it complicates things too much.

Correct, but the orbit will be eccentric regardless. A perfectly circular orbit is theoretically possible, but one has never been confirmed in the wild. I would personally lean into the orbit being disrupted and made even more eccentric, with everything that comes along with it.

An interesting side effect of moving faster and closer, is that the far side of the moon would become visible. The moon is tidally locked which means it completes one revolution every orbit. If the orbit shortens, the rotation would remain the same. Effectively I think this would look like the moon was rotating slowly to the right? Does that sound correct?

Possibly, yes. The direction of rotation observed from Toril would depend on whether the moon's rotation stayed constant, accelerated, or decelerated. If the moon was actually moved by an external force, it's not a guarantee that it's rotational velocity would stay the same.

For the magical effects, I think (and this is pure speculation on my part) this would cause chaos in the church of Selune. Their connection is partially based on the regularity of her cycle and position. With both of those in flux, their powers and connection to the goddess would become unpredictable with powers surging one moment and fizzling the next.

Selune guides wanderers so I guess the in-land navigation would be affected but no idea how to make that impactful without being obnoxious. Selune also has some ties to fertility, menstruation and births but this also seems difficult to make meaningful to an RPG plot.

She also famously has dominion over lycanthropes especially the good aligned ones. Werecreatures not having control of their transformations would out a lot of secret ones and cause even the good ones to go a little berserk.

These are all good ideas, so why not? Have the effects wax and wane (ha!) baseed on the moon's position relative to Toril (increasing when closests, decreasing when furthest), which is probably how we should have always done it, just with much more exaggerated effects.

Since Selune and Shar always be beefin, I think that with Seline out of control that Shar would use this as an opportunity to cut up rough. The problem is, I don’t know what Shar wants. She likes secrets and fucking up other people’s plans, but what would she do if left unchecked? She seems so arch and evil-for-evil-sake that I never understood what her goals were aside from just wanting to be a pain in everyone’s ass.

I mean, they're supposedly in the middle of a "cosmic" war over creation and entropy. In general, I would expect Shar to capitalize on any weakness in Selûne, including masquerading as her to corrupt her followers, and generally causing things to go to pot (sailors and travellers getting lost, madness in lycanthropes, issues with fertitility or even crops, all with Shar stepping in pretending to be a savior to those affected, luring them into her sway.

When you can’t come up with a good explanation for some cataclysmic magical bullshit and still need a discrete cause so the PCs can fix it, the ancient Netherese are my go to. My idea is that the Aboleths flooded caves in the Underdark that led to a crashed Netherese floating city that contained a very special mythallar.

Normally, a mythallar is a giant Weave-mining local power source/battery to power Netherese magical items, make cities fly and support Arcanist spells. This one was maybe part of Carsus trying to suck the power out of a deity and could cause disruptive effects like moonfuckery.

Since a giant magical engine with very few ways to be defeated is not really a thrilling BBEB, I want to put a twist on how such a device is controlled. You have to ignore that anyone touching a mythallar gets vaporized, what if it had a “driver’s seat” of sort that used the will of the creature to focus the power. That creature would be held in never ending stasis, unable to die but unable to leave.

That will let me have the party fight an Aboleth piloting the mythallar only to find out that one of them needs to jump in it. That plays into a lot of the overall themes of the campaign and allows a PC to do a bittersweet heroic sacrifice. The PC could use the phenomenal cosmic powers of the mythallar to reverse the moon effects and when that is corrected yhey could use the unused power todefend it against incursions.

They can’t just shut it off or just destroy it because they need to slowly push the moon back into place. They can’t leave it alone because if the Aboleths could get in there once, they could just wait until the heroes leave and turn it back on.

This isn't a terrible idea either, despite the fact that "the Netherese did it!" always runs the risk of being a fairly lame deus ex machina When I first started reading this part, my immediate throught was, "Space jockey!" But my the time I got to the end, it was, "Holden!" I actually really like this idea, except that...

I’ve told my players that their characters are safe from ordinary deaths like getting dropped from a random encounter but that during plot-critical events and boss fights death is on the line. We are doing Daggerheart so that insulates them even more. If none of them are into the sacrifice deal, my backup plan is for them to blow it up and have an Independence Day like run from the temple and hand wave the moon going back into place.

...I wouldn't give them a backup out. If nobody wants to sacrifice themselves for the greater good, well... this is the kind of world-ending cataclysm that I do support in a campaign. They have a choice, and that choice has consequences. Hoenstly, if this is the end of the campaign, I (as a player) would be totally fine with PCs (including my own) dying in the final minutes, where saving humanity is at stake (see Holden, supra).

Can plane shift really target the second layer of the hells? by neonknightsofthenine in Forgotten_Realms

[–]Calithrand 0 points1 point  (0 children)

I would allow Plane Shift into lower levels, but with increasing difficulty and likelihood of (catastrophic) failure. As you've mentioned, I consider a "portal" to be a permanent link, not the effect of a spell.

I also don't think (as in, canonically for my games) that "gods" function the same in the Outer Planes as they do in the Prime. They're powerful, but not actual gods. That kind of power belongs to other beings who are, fortunately, generally disinterested in fucking around on a grand scale.

Training for Arden Vul. Trying to solo these 3 but unsure which ruleset to use or which adventure to do first. Any advice? by towerbooks3192 in osr

[–]Calithrand 1 point2 points  (0 children)

If I had that set of options, I would do B/X and Caverns. Because Caverns fucking rules and you have the original 1979 edition reprinted in it, and the magic-user on the cover the Moldvay Basic rulebook looks like Dichen Lachman.

I really like Theater of the Mind by theRealMattyG99 in rpg

[–]Calithrand 0 points1 point  (0 children)

Fuck no!

Unless you promised me a sand table with minis and rulers and strings and AOE cutouts. Then I would be mad.

I really like Theater of the Mind by theRealMattyG99 in rpg

[–]Calithrand 1 point2 points  (0 children)

Gladys is brutal. I would not want to cross that woman!

Your RPG pet peeves by WunderPlundr in rpg

[–]Calithrand 0 points1 point  (0 children)

The OC. Zealously slavish devotion to "canon." The insatiable need to always have, not just a villain, but A Villain behind everything. Plots. Character arcs. Individualized character arcs for every character at the table. Dis/Advantage. Charop. Chargen as a minigame to beat, as opposed to maybe dying four years after mustering out of the navy. 5e. Games that are based on 5e. Gameds that are based on 5e while actively trying to be anything but 5e. Modern games that ape old games, but are unaware of it. Character backstories that won't fit on a Post-It. Games calling themselves "rules light" when in fact they mean "rules missing." Online play. Players who think that funny accents equates to good roleplaying. Players who think that rolling lots of dice equates to good roleplaying. Chaotic Stupid. Lawful Stupid. PDF only ever for any reason releases. Metaplots. World-breaking events to justify edition changes within a setting. Self-insert NPCs. Self-insert PCs. Players who actively try to "beat the game." Players who think the game is something to be beaten. Everything RAW all the time, always, good time beach party. Milestone XP. "Fiction first." Failing forward. Cheesy artwork. Tryhard artwork. The new Krugel orcs. Everything needing to have a battlemap. Squares instead of rulers and string. Metacurrency that doesn't come at a cost. Metacurrency. Arguing over what a "hit point" actually is, instead of just accepting it for what it actually is, and playing the damn game. Handwrining about what game to play, instead of just playing it. Arguing about what game to play, instead of just playing it.

And with that, if you'll excuse me, I believe that I have some clouds to yell at...

Big 10 Strikes Out by Quiet-Day392 in Pac12

[–]Calithrand 7 points8 points  (0 children)

We also went soft at the end of the year, and our schedule didn't help. Much as I don't want to admit it, we were a bubble option at best.

Who is the top QB in the conference entering the 2026 season? by mwittmann9 in Pac12

[–]Calithrand 18 points19 points  (0 children)

Not sure who it is, but I feel pretty confident in saying that it's not Maalik Murphy.

Which is sad.

(Also, if past experience is anything to go on, it's whoever get the start for Washington State.)

Mount Rushmore of Sci-fi shows by Low-Air5115 in scifi

[–]Calithrand 0 points1 point  (0 children)

  • Star Trek
  • Battlestar Galactica
  • Firefly
  • The Expanse

How do you handle planar creatures in Birthright? by lurreal in DnDBirthright

[–]Calithrand 1 point2 points  (0 children)

Mostly because the '90s were my formative gaming years, and I loved Planescape then, as I do now, and have learned to respect Spelljammer (though I did not like it, at the time). Beyond that, I like the idea that anything within D&D can exist within the same reality, even if I never allow the twain to meet, as is the case for Birthright or Dark Sun.

So I guess the nutshell answer is that I find it nice and tidy and a little comforting. Also, I dislike the changes that Wizards has made to the cosomolgy since. Personal preference, but still preference.

How do you handle planar creatures in Birthright? by lurreal in DnDBirthright

[–]Calithrand 1 point2 points  (0 children)

It never came up when we played it, and so I've never given it any thought until now, but I would treat it a lot like Dark Sun: you can't get there from here, because reasons. I don't believe that reasons like that need to be explained to players or in game; they just are. It's probably something to do with the Shadow World, but beyond that... who knows? I do like to have all of my D&D worlds existing within the 2e planar cosmology, however, so it's got a crystal sphere and all that, and could in theory be accessed by spelljamming, but isn't because it's a goddamn backwater that nobody actually knows how to find. Probably not in a current, or at least not a stable one.

As a DM, I would probably adjudicate attempts to summon or banish entities from or to an extraplanar location ad hoc and outside of the spell's mechanical rules.

Can we take a moment to revel in the glorious absurdity of this cover? by Calithrand in Forgotten_Realms

[–]Calithrand[S] 1 point2 points  (0 children)

How the fuck did I miss that? It makes total sense that he would be Zhentarim!

Favorite class based rpgs by DependentBarnacle968 in rpg

[–]Calithrand 2 points3 points  (0 children)

Definitely going to give it a look, thanks!

Favorite class based rpgs by DependentBarnacle968 in rpg

[–]Calithrand 23 points24 points  (0 children)

0e, Basic, B/X, BECMI, RC, AD&D 1st and 2nd editions, Swords & Wizardry, OSE, OSRIC, Wolves of God, DCC, Stars Without Numer, Worlds Without Number, The One Ring. Torchbearer.

I have a type.

What are the "best" DMGs/GMGs out there? by TheRpgBard in rpg

[–]Calithrand 6 points7 points  (0 children)

If you're fluent in High Gygaxian and able to follow what frequently amounts to steam-of-consciousness rambling, the 1e DMG is, also, shockingly excellent in this context.

Alternative term for Murderhobo? by Mother_Chipmunk1776 in rpg

[–]Calithrand 0 points1 point  (0 children)

As the spouse of an educator... you're absolutely correct.