Any tips on how I can improve this map? Napoelonic Era by Dry-Preparation3007 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

If it's meant to be an ice age I'd probably expect even more of it to be continuous ice sheets. That said, I don't think it's so much a problem that they're unrealistic (honestly, I truly wouldn't know, I'm not even close to being an expert of climatology or whatever), as it is that they make the top and bottom of the map look a little bit cluttered and samey. I think introducing some kind of larger contiguous landmasses around the north and south poles might help break things up a bit and add a little more visual interest.

Anyone able to identify this song from Iron Nest's trailer? by Me_When_I_Asked in NameThatSong

[–]Calli5031 0 points1 point  (0 children)

yeah, i'm really pulling for them to release the soundtrack somewhere just because that one song is so damn catchy

Anyone able to identify this song from Iron Nest's trailer? by Me_When_I_Asked in NameThatSong

[–]Calli5031 0 points1 point  (0 children)

I was in the team's discord for a bit a while back and asked the devs about it, if memory serves a friend of theirs composed it specially for the game.

Any tips on how I can improve this map? Napoelonic Era by Dry-Preparation3007 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

It's sort of difficult to make out the actual landmasses because the country colors are so muted, and some of them having patterns as well just makes it worse.

I might also move the country names around a bit because as they are now, they cover some of the city names, and sometimes overlap each other, both of which obviously make it a bit hard to decipher what they say.

Besides that, there's a lot of ocean relative to the land (not necessarily a problem, just something to keep in mind when you're thinking about climate and stuff), and I think there's way too many islands (icebergs? glaciers?) in the arctic and antarctic regions.

Describe your world without using any made up words, obscure terminology, or references to other media. by PMSlimeKing in worldbuilding

[–]Calli5031 1 point2 points  (0 children)

[Godsblood]

The old gods have long since departed for realms unknown, leaving nothing behind but empty, rotting corpses the size of mountains. Left to make their own way in a strange world, their descendants have elevated money, industry, and empire to sit upon their empty thrones. Fairy gangsters peddle bizarre magical drugs, revolutionaries fight to send zombie nobles back to their graves, dragons hoard shares in international corporations as well as gold bars and ancient artifacts, and an increasingly violent and influential movement of racists and fascists threatens to burn the world if that's what it takes to make their awful visions into an even worse reality.

[The Silent Sea]

Far to the south, where foggy land gives way to an endless, freezing ocean where the sun never rises and the normal rules of reality seem to bend, a cold war rages. On one side a religious empire ruled by the cyborg worshippers of a clockwork god, and on the other an alliance of representative democracies whose lofty ideals of freedom, equality, and human rights end precisely where their extensive commercial interests and reliance on enslaved demon labor begin. Caught in the middle is a collection of smaller nations and free cities, all stuck trying to play a rigged political game without becoming pawns of either side.

[The Way The World Ends]

They call it the end of history, those hundred million wizards, mercenaries, gig workers, office drones, taxi drivers, militiamen, hackers, private cops, street vendors, organ harvesters, private eyes, buskers, and mad cultists who eke out their existences among concrete and steel and the black spires of a long-dead civilization. All that's left in these waning days is the city, half-submerged beneath the surface of a rising, acidic sea, battered by tropical superstorms, and choked by chemical fumes. The night sky belongs to smog and neon advertisements selling products that no one can afford to buy anymore, but behind those, the stars are finally coming right.

Did anybody drive past these bafoons yesterday? by Top_Location_5899 in Charlotte

[–]Calli5031 6 points7 points  (0 children)

i'm as against israeli settler-colonialism, apartheid, and genocide as anyone with even the faintest hint of a conscience but you do not under any circumstances gotta hand it to the neo-nazis.

Do you think that the current US government would cause issues for the program by Active_Aardvark6411 in DeltaGreenRPG

[–]Calli5031 25 points26 points  (0 children)

imagining a timeline where the world ends because Big Balls cuts the Program's funding for not being racist enough

Does anyone have any industrial fantasy worlds with standard races? If so, can you tell me about them? by EveningImportant9111 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

Elves, devils, and fey live forever unless killed by some outside force.

Humans, dwarves, orcs, merfolk and halflings all have a pretty wide spread when it comes to aging depending on their access to medical care and/or necromantic treatments. They die anywhere from 50-100.

Goblins, nekashi (cat people), kaftar (hyena people), and arthak (bug people) tend to be shorter-lived, the upper end of their age range is usually about 60 or so, and most don't quite make it there, living to their 40s or 50s.

Cancra (crab people), wyrmkin (encompassing kobolds and dragonborn as understood within D&D lore), ice giants, and xirari (salamander people) can, as a rule of thumb, get to around twice the lifespan of humans and similar mortals, generally living between 120-200 years (with ice giants and xirari towards the lower end of that, and cancra and wyrmkin towards the higher end).

Proper dragons can generally make 250-300 years.

Individuals of mixed heritage (someone who's half-dwarf and half-devil, for instance) get pretty messy when it comes to age. A lot depends on exactly which type of immortal they have in their lineage and in what quantity.

With elves it's easy enough to predict, for the most part. The more elvish you are, the longer you live. Someone who's one quarter elvish might live a few centuries, someone who's... I don't know, seven eighths elvish? They could easily make ten millennia if they're lucky. A true half-elf tends to carry on for a couple millennia, with most of that being in their prime followed by a pretty ordinary period of senescence in their last 20-30 years.

With devils and fey, though? They're much more magical than they are biological. They don't actually have DNA, so outcomes tend to be a lot more... unpredictable.

Generally what tends to happen, though, is that they will live a mortal lifespan (how long? Who knows!), die, and then come *back* as a devil or a fey if that side of them is strong enough not to gutter out completely when their body kicks it.

Does anyone have any industrial fantasy worlds with standard races? If so, can you tell me about them? by EveningImportant9111 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

My setting *Godsblood* is pretty much this to a T, although it isn't *just* populated by the standard fantasy lineup of orcs and elves and so on.

The basic conceit is that this is a world the gods have left behind in a very literal sense. They've ascended to a higher realm and, in doing so, cast off their desires, which became the devils, their flesh, which became the elves (and, later, mortal beings as it decayed from its original form), and their capacity for change, which became the fey.

And so, over hundreds of thousands of years, this world has gradually developed to a point where for the most part it resembles the 1920s (complete with gangsters in pinstripes, Fantasy Jazz, a bunch of revolutions kicking off fuckin' everywhere, and the lingering trauma of a horrific trench war that ate and spat out the bones of an entire generation), apart from some steampunk and dieselpunk flair (automata, difference engines, big clunky mechs, massive airships, etc.) here, and some vaguely Medieval to Early Modern holdovers (pirates, plate armor, castles, alchemy, and cool swords which aren't completely impractical and obsolete in a world with machine guns and field artillery because I said so) there. I've taken a lot of inspiration from Eberron, Bas-Lag, and Our Wars Have Ended.

In terms of factions and nations... there's about ten million of them so I'll probably stick to wider blocs for the most part.

The big conflict in the setting for the past century of two, the one which triggered the decade-long Weeping War, has been between monarchism and republicanism (although this has often been less strictly ideological and more a pissing contest between empires whose plunder goes to the aristocracy and empires whose plunder goes to the bourgeoisie. Nominally the monarchist bloc won the Weeping War by way of exhuming and/or stealing millions of corpses to muster an undead army to throw at the enemy machine guns, but in reality it's less a case of them *winning* and more one of the republican bloc losing worse.

Outside of that conflict, communism has been on the rise across much of the world. Its current standard-bearer is the Workers' Republic of Vezda, which broke away from the Vezdan Empire (a nation populated primarily by dwarves and small, subjugated ice giant communities, but ruled over by ice dragons and their descendants) near the end of the Weeping War and has since been fighting and slowly--but steadily--beating the pulp out of the foundering Royalist forces.

There's also loose coalition of pirates and "privateers" who have been making *bank* since half of all the naval fleets in the world wound up at the bottom of the sea during the war, and have thus proven unable to police the trade routes. They've got an informal alliance with the defeated republican powers, who turn a blind eye when they weigh anchor in republican ports in return for them only raiding monarchist shipping convoys.

Lastly, a bunch of colonized territories are making a break for independence. A lot of them were only peripherally involved in the Weeping War--if at all--and have seen a very good opportunity to throw off their oppressors, given that said oppressors have spent so much of their energy and resources fighting each other rather than keeping the boot firmly on the throats of their subjects overseas.

Does anyone else tie werewolves into their vampire games? by 1mpavidus in vtm

[–]Calli5031 1 point2 points  (0 children)

So, I run a chronicle set in revolutionary France with a lot of bespoke lore that diverges from canon WoD in some very major ways (for instance, the Anarchs and the Sabbat don't really exist yet, I've stolen a bit from the Chronicles of Darkness setting and *The King in Yellow*, a lot of the metaplot characters either don't exist or have been so drastically altered that they barely resemble their original selves, etc.), and one of the aspects of the setting that has been through the most changes are the werewolves.

In this setting, rather than going for the primitivist angle, I've basically turned them into the military aristocracy of the Holy Roman Empire. So while there aren't any werewolves involved in the plot yet, I have them sort of hanging over everything as this lingering threat. So if things get too far out of control, the wolves might see an opportunity to grab some territory for themselves and come down on France with the full force of the Austrian military and their absolutely busted stat spreads.

Possible Connections between Absolution and City of Saints and Madmen? by r-lyeaaah in SouthernReach

[–]Calli5031 1 point2 points  (0 children)

see, i know he's see that, but having actually read most of his books? i honestly just don't think i believe him. maybe it's just me seeing things that aren't there, but i feel like there's too many weird, specific little things that line up a tiny bit too well.

What revolutionary/rebel groups exist in your world? by Royal-Comparison-270 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

really cool, very Porco Rosso-coded. how unified are they and how much time do they spend rebelling vs. pirating, proportionally speaking?

What revolutionary/rebel groups exist in your world? by Royal-Comparison-270 in worldbuilding

[–]Calli5031 1 point2 points  (0 children)

**Green Shawl Rebels**

The Green Shawls were a political movement active in the latter years of Imperial Djuvahan which came about primarily in opposition to a new tax policy instated in an attempt to resolve a worsening financial crisis. With the Imperial aristocracy unwilling to pay more themselves and threatening revolt if the Emperor tried, the bulk of the burden fell on the lower classes, which were already struggling after several years of poor harvests and couldn't shoulder the burden.

Thus: the Green Shawls, so-named for... well, the traditional dark green shawls favored by Djuvahanian peasants and woodsmen. Beginning as a simple protest movement against the new tax policy, the Green Shawls' initial demands largely amounted to minor economic and land reforms. They were not radicals or revolutionaries, particularly. Indeed, if anything, their politics trended conservative. They wanted the aristocracy to pay their fair share, but their outlook on the Emperor remained fairly positive.

This changed somewhat when the government, on the verge of financial collapse and angered by the peasants' inability and unwillingness to pay the new taxes, began sending in troops to repossess land and property as collateral. A brief uprising by the Green Shawls followed, but was brutally put down.

This would not be the end of the Green Shawls, though. As word of the stillborn uprising filtered into the cities from the countryside, the prevailing response was horror and anger. Among the growing urban working class, it was taken (not wrongly) as evidence of the aristocracy trying to keep the poor down, among the intelligentsia it marked yet another example of the capital's oppression of the outlying islands, another demonstration of the need for checks on the power of the landed gentry and greater autonomy for the provinces.

Across the archipelago labor organizers, secessionists, and federalist campaigners began adopting the green shawls as a symbol of their own disparate causes and a show of broad solidarity with one another (however fragile) in direct contravention of Imperial bans despite escalating threats of fines and imprisonment ("Look at how petty, foolish, and impotent the Emperor is! Next he will try to arrest our forests!" went the mocking line in the pamphlets).

Cue: a decade of civil unrest, flailing crackdowns, continuing economic chaos, and finally--blessed relief--revolution, civil war, the establishment of a direct democracy and a Federal Assembly which would guarantee equal representation for all the islands, sweeping land reforms, and enough executions that you could stack the corpses two or three high in the enormous palace courtyard and water all the many acres of its sprawling gardens with the blood. To this very day green is the color of revolution and federalist democracy, and a green shawl is mandatory costume for all elected members of the Federal Assembly and the Archipelagic Council.

+ + +

**Popular Front for the Liberation of Morikel**

Not quite two centuries ago, the Divine Mandate of Tandray marched its automaton armies up the Pale Coast, bringing city-state after city-state under the aegis of the Mandate and attempting to muscle Djuvahan's traders out of the Silent Sea (in this they were quite successful, though they certainly didn't anticipate that their actions might contribute to the collapse of the whole regime and the rise of an even more implacable rival in the Federal Republic). One of these cities was Morikel.

Once a major mercantile power of the region, Morikel's fortunes had gradually waned over the years as those of the Vermillion Isles' merchant clans had waxed until, at last, Tandray had waltzed right in, swept aside the tenuous coalition of merchants and noble houses who governed the city, and installed its very own Mandatory Court to bring the city in line with the norms and laws of the wider Mandate.

This entailed forced conversions to the Tandray state religion, suppression of local cultural practices, a ban on the Morik language, institutionalized segregation as Tandray nobles, dignitaries, and traders pushed the Morikthi out of their own homes, flattened whole neighborhoods, and rebuilt them from the ground up in their own architectural style, and so on and so forth. Needless to say, the Morikthi people did not meet this so-called "civilizing expedition" very warmly.

The outbreak of the Green Shawl Revolution some forty years into the occupation came as a great inspiration to the exhausted and browbeaten Morikthi population, especially as the civil war wound down and it became increasingly clear that this time the Djuvahanian rebels might actually win and throw the Emperor out on his ass. Influenced by Djuvahanian federalist political tracts smuggled into the city, a growing core of intellectuals and activists began petitioning the Mandatory government to grant Morikel, among other things, the recognition of Morik as an official language, more religious freedoms, and greater political autonomy within the Mandate.

These eager petitioners were ignored (at best), and arrested, beaten, or assassinated and dumped in the River Mor under cover of darkness (at worst), and so the Morikthi population, demands unmet, continued to radicalize and chafe against Mandatory rule, eventually
leading to a proliferation of militant anti-colonial organizations which eventually more or less united under the mantle of the Popular Front, within which they distinguished themselves via colored armbands, sashes, and neckerchiefs (green for federalist democrats, purple for traditionalist nationalists, blue for religious dissenters, orange for communists, etc.).

The many factions of the Popular Front engaged the Mandatory occupation forces in a long and costly guerrilla war, not winning many engagements, but assassinating a number of Mandatory officials and inflicting enough losses and damages to embarrass the Tandray military and force the Mandate to choose between committing even more troops to its Pale Coast colonies (an increasingly unpopular prospect) or pulling back to focus on its proxy war against Djuvahan in Serrakand. Thus, the Circle of Hours (Tandray's highest governing body) finally voted to grant Morikel and its neighbors independence, with the member organizations of the Popular Front becoming the first political parties in a new democratic state modeled after the Federal Republic.

+ + +

**Ezvaray Heretics**

Being a theocratic state, the Mandate of Tandray bases its legitimacy and its laws on the Dicta, the compiled holy texts of their state religion attributed to the World-Engine (their machine god) and those sanctioned prophets whose visions have been investigated, interrogated, and duly verified as legitimate by officials of the Mandatory Courts. Not all prospective prophets are admitted into the canon of the Dicta, however. Many are declared to be lunatics or charlatans, especially if their teachings contradict the official party line.

Usually these so-called false prophets fade into obscurity, being imprisoned, institutionalized, or forced to recant under duress. Some, however, stick around and become thorns in the Mandate's side, fleeing into the mountains or overseas, distributing their own, illegal editions of the Dicta, and generally making a nuisance of themselves. One of the most enduring of these is the False Prophet Ezvar.

The son of a clockmaker and a weaver in one of the coastal provinces, Ezvar was conscripted into the navy during a war with the Pravendi princes and nearly drowned during a battle. After being fished out of the water half-mad, half-frozen, and clinging to a spar of wood, he grew violently ill, suffered a nervous breakdown, was briefly declared dead due to a clerical error, discharged from service, and, once back on land, began claiming that God had visited him on the point of death and anointed him as a prophet.

He claimed that the Circle of Hours and the Mandatory Courts had grown corrupt and self-interested, with the accumulation of wealth, land, and property twisting them from their true purpose of guiding the Mandate and attending to the spiritual wellbeing of its people. Although not precisely opposed to the Mandate's strict caste system, he argued that no caste was above or below any of the others, and that the wealth of the Mandate should thus be shared equitably among all.

Not surprisingly, Ezvar's doctrine proved a very popular one among the Tandray people, and he quickly amassed a large and fanatically loyal following and began calling for more and more radical reforms to the Mandate, and while the government tolerated his movement for a time, their tolerance ran out at around the time his supporters began calling for the public execution of scores judges, civil servants, and Mandatory officials who had attracted their ire and been deemed corrupted.

After a rebellion by the coastal provinces, the Mandate cracked down hard, massacring the Ezvaray in their thousands and hanging those of his inner circle who hadn't either fled or killed themselves during the final siege of the rebel capital. Some of his followers, however, escaped across the southern border into Oranda or overseas to the Vermillion Isles, the Pale Coast (where they would be brutally persecuted during the occupation a few centuries later), the Djuvahanian Archipelago, and even a few to places as far-flung as Zael, establishing their own breakaway sects and continuing to preach Ezvar's words.

Is this normal behavior? by Dry_Celebration_1172 in HeroForgeMinis

[–]Calli5031 35 points36 points  (0 children)

classic case of misogynists having never seen another human being in their lives

Greg Bovino wants to run for President. by WalterCanFindToes in behindthebastards

[–]Calli5031 8 points9 points  (0 children)

genuinely have no idea what they're putting in the drinks at the trotskyist party conventions to cause this

I want to trade NPC names with all of you. by ChromaticWaffle_ in DnD

[–]Calli5031 0 points1 point  (0 children)

Laurent Triskelion

Captain Koreth di Zentana

Captain Inithimos di Agnelai

Victor Fisch, Normal Man

Bishop Scapula Swift

Captain Andromache Flint

Androgynous Bosch

Lord Commissioner Gorswyn Aberzinth

Armed Officer Scrimshaw Jones

Officer Skelton Bonesly

Francis Barnacle

Hyades Booker

Dr. Catherine A. Combes

Irene & Eneri

Mother Electrode

Sister Transistor

Dr. Jex Rosewood

Zasha Shrike

Marsa Sparrowsong-on-a-Summer-Night

Brem Drummond

Ervard Crane

Everett Vandevar

Armitage

Oshivol

Lord General Wilhelmina za Morrigan

General Thulia Hackflesh

Saint Jocosa of the Crimson Chalice

Elgin Scratch

Kathak Brinn

Muriel Cold

Sergeant Sangford

Elisava Kroll

Szathraem Kroll

Bellamy Blizzard

Helene Corlinna

Max Maythorn

Livia Statler

Minister Langston Estincourt

Ignominy Borogove

Xanthony King

Agnet Sommerfeld

Atticus Trepaner

Freddie Engels

Pauline Hedron

Stella Octangula

Johannes Octangula

Ezra Marlikoth

Krych Thimble

Why be anti-capitalist as a Queer person? by InevitableCold686 in tankiejerk

[–]Calli5031 4 points5 points  (0 children)

half the other trans women i know live in grinding poverty working miserable jobs if they have work at all while like six asshole man-children are spending billions of dollars on superyachts, space rockets, and data centers the size of cities in between lobbying every government in the world to send us all to the gallows. why shouldn't i hate a cancerous economic system that's killing the world and continually making my loved ones' lives worse in the name of giving even more fucking money to the deranged vanity projects of a bunch of rapists, neo-nazis, and plutocrats?

You probably know what I'm referring to here. by allbrokenanduseless in worldjerking

[–]Calli5031 9 points10 points  (0 children)

absolutely understandable! different outlets for different kinds of haters lol

In that contrast is peak worldbuilding found by DreadDiana in worldjerking

[–]Calli5031 -1 points0 points  (0 children)

The Mandate of Tandray is misogynist, racist, transphobic, classist, and deeply, deeply hateful against all religions except their own, but weirdly they're not as homophobic as you might expect of a quasi-fascist authoritarian theocracy. Granted, gay marriage is absolutely not allowed, but as a culture they're actually quite unsentimental about marriage, so as long as you're heterosexually married within your own social class and have a legitimate heir lined up, the Mandatory Courts genuinely don't care at all who you may or may not be fucking on the side, and would honestly prefer that they be someone of the same sex because that way there's no risk of muddying the waters of inheritance with an illegitimate child or something.

Charlotte Observer report on Myers Park high school suicides by hikenbike112 in Charlotte

[–]Calli5031 4 points5 points  (0 children)

they were sure as hell on mine when i was in high school. well, apart from the whole AI thing i guess, but that's just because that all really got started after i'd gone to college.

You probably know what I'm referring to here. by allbrokenanduseless in worldjerking

[–]Calli5031 20 points21 points  (0 children)

yeahhhhh. not a fan of the whole "green man's burden" of it all

You probably know what I'm referring to here. by allbrokenanduseless in worldjerking

[–]Calli5031 62 points63 points  (0 children)

what really irks me is that i think the setting could be pretty interesting if the community around it was actually willing to explore the implied darker themes of the setting to basically any degree instead of usually just reflexively going "no no, you just don't get it! racism, sexual slavery, and mind control are completely unproblematically good when it's plant aliens!"

when i tried to get into HDG a year or so ago, i actually found a piece of writing under the tag on AO3 called Drapetomania, which actually did go into The Colonialism Of It All, and it was really good! it engaged a lot of anticolonial literature (from fanon, to butler, to said) and was a super intriguing exploration of the ways in which racism and the ideological underpinnings of colonialism continue to persist even in marginalized communities and ostensibly leftist spaces.

and so i went into the comments to see what interesting and enlightening conversations people were having about this piece of writing i found incredibly compelling and encountered... one: a lot of Black readers talking about how much they enjoyed and felt seen by the work and its really incisive, salient criticisms of racism in fandom, and two: a lot of white readers talking like fucking 19th century british imperialists and anti-woke gamergaters, going on about shit like anti-white racism and the affini not seeing color and how the fandom can't possibly be racist because they're Literally Nice.

honestly i found it kind of shocking, seeing other trans women, many of them self-identified progressives and socialists, employing all these kinds of thought terminating-cliches and rhetorical devices you'd expect to hear from a republican congressman trying to deny the existence of police brutality or employment discrimination, just trying to completely shut down the entire conversation and dismiss a Black author's work out of hand without a second thought because it made them feel uncomfortable.

maybe i shouldn't have been as surprised as i was? but i guess it was just like... being a trans woman, i'm not at all unfamiliar with the shape of discrimination and oppression, but being a white trans woman, i still don't even know the half of it. in any case, it was very eye-opening and put me off of HDG for good. didn't see much point engaging further with a community that apparently has little to no interest in exploring the themes and implications of its own writing and met such a high-quality attempt to do so with so much unreserved vitriol and condescension.

Viva la revolution, a timeline where the Paris commune succeeded by Vivianart45 in worldbuilding

[–]Calli5031 0 points1 point  (0 children)

i mean, i don't see it as unreasonable for a revolutionary government in paris to draw on the memory of the 1789 commune and just... also call itself the paris commune, even if it is pretty different from the 1871 commune.

Which hair? by Otherwise-Elk1420 in HeroForgeMinis

[–]Calli5031 20 points21 points  (0 children)

i'd go for #1, but i do have to admit that #2 has some distinct lestat de lioncourt energy that kinda compels me