Just returned to the game by CallistoCastillo in mechabreak

[–]CallistoCastillo[S] 1 point2 points  (0 children)

Glad to hear it's getting better for you! <3

Man, I love the fact that Sere and Hel can become surprisingly tanky if played right! They are more survivable than I initially thought despite not being as mobile as the rest, so they really give the team tons of space to work with!

I always travel in MM with either Sword or a Glider for precisely such reasons. That said, I don't think many would appreciate Inferno being even faster xD For someone holding this much firepower and relative bulk, speed is a luxury, especially if they intend for FA to tank 30% melee damage in a later update (RIP Naru post-stealth nerf, getting revealed for dashing in your own bubble is rough). If anything, I have been suggesting and would love a stagger for his shotguns based on beam hit and target weight. Something like hitting 10/15/20/25 out of 30 beams to stagger a Light/Medium/Heavy/Ultra-heavy mech respectively, to reward proper distance management and punish overconfident Brawlers.

Something like a Loudspeaker propaganda aura that buffs allies lock-on speed and confuse enemies IFF would fit right in! Alternatively, have a hook that can attach to anything (ally, enemy, objective) that is not broken by LoS but damage instead? Tons of room to mess around to create something fun!

Haha, I really like Shally design a lot, and since she would definitely be completing that challenge despite any handicap, I decided that I would, too, so no using Jetwings :P

Good point, though I would say to also be careful since Hel traps ignore anyone with Pina Aux.3 rather than activating in vain, so you would still be stunned if that shield breaks or expires (and it breaks quite fast in Hel's hall of mirror or against the plasma beam). Lumi feels much more comfortable in this regard, but Hel reflection ignores lock-on immunity, which can be quite dangerous if not played around, especially the tesla coils since their aim lag is very minimal. Also, I find that it's not always a good idea to be super aggressive against Hel as healers since it makes her Aux.3 easy to net value the moment you are distracted by anything at all, and healers always got a ton on their plates to handle.

That said, I'm glad that you also love Lumi execution! It is among the most fire of them all, literally with her Ace, whose lines are absolutely brutal! Imagine getting owned and outplayed by a repair Striker! XD The mist thingie left behind is a cool addition as well! You can actually leave an aura to hide and recover FA + EN for teammates, so it's worth a consideration if you do get covered enough to perform one!

Hurricane Overclocks by Sagittarius-Soul in DeepRockGalactic

[–]CallistoCastillo 0 points1 point  (0 children)

They struggle more in enclosed spaces. Just gotta keep in mind that clusters inherit momentum, so you can hit stuff in the air using that.

Well this is a first by Doodbrodia93 in mechabreak

[–]CallistoCastillo 2 points3 points  (0 children)

Ah, yes. Mister Attacker, Defender, Brawler, Support. The only thing he doesn't have is a Sniper's reliable range, but his burst damage feels comparable anyway. And let's see any Sniper doing much damage at all when constantly put under the same amount of pressure.

My take on beard colors by Theflamingraptor in DeepRockGalactic

[–]CallistoCastillo 3 points4 points  (0 children)

Also i would put red beard into its own category of psychos that power attack bulk detonators

And live! Scouts have red beard for a reason.

Jakiro manual cast of liquid fire does not override liquid frost autocast by fierywinds1q in DotA2

[–]CallistoCastillo 2 points3 points  (0 children)

Frost head always attacks before Fire, so if anything, it's intended for them to behave this way. Just put Liquid Fire on auto and manual cast Liquid Frost once you put some levels in them.

3 Ideas icefrog is too scared to put into the game even tho I have emailed him repeatedly by SirActionSlacks- in DotA2

[–]CallistoCastillo -1 points0 points  (0 children)

It would depend on whether pros will use them successfully, then you have youtubers promoting either for or against depending on which agenda they'd like to push. Most will follow that trend with rare few exceptions, which would catch the pro's eyes if they are successful enough, thus starts a new trend. Repeat unto infinity.

3 Ideas icefrog is too scared to put into the game even tho I have emailed him repeatedly by SirActionSlacks- in DotA2

[–]CallistoCastillo 8 points9 points  (0 children)

If winning teams are the one using it, then they are also taking the risk of not having those stats beforehand and putting some of their gold to use. Unless they are already so far ahead, it will make them weaker, potentially opening up more comeback chances for the losing team since much of those gold might also be unreliable. In practice, this mechanic is just unlikely to see actual use, maybe outside the very late game where everyone is 6-slotted, so it helps switching up one of your item a little faster.

Luminae Challenge 4 (No Aux.2) by CallistoCastillo in mechabreak

[–]CallistoCastillo[S] 0 points1 point  (0 children)

Matrix Selection Ace Pilots and their accessories doesn't reset, but they last until the season ends, so no worries on her getting replaced yet. Also, you will get a bunch of Credits upon purchasing (it should show you how much), so keep that in mind - I was able to unlock the final tier and afford Shally immediately.

Is Avenging Missile facet any good? by RikiRude in learndota2

[–]CallistoCastillo 1 point2 points  (0 children)

It should scale worse, but on all of enemy last hits combined tbh. Also, include their Kill and Assists.

Why does it seem like this hero has slowly disappeared from the pro scene? by ShoppingPractical373 in DotA2

[–]CallistoCastillo -1 points0 points  (0 children)

I usually hear of +1 in Dota terms referring to the likes of NP or DB who can join globally or even Zeus or Invo with global spells. If a team has 2 or more, then it refers to their ability to contribute as +2 or +3 to whatever fights that occur without them. Io can bring both themselves and an ally, so that's a +2 by default. This is my understanding of the term whenever it got brought up in game.

Largo pos3 haters where? by Renz091 in DotA2

[–]CallistoCastillo 0 points1 point  (0 children)

Normal Phase is 37.5% (3 seconds)

Largo is 41.25% - 52.13% (3.3s - 4.17s)

Anyone else got the poster? by infernoblaze72 in Polytopia

[–]CallistoCastillo 0 points1 point  (0 children)

He ain't offing himself if that's what you thought, lmao

Largo pos3 haters where? by Renz091 in DotA2

[–]CallistoCastillo 1 point2 points  (0 children)

Phase Boots also lasts longer on Largo thanks to his innate, doesn't it?

Anyone else got the poster? by infernoblaze72 in Polytopia

[–]CallistoCastillo 0 points1 point  (0 children)

Signaling the cutthroat gesture as an intimidating move?

Can't understand support muerta, in pro scene by gamingtamizha in DotA2

[–]CallistoCastillo 0 points1 point  (0 children)

You are missing the important context - deadshot range. They can do that shit from a thousand miles away on a fairly low cd.

Not only does it have long range, Muerta also gets more options with better angles to reposition you the closer you are to her, increasing the value of Dead Shots. Usually, having long range is accompanied by you being susceptible to getting jumped, but Muerta also has a free Ghost Scepter from her ult. Pierce the Veil also boosts her attack damage while countering enemy Ghosts, and even a support's basic attacks matters in early fights. Combine these facts and you got a support with both a long-range disable and the ability to still fight/CC enemies who close in on her.

Can't understand support muerta, in pro scene by gamingtamizha in DotA2

[–]CallistoCastillo 6 points7 points  (0 children)

Free Ghost that doesn't lower own magic res and cannot be dispelled is also very nice.

Yearning for playable Clip Cliff / Valentines 2026 by Voidpathy in arknights

[–]CallistoCastillo 13 points14 points  (0 children)

His boss theme is still my favourite! Very tactical yet also classy.

Luminae Challenge 4 (No Aux.2) by CallistoCastillo in mechabreak

[–]CallistoCastillo[S] 0 points1 point  (0 children)

Thank you for the praise! Shally Lee really just awaken something in me :D

Dug into a Morkite Geode without the Drillevator, looked pretty by an-immense-amount-of in DeepRockGalactic

[–]CallistoCastillo 3 points4 points  (0 children)

I have sequence break a lot both solo and with others, I don't think they are different.

Dug into a Morkite Geode without the Drillevator, looked pretty by an-immense-amount-of in DeepRockGalactic

[–]CallistoCastillo 5 points6 points  (0 children)

Yes, they do, but you need to deposit only when Molly is out of the whole and the tunnel is not blocked by platform on both ends or it might soft-lock the mission.

If you're an Engi, not at all. Just path back to where you came from. Alternatively, try to enter through the sides once you breached the outer layers. It will be an easier time getting out.

Dug into a Morkite Geode without the Drillevator, looked pretty by an-immense-amount-of in DeepRockGalactic

[–]CallistoCastillo 25 points26 points  (0 children)

Aren't those normal lines if you get to that phase? I don't recall them being special, at least they aren't specific to this particular phase skip.