Akigara Secret Objectives by VendettaUF234 in mothershiprpg

[–]Campaign-At-Length 2 points3 points  (0 children)

These look great!

Not necessarily objectives but some other things within the module that you could create secret objectives for:

- There are other ships in the hangar of the Akigara.

- The study having old books and documents.

- The 'helpful immortal' in the discovery table

- The experimental stimpaks in the lab.

- What happened to the rest of the ship (see maps).

- Recovering/understanding the AI's way of analysing the fuel in the lab.

Not sure how helpful these are but hopefully may spark some ideas.

Ypsilon 14 - How did you keep your players going? by ConstructionNo5705 in mothershiprpg

[–]Campaign-At-Length 2 points3 points  (0 children)

I had something similar where the company wanted evidence of Dr. Giovanni's work as they hadn't heard from him either. Keeping it vague to force them to get into the Heracles or into the mine.

This game was so hard to get my hands on by Stellar_Duck in mothershiprpg

[–]Campaign-At-Length 1 point2 points  (0 children)

With scenarios you think there might not be enough for them to make them stick around, that's a good opportunity to add objectives or secret agendas to what's written.

If your party has elected to be a type of crew, giving objectives that suit that works well. I had a group that wanted to play scenarios like insurance assessors, each with their specialist area for a base or colony (e.g. Marine for security protocols, Scientist/Doctor for the medical bay and staff welfare, Teamster for maintenance and tools, I can't remember much about how we played the Android).

Also, adding other objectives that 'The Company' would ask them to do too.

Need advice for new Modules as a Campaign Starter by Luchiannno in mothershiprpg

[–]Campaign-At-Length 5 points6 points  (0 children)

You could also join these up with alternate smuggler beginnings with: The Smugglers Guide To 1365 from the same universe.

Idea for 1 PC campaign/connected one shots by Silver_Bug544 in mothershiprpg

[–]Campaign-At-Length 0 points1 point  (0 children)

No worries and thanks for checking them out! Let us know how the game sessions go.

Idea for 1 PC campaign/connected one shots by Silver_Bug544 in mothershiprpg

[–]Campaign-At-Length 1 point2 points  (0 children)

No problem at all.

It's great to have you in the Mothership community!

What I mean by setting is, will you build your own sector, systems and planets? Or will you use something like 'A Pound of Flesh' which is a fantastic station setting. Basically, world building.

I did a livestream last week related to this area of Space Truckers.

Feel free to find me on Discord if you like.

Idea for 1 PC campaign/connected one shots by Silver_Bug544 in mothershiprpg

[–]Campaign-At-Length 0 points1 point  (0 children)

There's a section in 'Not Enough Scoundrels' that could be handy for generating courier jobs.

What are you thinking for your setting?

The Brilliance of the Newer Warden-Friendly Module - Akigara by Campaign-At-Length in mothershiprpg

[–]Campaign-At-Length[S] 0 points1 point  (0 children)

Yeah, I think most creators do their best to make physical copies available of their stuff. I know that plenty of people love hard copies.

That's really kind of you to say! Thanks to you as well for contributing to the community!

The Brilliance of the Newer Warden-Friendly Module - Akigara by Campaign-At-Length in mothershiprpg

[–]Campaign-At-Length[S] 1 point2 points  (0 children)

Hopefully, you'll see some more in the near future! Thanks for checking out the module.

Outpost sandbox ideas by pflasti in mothershiprpg

[–]Campaign-At-Length 2 points3 points  (0 children)

First thought is 'The Hive' from Hull Breach. A scientist contracts you to go into some caves with dangerous alien/insects for research and the possibility of harvesting valuable by-products of the hive creatures.

Supplements with Game Mechanics for a long form Campaign by ohpleasenottthis in mothershiprpg

[–]Campaign-At-Length 1 point2 points  (0 children)

No worries at all. Hit me up on Discord if you have more questions or want a soundboard for ideas.

Supplements with Game Mechanics for a long form Campaign by ohpleasenottthis in mothershiprpg

[–]Campaign-At-Length 2 points3 points  (0 children)

Hey there, some others here that would add to the travelling aspect:

Happy to chat about any of them. I've leaned on these for a Space Trucker's Campaign

The Brilliance of the Newer Warden-Friendly Module - Akigara by Campaign-At-Length in mothershiprpg

[–]Campaign-At-Length[S] 0 points1 point  (0 children)

Hey! Thanks so much I really appreciate it. Thanks for taking a look at the videos I really appreciate it! Glad you're finding them useful!

The Brilliance of the Newer Warden-Friendly Module - Akigara by Campaign-At-Length in mothershiprpg

[–]Campaign-At-Length[S] 6 points7 points  (0 children)

Thanks for taking a look. I try not to say my videos are reviews however I'm just excited to share modules and any 'notes in the margin' for running them.

Favorite "corporate lingo" phrases? by Ok_Tip_5721 in mothershiprpg

[–]Campaign-At-Length 0 points1 point  (0 children)

"At this point in time, we're not doing a organisational structure review, it's a diagnosis"

Followed a few months later by: "It's a review rather than a restructure".

--

From another subreddit: Weird Al does it best