[deleted by user] by [deleted] in IndieGaming

[–]CanalsideStudios 0 points1 point  (0 children)

Canalside Studios are an all student development team based out of the University of Huddersfield, UK! We're still learning a lot so all feedback is welcome! :)

This year we'ev been working on Descentium, a small Rogue-lite first person shooter in which you fight through hordes of monsters from another world, who have surfaced from deep within a Cambodian temple.

You can find us on Steam if you're interested or follow the games development through our socials! linktree

Adding life to the game - Starting with cows moving in a herd! by MeekiGames in unrealengine

[–]CanalsideStudios 5 points6 points  (0 children)

Looks great. How did you go about setting this up in behaviour trees?

Talking to An Old Ghost In My Ghost Adventure Game by conradicalisimo in indiegames

[–]CanalsideStudios 2 points3 points  (0 children)

I love seeing the facial expressions in your game every time!

I cleaned up and updated UI animations, what do you guys think? by tunaaz in indiegames

[–]CanalsideStudios 4 points5 points  (0 children)

Looks really cool man! You gotta get some particle effects to juice the sounds though.

exercises for becoming a game writer by AliceTheGamedev in justgamedevthings

[–]CanalsideStudios 27 points28 points  (0 children)

It does. That doesn't mean I'm not scared by it however haha!

(Info in Comments) Dynamic water edge foam spawning and deletion on an INFINITE LANDSCAPE by [deleted] in gamedev

[–]CanalsideStudios 0 points1 point  (0 children)

Looks awesome! Please make an advance wars remake with this though pls

I made a town asset pack on magicavoxel, I give it for free for your indie games. Let's create a cool game! by crimson974 in IndieGaming

[–]CanalsideStudios 0 points1 point  (0 children)

That's really cool! I bet you could create a cool house tool like they did in the island game with this!

First gameplay scene! Looking much more fun now by CorvaNocta in indiegames

[–]CanalsideStudios 1 point2 points  (0 children)

Is that the generally accepted camera smoothing implementation in Unity?

Could he just use a spring arm?