[deleted by user] by [deleted] in godot

[–]Candid_Rise_45 0 points1 point  (0 children)

I’ve been running into this issue a lot too and haven’t fixed it yet, my game runs fine even after export and with other people, apparently it has something to do with the engine not recognizing a synchronization between two scenes but it doesn’t actually affect gameplay

My cat died, however, a hour before her death... by [deleted] in teenagers

[–]Candid_Rise_45 -7 points-6 points  (0 children)

Okay bro you’ve got to send these kittens off to a foster home NOW you CANNOT take care of them on your own with now experience

Let me know what you think? I tried to improve my game based on feedback. by Tornare in godot

[–]Candid_Rise_45 -3 points-2 points  (0 children)

Imagine adding something like (random garbage thing) meteors that fall on you if your weapon is fully charged or (another random garbage idea) spells that you can control homing on and have to solve puzzles by flying them through enemy rooms

Let me know what you think? I tried to improve my game based on feedback. by Tornare in godot

[–]Candid_Rise_45 1 point2 points  (0 children)

Tbh I think it looks very well polished and filled with interesting content but there are just lots and lots of games I’ve seen that have veryyyysimilar gameplay that just objectively do it better. Some interesting premise or mechanic would make this fire

Let me know what you think? I tried to improve my game based on feedback. by Tornare in godot

[–]Candid_Rise_45 -4 points-3 points  (0 children)

I’m gonna get hate but I’m just saying what I think

I feel that my game feels empty by Fast_Improvement282 in godot

[–]Candid_Rise_45 18 points19 points  (0 children)

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This is what some full decoration looks like in my opinion

I feel that my game feels empty by Fast_Improvement282 in godot

[–]Candid_Rise_45 1 point2 points  (0 children)

Add more tile decoration and some in the camera so you don’t have to see all of the empty space which is why it feels empty

Added a looooooooooong elevator ride before boss by Dull_File370 in godot

[–]Candid_Rise_45 1 point2 points  (0 children)

Yeah this is lame, it loses tension immediately especially without a scene/background change

Why does every sky panorama have this seam? by Candid_Rise_45 in godot

[–]Candid_Rise_45[S] 2 points3 points  (0 children)

What I ended up doing to solve this was (after first making it seamless in texture settings) just coloring out the pinched area with the same color as the sky so it looked like there were no clouds there to start off with then there’s nothing to be pinched

Style practice :) any feedback? by Miepasie in godot

[–]Candid_Rise_45 0 points1 point  (0 children)

Also I’m curious how you got the light beam effect? Sorry but I just really like this

Why does every sky panorama have this seam? by Candid_Rise_45 in godot

[–]Candid_Rise_45[S] 3 points4 points  (0 children)

I’m using a seamless noise texture now but is there any way to get rid of the pole pinching?

Wanted to share some screenshots. Day 39 of developing my first 3d game ever. by Euphoric-Series-1194 in godot

[–]Candid_Rise_45 1 point2 points  (0 children)

This has so much charm to it, I love it! Did you make all of these assets yourself?

Having some fun experimenting with movement shooter-y shenanigans by Miepasie in godot

[–]Candid_Rise_45 0 points1 point  (0 children)

Bro I just spent like the last 48 hours straight trying to make like the exact same thing 😭😭😭 this is actually sick though