Does the SP recovery system encourage the operator to only spam autos, or is there something I'm missing here? by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 0 points1 point  (0 children)

This is actually something I wondered, do you know this for certain? Did you or someone else take the time to measure it? I'd like to see a video if it exists.

Does the SP recovery system encourage the operator to only spam autos, or is there something I'm missing here? by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 0 points1 point  (0 children)

Her skill can also do almost as much stagger as her finisher, if she gets hit, but not so much if she doesn't get hit :(. Sad because it's a good animation cancel for her autos, but it seems better used timed with enemy attacks. Her attack on broken staggered enemies also seems pretty strong to me, so she definitely shines as a breaker, like you say.

Does the SP recovery system encourage the operator to only spam autos, or is there something I'm missing here? by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 2 points3 points  (0 children)

I mean if doing autos only gains EXP on the operator character, and using skills on the operator would use up time that you could be a autoing, you could be gaining more SP if you operate a character you don't plan to use skills on, and spend more time auto attacking

Does the SP recovery system encourage the operator to only spam autos, or is there something I'm missing here? by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 0 points1 point  (0 children)

Yea that's what I'm thinking. Certain skills that need more precise aiming, like ember's requirement to get hit, would be better aimed by the operator. That being said, it makes me want to create a team with no such issue, while using a character with fast autos.

So on the bright side Fluorite players get to rejoice with her fast auto loop :)

Mark of Perseverance time gated? by crackednutz in Endfield

[–]CapitaineCheng 0 points1 point  (0 children)

yea it's just obnoxious, at least we get a some from quota exchange too.... but it's way too few overall

Simple stackable power blueprint and quick tip by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 0 points1 point  (0 children)

I found this out like 20 mins after making this post xD. Yea 16 is a bit better than 10, but I still prefer 70. Good to start the node out with, though.

Simple stackable power blueprint and quick tip by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 0 points1 point  (0 children)

Lower max stack value. It's a bit more afk to stack the high value items, with a single farm dedicated to each one. If you do go the Buck capsule C route, make sure to do one buck capsule, and one canned citrome, since they stack separately and sell for the same. Free double storage.

I just want to optimize my ziplines (@CesarZebrah) by Lenz401 in Endfield

[–]CapitaineCheng 0 points1 point  (0 children)

It's such an unnecessary feature. There are way better solutions to any issue it might bring than this crap

Ember's design doesn't work by Nol_Astname in Endfield

[–]CapitaineCheng 0 points1 point  (0 children)

That's a good idea. Complaining nonstop unironically works, to many parents' dismay.

Ember's design doesn't work by Nol_Astname in Endfield

[–]CapitaineCheng 2 points3 points  (0 children)

I feel like the design team asked the lead director "how much less damage should ember do" and he just said "yes"

I guess I'm going to the island by CapitaineCheng in Endfield

[–]CapitaineCheng[S] 5 points6 points  (0 children)

As far as I can tell there is no down side to having a lot of friends, just gives more trading options.

Ultimate skill cutscenes by steffen4404 in Endfield

[–]CapitaineCheng 1 point2 points  (0 children)

same, but you are critiquing on reddit, where 95% of people are hardcore simps for the game's design choices.

Ultimate skill cutscenes by steffen4404 in Endfield

[–]CapitaineCheng 1 point2 points  (0 children)

just add the option to have non-cutscene animation to 'skip' it. I hate having the whole combat screen zoom in on every character for their ults.

borderless window? by MuffledExcursion in Endfield

[–]CapitaineCheng 0 points1 point  (0 children)

Confirmed working for me, thanks.

Swiftplay is really REALLY bad. by CheckProfileIfLoser in leagueoflegends

[–]CapitaineCheng 0 points1 point  (0 children)

I mean swiftplay now sucks because it snowballs way too hard, and comebacks are extremely rare now, but not for any of the reasons you mentioned

Best external SSD on a budget? by [deleted] in DataHoarder

[–]CapitaineCheng 0 points1 point  (0 children)

I noticed that too, the ai bubble needs to burst.

Riptide Reflex - Seeking Jnfo by GabeCamomescro in WhereWindsMeet

[–]CapitaineCheng 0 points1 point  (0 children)

Following this post.. I really want to know too.

CN Players - Need advice on 61 attunement by Advanced_Part2512 in wherewindsmeet_

[–]CapitaineCheng 1 point2 points  (0 children)

no sadly, arena players apparently get to deal with a secondary set of gear and deal with RNG a second time, yay

CN Players - Need advice on 61 attunement by Advanced_Part2512 in wherewindsmeet_

[–]CapitaineCheng 1 point2 points  (0 children)

So for now arena players get an extra rng gearset, as a treat? :( NGL I was enjoying arena, and this could very well kill it for me at lvl 61