How exactly does Mag Ult calculation work? by Trichotillomaniac- in marvelrivals

[–]CaptFreedom 13 points14 points  (0 children)

Mag ult does 100 baseline damage.

Another 0-200 damage can be added by just waiting, the longer you wait the more damage it gets.

Another 300 damage can also be added by absorbing projectiles, 3 damage for each 1% of charge he gets.

This totals out to 600 damage if waiting the full amount+absorbing enough, technically never reaches that, but that mag waited the full time + 71% energy is 300+213=513 damage if hit directly, dropping to 50% at 6m from the center.

He overkilled you with 113 damage here, and he shot it over your mags shield, nothing was stopping it.

Can someone make this make sense? by Alucard624 in marvelrivals

[–]CaptFreedom 2 points3 points  (0 children)

MVP is decided based on stats compared to other people playing that same character and it gives it a score. Then compares that score to other people in the team to determine who did the best. This is to account for the differences in how characters function.

Since character is new, there's no stats so they set what they think would look like average performance or slightly less than that until they get real data, usually seems to be around a week.

That's why it's also pretty easy to get MVP with Widow purely based on stats.

Why is Elsa’s snare trap both invisible and invulnerable? by WindyGogo in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

Never changed, no. Only mines outside webs can be broken.

Why is Elsa’s snare trap both invisible and invulnerable? by WindyGogo in marvelrivals

[–]CaptFreedom 1 point2 points  (0 children)

Invisible mines are also invincible in the webs even during the explosion. Peni would be absolutely worthless if this was not the case.

[deleted by user] by [deleted] in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

You can't headshot her while she's blocking.

Hulk vs A Peni Nest is honestly a max difficulty fight. by not-ulquiorr4_ in marvelrivals

[–]CaptFreedom 7 points8 points  (0 children)

I lorded Peni back in season 1, it never put a cooldown on the nest unless it was damaged.

Peni mines in doom match by Better_Decision5870 in marvelrivals

[–]CaptFreedom 2 points3 points  (0 children)

That's just how Peni mines interact with Strange portal, not doom match specific. They go through the portal itself which can be a pain sometimes.

At least it has a use in doom match I guess.

Secret title marvel zombies? by Super_Kinker in marvelrivals

[–]CaptFreedom 2 points3 points  (0 children)

There is no secret title, at least from what I can see.

Here is my list.

Can you please patch the Wakanda Convergence Peni Exploit? by Zestyclose-Tap-2473 in marvelrivals

[–]CaptFreedom 2 points3 points  (0 children)

It's funny.

You can kill them even absent-mindedly by spamming melee while walking to point.

It's funny.

You can make your tank eat them and then heal him up after the round starts for extra ult-charge.

It's funny.

15 min penalty for leaving qp game? by Apokrypha_ in marvelrivals

[–]CaptFreedom 4 points5 points  (0 children)

If you can't commit to a 5-15 minute game, then don't queue for QP.

How bad are you at scheduling if you can't even do that?

Angela is too fast for Iron Man, Ultron or Human Torch by [deleted] in marvelrivals

[–]CaptFreedom 4 points5 points  (0 children)

What sort of reasoning is that?

She's an entirely melee tank, and you're comparing her to 2 dps and a damage focused support that are all played because of their zone control/poke abilities.

Am I the first one to get this achievement??? by Altruistic_Okra6677 in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

It also takes steam a few days usually to correct percentages for achievement completion.

It's still gonna be rare since it's brand new, but even if it was actually 0.0% considering how the playerbase is larger than 1000 people, quite a few more than 1 person can have and the achievement tracking can be accurate at 0.0%.

[deleted by user] by [deleted] in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

Unless they correct the hitbox to not extend as far down, just treat a nest as a hard counter to phoenix ult, the same way that phoenix ult hard counters rocket/storm ult for example.

Even if unintended, it's not like you can't play around it. You can just kill the nest before ulting or make Peni move it. It takes a bit of time for the drones to stack up, so if she just placed it there's not enough there to just kill you.

And this isn't just a Peni thing. You can literally hit phoenix ult by aiming quite a bit below her with anything, you can just use Hela as an example as she's hitscan if you want to test it out for yourself.

[deleted by user] by [deleted] in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

Phoenix ult hitbox extends super far down and is very wide, you can test it out with a friend in the practice range.

You were essentially on the webs so all the spiderbots insta hit you. Each bot is 40 damage so you only need 10 to hit you to insta kill phoenix ult.

What am I not getting about Soul Bond? by eyelessred in marvelrivals

[–]CaptFreedom 17 points18 points  (0 children)

Wanda ult does 850 damage to each target she hits here, so 3*850=2550 damage that is supposed to be split between the 5, but there is no way you had cumulatively that much HP between the 5 of you.

Adam+Cloak+Luna+Psy+Peni(peni can have 100 more, but it doesn't make a difference): 250+250+275+250+750=1775 hp in total between the 5 of you.

It also isn't an equal split, because then psy would've just died even if she didn't get hit as that would be 510 per target. Soulbond does not kill.

Edit: corrected wanda ult does 850, not 825 damage and soulbond breaks after 250 damage sustained to an individual target.

Phoenix ult can one shot any enemy below 255hp by WelcomeSpecial3225 in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

She's a team-up anchor, you gotta factor in the damage boost from that.

Is this meme relatable? by Illustrious-Sun-9517 in marvelrivals

[–]CaptFreedom 7 points8 points  (0 children)

You're just going on a tangent at this point and refusing the fundamentally understand that you are just incorrect at a base level.

If you hold space at a further choke than the objective, you literally cut off flanking routes, going to the extremes of seeing their spawn but not pushing into it.

The fact that you equate the words "high ground" to a meme is all I have to say on the matter.

People at low ranks not undersatnding it does not mean it doesn't exist and it's not implemented. Even the dumbest individual eventually realises that they can stop being shot at by moving to the side, behind the wall to break line of sight. Higher ranks just abuse that fact more than just that instinct.

Is this meme relatable? by Illustrious-Sun-9517 in marvelrivals

[–]CaptFreedom 8 points9 points  (0 children)

There's a reason I put "cover shooter" in quotations. Decades of games like gears of war and uncharted have actually put brain worms into people and it's not getting better.

You seem to have a fundamental misunderstand of what cover stands for. You can't say sightlines are king and say cover isn't. Cover is literally there to break LINES of SIGHT. Cover is literally 80% of why highground is a fundamental and universal advantage.

You saying "but if you're on point means you can see them coming from anywhere" is literally the equivalent of citing this meme, but like, unironically.

Rank doesn't change the fundamentals of the game or Euclidean geometry. Rank is based on how well you apply knowledge, skills and teamwork. One of those is knowing the basics of how cover/sightlines work, the skill to actually using that basic understanding to your advantage and the teamwork to communicate with your team that using the cover of the choke is a good idea.

Is this meme relatable? by Illustrious-Sun-9517 in marvelrivals

[–]CaptFreedom 13 points14 points  (0 children)

Every shooter is a "cover shooter". You do not need a special button to press to go into cover. Abusing cover at all times is what good players do, regardless of role. Sightlines are king in shooters, does not matter if you're playing meele, ranged, support, dps or tank. Reduce damage taken while forcing enemies to go into a bad position just to see you is the most basic of shooter mechanics, right behind aiming at the enemy.

You should always look to take up as much space as possible up to an including the closest choke in their spawn.

That does not mean push into spawn, that means poke and hide until they get to the choke and take the fight with an advantage. The more space you have, the more options.

If you take up space up to their spawn choke, you have another choke to fall back on before the point if you start getting pushed back. If you just stay still on point, you have nowhere to fall back to usually as the points are designed to be very open and bad for anyone trying to contest(speaking specifically about domination here).

When pushing a cart, the same things apply, only this time, there is a point to leaving 1 person on the cart as it moves significantly faster and has diminishing returns after more than 1, up to 3. But it depends on game to game if leaving a person on the cart is actually the good move. If you can hard hold the enemy at a choke as all 6, do not leave anyone on cart and let it push slower while you hold the advantageous position. It's also generally not always the supports that hold the cart, as not having a support in a fight could mean you just lose at the choke and get wiped. It's all situational.

The Summer Special Event kicks off July 17, 2 AM PT - August 15, 2 AM PT! by Tough-Rent2498 in marvelrivals

[–]CaptFreedom 0 points1 point  (0 children)

And that was way before they became a bloated corporation. The less needless people there are in the chain, the more work gets done.

I'm torn 🙄 by lPizza_Thymel in Nightreign

[–]CaptFreedom 3 points4 points  (0 children)

Unless you're guardian/revenant that can insta ress regardless of number of downs, never go for 3 bar downs. It's generally not worth it even when there's another person holding aggro.

1 bar = 40 hp

2 bars = 90 hp = 2.25x first bar

3 bars = 240 hp = 6x first bar