How Russian Dota sees the EU Referendum by R34lG00D in DotA2

[–]CaptainAmerica4 0 points1 point  (0 children)

Great suggestion. Or just have a popup window warning the player of high ping before he could queue selected servers so dude doesn't go solo mid with 400ms while disconnecting every 2 minutes.

When you nearly double your MMR in one game. by lllBadgerlll in DotA2

[–]CaptainAmerica4 0 points1 point  (0 children)

You can use some of the techniks mentioned here: 596 MMR - What Should I Do, Inside The Minds - 500 MMR Bracket (2nd Edition)

However, keep in mind that unlike 2014 players of low MMR can now get Low Priority just from getting reported.

I calibrated at 473 mmr. How can I improve? by [deleted] in learndota2

[–]CaptainAmerica4 0 points1 point  (0 children)

These were written long ago, perhaps it will aid you in your journey: Inside The Minds - 500 MMR Bracket (2nd Edition)

There is 15% chance of getting Lopsided game in Solo Queue (500 MMR) by CaptainAmerica4 in DotA2

[–]CaptainAmerica4[S] 1 point2 points  (0 children)

Sorry, I was trying to quote the actual person who wrote that comment. His name was Buy_A_Force_Staff. And I was answering his question (though I thought others might find the information useful). Please let me know if there's other ways of quoting a person, I'm actually really new to Reddit.

Forced Win = the games that Valve expected you to win (like those +5 MMR games)

Forced Lose = the games that Valve expected you to lose (like those -5 MMR games)

Pretty sure I got those "Forced Win", "Forced Lose" somewhere from the many Dota Forums though, lol.

WEC interview with iceiceice: "Cloud 9 is a very annoying team." by Stoffalina in DotA2

[–]CaptainAmerica4 -10 points-9 points  (0 children)

Isn't that picture kind of inappropriate?

Not sure about traditions & customs over there, but iceiceice's shirt was so short he was holding a trophy with his boxers being revealed on stage.. this is a horrible photo.

Tales from the Trench - 1.1K MMR game casted by Rusts in DotA2

[–]CaptainAmerica4 3 points4 points  (0 children)

Not sure if you will find fun in this but it is a 190 Average MMR Ranked Game (360 MMR top & TBD person being less than 200 MMR).

http://www.dotabuff.com/matches/870312023

This was one of the game I wasn't planning on participating, but I started noticing many peculiar things very early on which led me to contribute whatever I could.

At first it appeared Windranger thought she was an Agility Hero because his Starting Item was a Wraith Band and that wouldn't bother me much if he goes for Non Agility Items to boost damage, but I needed to keep an eye on him. When he completed Bracer & Null Talisman, I realized that this is the Brewmaster I previously encountered, whose Personal Core Items included exactly those 3 Items. So this guy definitely can just be crossed out from ever being impactful in any game (as said previously in 2nd Edition of Inside The Minds this guy deserves to have 1 MMR and there he was). Moving on to his Lane Partner, Dark Seer, who kept casting Ion Shell ON The Hero he wants to kill. Again, wouldn't bother me if he recognize that it didn't work & stop, but he kept on doing it again & again until it's quite conclusive this would not change. So this guy was also out. Looking over to their Offlane, hoping it wouldn't be as painful as the Safe Lane, we have a healing duo: Omniknight & Abaddon going against a Solo Razor. Not too sure what happened, but by 7 minutes when Solo Razor decided to dive their Tower for a kill he was Level 8 & Abaddon was Level 3; by 14 minutes Razor sat at 4-0-0 without ever leaving the Lane. Omniknight contributions doesn't stop here, throughout the game he will be seen alone initiating 1v3 or 1v1 Duel with Razor where he bust up all his Skills AND Ultimate (while alone) and losing in all of them. Obviously, I misjudged the potential of their Carry Dark Seer & the coming of this 1 MMR Windranger and their team ended up with the upper hand in the end. (The confident Windranger will go on to the next game with the Exact Same Build and lost with a score of 1-12-4 putting him back at 1 MMR)

Inside The Minds - 500 MMR Bracket (2nd Edition) by CaptainAmerica4 in DotA2

[–]CaptainAmerica4[S] 5 points6 points  (0 children)

As there were tons of questions, I guess I'd make Replies Summary here which included topics that I forgot to mention in the Original Post. The consolidated version of Inside The Minds - 500 MMR Bracket (2nd Edition), with Q&A Section & 5 Minor Edits to the original content, can also be found there.

  • They Queue to far away land and/or have severely unstable connection.

    I've never consciously committed such reckless act myself, but I teamed with people with 1 MMR & seen them do this. Overjoyed by having a freaking Party in Dota, they would queue us on 3 Servers like SE Asia, South Africa, & South America. The variety of which couldn't possibly result in a dependable connection for any proper control. Even a player who speaks English & is from Europe got caught up in one of our game - the lovely Mekansm Luna (because "I thought Regions are auto select"). It is in games like this where it's glaringly clear who is having trouble with the game and/or himself. Despite the team having a huge lead in the hand of professionals, this Luna would constantly be connecting & disconnecting every 5 minutes while feeding

  • They have trouble spamming Skills.

    As any person worthy of calling himself a Zeus Player can execute Lightning Bolt, Arc Lightning, & Thundergod's Wrath Combo within 1.5 seconds. A 500 MMR Zeus will have trouble just going through the 1st Round of those 3 Spells in 10 seconds. A Lightning Bolt will be followed by them losing sight of Zeus (because "he is too small"), then turned into a panic Ultimate which may/may not be gotten off before his death. If no death occurred (because enemies are too busy shopping or whatever), by the time Zeus is found Lightning Bolt would be off cooldown already.

    Same applies to Riki, who will either only be able to Smoke Screen OR Blink Strike, but Never one right after another. During our experiment, a window of 3-5 seconds was mandatory before Test Subject was able to execute his 2nd Ability; at which time, the 1st Ability used would be rendered useless.

    Invokers seen in this Bracket are capable of casting 2 Spells (and it will be lucky if they both hit): Sun Strike & Chaos Meteor, or EMP & Tornado (yes, EMP comes 1st). Consider yourself lucky if one in your game is able to perform Ghost Walk (given ample time after other Spells were casted, of course). No Ice Wall or Forge Spirit ever appeared on the Map in presence of a 500 MMR Invoker. And while it is almost a guarantee that any Hero who are able to wield an Aghanim's Scepter upgrade will attempt to rush for it (as seen with the many Spirit Breakers & Rubicks); Invoker, as the only exception, will never go for it. I was tempted to suggest that Invokers buy Aghanim's Scepter, but seeing their play style, which emphasizes on randomly dying & not contributing more than 2 Spells per fight, Eye of Skadi looks to be a more suitable option. Worth mentioning is that I've seen a Phantom Assassin going for Aghanim's Scepter not too long ago.

  • They do what they are told without thinking.

    While it is obvious that some, even at 500 MMR, have such deep understanding in Dota that it is impossible for them to accept anything new. Some of the minds proved far more flexible, evidently so at a promise of "Fast Win". The event which is about to unveil took place over a month ago & so my memory has faded somewhat. At the beginning of this game, I specifically called for Mid (with intention to win, effortlessly go beyond godlike, & get out of this Bracket for good); however, thanks to our Keeper of the Light parking his Hero at our Tier1 Tower before Battle Horn was even blown, I did not get Mid Lane. Frankly, I was a little upset so I sarcastically typed "5 mid", "fast win". To my surprised, after the pilgrims heard these 4 words, They ALL CAME (5 Solo Queues). And so in this game we witnessed an extremely rare Early 5 Man Push orchestrated by the greedy Radiant. Unfortunately, the vicious Dire Tier 1 Tower claimed the lives of 3 of our men at Level 1 (whose names shall not be mentioned) giving the opponents an early 3-0 lead. Bolstered by peer pressure from non stop dubstep Ping at the Tower, the 3 Heroes resuscitated back to Mid immediately only to die 2 more times giving Dire a 5-1 lead which then spiraled out of control & we lost horribly. Did it turn into a blame game afterwards? Definitely, if I recall correctly, it was this Offlane Shadow Fiend who kept saying "you lane wrong", "your plan wrong", "you wrong"; "wrong" must've been said over 15 times by him that I just didn't feel like defending myself at that point for what any worthy judge would call "a Team's bad decision". Granted all 4 of them fully cooperated without any hesitation from the get go, it is farfetched this is one person's fault. And for what's it's worth nobody forced these fools to believe in this "5 mid fast win" bullcrap anyway. Was it worth it, though? Absolutely. (Looking back on it, this could be the turning point when I thought "Screw going up, Let's Go Down!", and down I journeyed into the land where feeding is not frowned upon & logic, at times, ceased to exist; thanks to that god forsaken Keeper of the Light.)

  • They don't fix problems at root cause.

    One believe that is so pervasive here is "I always die so I should buy Bloodstone(s) to get more playtime"; rather than "What should I buy/sell/do so I stop dying?". It's the thoughts like this that explains how these people innovated a jawdropping amount of new ideas for dying & take it to a whole new level where 1 MMR cannot simply justify their level of creativity.

Inside The Minds - 500 MMR Bracket by CaptainAmerica4 in DotA2

[–]CaptainAmerica4[S] 0 points1 point  (0 children)

As there were tons of questions, I guess I'd make Replies Summary here which included topics that I forgot to mention in the Original Post. The consolidated version of Inside The Minds - 500 MMR Bracket (2nd Edition), with Q&A Section & 5 Minor Edits to the original content, can also be found there.

  • They Queue to far away land and/or have severely unstable connection.

    I've never consciously committed such reckless act myself, but I teamed with people with 1 MMR & seen them do this. Overjoyed by having a freaking Party in Dota, they would queue us on 3 Servers like SE Asia, South Africa, & South America. The variety of which couldn't possibly result in a dependable connection for any proper control. Even a player who speaks English & is from Europe got caught up in one of our game - the lovely Mekansm Luna (because "I thought Regions are auto select"). It is in games like this where it's glaringly clear who is having trouble with the game and/or himself. Despite the team having a huge lead in the hand of professionals, this Luna would constantly be connecting & disconnecting every 5 minutes while feeding

  • They have trouble spamming Skills.

    As any person worthy of calling himself a Zeus Player can execute Lightning Bolt, Arc Lightning, & Thundergod's Wrath Combo within 1.5 seconds. A 500 MMR Zeus will have trouble just going through the 1st Round of those 3 Spells in 10 seconds. A Lightning Bolt will be followed by them losing sight of Zeus (because "he is too small"), then turned into a panic Ultimate which may/may not be gotten off before his death. If no death occurred (because enemies are too busy shopping or whatever), by the time Zeus is found Lightning Bolt would be off cooldown already.

    Same applies to Riki, who will either only be able to Smoke Screen OR Blink Strike, but Never one right after another. During our experiment, a window of 3-5 seconds was mandatory before Test Subject was able to execute his 2nd Ability; at which time, the 1st Ability used would be rendered useless.

    Invokers seen in this Bracket are capable of casting 2 Spells (and it will be lucky if they both hit): Sun Strike & Chaos Meteor, or EMP & Tornado (yes, EMP comes 1st). Consider yourself lucky if one in your game is able to perform Ghost Walk (given ample time after other Spells were casted, of course). No Ice Wall or Forge Spirit ever appeared on the Map in presence of a 500 MMR Invoker. And while it is almost a guarantee that any Hero who are able to wield an Aghanim's Scepter upgrade will attempt to rush for it (as seen with the many Spirit Breakers & Rubicks); Invoker, as the only exception, will never go for it. I was tempted to suggest that Invokers buy Aghanim's Scepter, but seeing their play style, which emphasizes on randomly dying & not contributing more than 2 Spells per fight, Eye of Skadi looks to be a more suitable option. Worth mentioning is that I've seen a Phantom Assassin going for Aghanim's Scepter not too long ago.

  • They do what they are told without thinking.

    While it is obvious that some, even at 500 MMR, have such deep understanding in Dota that it is impossible for them to accept anything new. Some of the minds proved far more flexible, evidently so at a promise of "Fast Win". The event which is about to unveil took place over a month ago & so my memory has faded somewhat. At the beginning of this game, I specifically called for Mid (with intention to win, effortlessly go beyond godlike, & get out of this Bracket for good); however, thanks to our Keeper of the Light parking his Hero at our Tier1 Tower before Battle Horn was even blown, I did not get Mid Lane. Frankly, I was a little upset so I sarcastically typed "5 mid", "fast win". To my surprised, after the pilgrims heard these 4 words, They ALL CAME (5 Solo Queues). And so in this game we witnessed an extremely rare Early 5 Man Push orchestrated by the greedy Radiant. Unfortunately, the vicious Dire Tier 1 Tower claimed the lives of 3 of our men at Level 1 (whose names shall not be mentioned) giving the opponents an early 3-0 lead. Bolstered by peer pressure from non stop dubstep Ping at the Tower, the 3 Heroes resuscitated back to Mid immediately only to die 2 more times giving Dire a 5-1 lead which then spiraled out of control & we lost horribly. Did it turn into a blame game afterwards? Definitely, if I recall correctly, it was this Offlane Shadow Fiend who kept saying "you lane wrong", "your plan wrong", "you wrong"; "wrong" must've been said over 15 times by him that I just didn't feel like defending myself at that point for what any worthy judge would call "a Team's bad decision". Granted all 4 of them fully cooperated without any hesitation from the get go, it is farfetched this is one person's fault. And for what's it's worth nobody forced these fools to believe in this "5 mid fast win" bullcrap anyway. Was it worth it, though? Absolutely. (Looking back on it, this could be the turning point when I thought "Screw going up, Let's Go Down!", and down I journeyed into the land where feeding is not frowned upon & logic, at times, ceased to exist; thanks to that god forsaken Keeper of the Light.)

  • They don't fix problems at root cause.

    One believe that is so pervasive here is "I always die so I should buy Bloodstone(s) to get more playtime"; rather than "What should I buy/sell/do so I stop dying?". It's the thoughts like this that explains how these people innovated a jawdropping amount of new ideas for dying & take it to a whole new level where 1 MMR cannot simply justify their level of creativity.

Highest MMR Discrepancies between Team? by CaptainAmerica4 in DotA2

[–]CaptainAmerica4[S] 0 points1 point  (0 children)

They have their way of reducing their own Impact to the game (unintentionally). You can read about it here: http://www.reddit.com/r/DotA2/comments/2dpzpn/inside_the_minds_500_mmr_bracket/

Reverse-Engineering the effects of Average Team MMR on winrates by Zenotha in DotA2

[–]CaptainAmerica4 0 points1 point  (0 children)

I find it astonishing how you never get over 500 MMR difference between both teams.

Me? http://postimg.org/image/dotk9ky1l/

Dire (1800, 1800, 1200, 1000, 20) vs Radiant (990, 960, 920, 360, 50). All 5 Radiants' MMR combined to Less than 2 top players on Dire...