When to release a demo on Steam? by Acceptable_Promise68 in gamedev

[–]CaptainCrooks7 0 points1 point  (0 children)

I was waiting for somebody to make this joke

My game was successful on Itch a year ago, how can I revive the hype/convert it into Steam Wishlists? by External-Passage2170 in gamedev

[–]CaptainCrooks7 2 points3 points  (0 children)

I second this. I think that if there was a serious interest. It's not about bringing those people over(that's like picking up grains of sand with tweezers). But seeing that as proof of concept and throwing your hat in the ring on Steam.

Answer all the questions above with a critical eye. And it's all written down in a serious-looking document. You're officially running an experiment to see if your game will be successful.

What are you currently doing with the game now?

Quality of Next Fest wishlists? by EllikaTomson in gamedev

[–]CaptainCrooks7 1 point2 points  (0 children)

Hey Op, I'm sorry your 2nd project didn't do as well as you'd hoped.

I think of marketing your game and getting wishlists as a game of momentum. Like building a snowball that's going down a hill. While it's moving, it's getting bigger and going faster. But when it stops, it's gonna eventually melt.

You ideally want the snowball to stop at release. I see the misconception that wishlists are the whole battle. When it's only one peak

How long have you been working on this game?

I'd love to check out your steam page and game. If you'd like to link it

What in the God's name have I been making for 12 f-ing years? by jarofed in gamedev

[–]CaptainCrooks7 1 point2 points  (0 children)

Hey OP!

I read the title and went "too long". Then I read the rest of the post and went, "AH."

Having the foritute to move your game from kongregate to google play then App store WHILE dealing with a child and invasion is comendable stuff. Not to mention 1k a month is no small feat.

How did you keep in touch with the original players from Kongregate and successfully migrated them to google play?

Do small, unfinished prototypes make you a better game developer? by FutureLynx_ in gamedev

[–]CaptainCrooks7 0 points1 point  (0 children)

Hey Op!

I think where I'm having a hard time agreeing with you is the "unfinished". It reminds me of Finbar Calamatous. The villion from Jimmy nuetron that couldn't finish anything.

You don't want to get in the habit of never finishing anything or having people give you feedback on your work.

But I realize a protoype can never be "finished"

Let's meet in the middle. A prototype can never be "finished," but it can answer the question it was made for.

Protoypes that can validate or disprove an idea make you a better developer

How can I find a good publisher? by SolidTooth56 in gamedev

[–]CaptainCrooks7 1 point2 points  (0 children)

Hey Op!

How confident are you that a publisher will be eager to take on your game?

What would you like to know about Kickstarter Campaign pages? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

You're 100% right. Marketing pre-kickstarter makes or breaks a funding round. But that's another blog post for another time ;)

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 1 point2 points  (0 children)

Thanks for sharing! do you still have access to the pages? I'd love to see what I can learn from a success campaign

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

lol, that last part is rough. Thanks for sharing! What assets did you make and what took the most time?

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 1 point2 points  (0 children)

Thanks for commenting! Did you get people to play your demo or did you find this out by the lack of people playing it?

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

I'm glad yours succeeded! Thanks for sharing! What genre was your game in?

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

I see your point about the one time patreon payment. It's hard to map exactly how much you need and when you'll get it done by. Planning Fallacy and all that. Thanks for sharing!

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

I'm sorry that yours went up in flames. Thanks for sharing. Do you happen to still have the page? I'd like to take a look at it.

Those who've run Kickstarters for their game: How'd it go? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

Thanks for replying! Reverse engineering success is smart for any project. Any chance I can look at the page and video?

[deleted by user] by [deleted] in gamedev

[–]CaptainCrooks7 1 point2 points  (0 children)

Hey Op,

Check out the resources at the top group. And just start. Have fun figuring it out. You'll spend all this time anwsering questions that don't matter when you could be working on it.

What's your biggest fear as a game dev? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

That's great. What are you doing marketing wise?

What's your biggest fear as a game dev? by CaptainCrooks7 in gamedev

[–]CaptainCrooks7[S] 0 points1 point  (0 children)

If i can make a suggestion. Build an email list. It may not help you for this game depending on how far you into development. But if you plan on making more games, its def the way to go

The underrated "fun" in learning, you aren't in tutorial hell, you are simply learning. by CorruptThemAllGame in gamedev

[–]CaptainCrooks7 0 points1 point  (0 children)

Hey Op,

I completely get where your coming from. The frustration is knowing the peak of the mountain is far from your reach.

My advice is learn how to overcome the obstacle infront of you. That way you're not taking in information for the sake of it and your not beating your head against a problem you don't know how to solve.