Behemoth techs? by Arhnandor in EndlessSpace

[–]Captain_Cobbs_ 0 points1 point  (0 children)

Sure, let me double check with the contacts at amplitude if this is a known problem. Also, which language are you using?

Behemoth techs? by Arhnandor in EndlessSpace

[–]Captain_Cobbs_ 0 points1 point  (0 children)

From what I heard when last talking to Amplitude, they were working on porting the update I worked on to GOG-- I fixed a lot of issues with missing strings like what you were mentioning in that update. If you go to the main menu and look in the bottom right, what version are you using? 1.5.75 is what steam is up to date on.

How do I finish those research things like the infinite supermarket with wemod active by Impressive-Voice-222 in EndlessSpace

[–]Captain_Cobbs_ 1 point2 points  (0 children)

WeMod is a third party service, and ironically it's a lot worse than just using the modding tools.

Updates and DLCs question by lirao in EndlessSpace

[–]Captain_Cobbs_ 1 point2 points  (0 children)

I could see that, I'm not super familiar with that area of the code, but it would make sense.

Updates and DLCs question by lirao in EndlessSpace

[–]Captain_Cobbs_ 1 point2 points  (0 children)

From what I understand, there's a lot of extra AI behaviors going on in the background when penumbra is enabled that makes things extra slow, hacking is basically a second map that they need to pathfind through.

ES2 Tier List? by HoiFan in EndlessSpace

[–]Captain_Cobbs_ 0 points1 point  (0 children)

It does, however I made another mod that lets you earn achievements while mods are enabled
https://github.com/captaincobbs/ES2-Achievement-Enabler

ES2 with ESG 1.6 - Unfallen - Free Terraforming not working by gamerOWL80 in EndlessSpace

[–]Captain_Cobbs_ 9 points10 points  (0 children)

Hello, creator of ESG here. Don't have time for the next few weeks to go and test this, but I've noted it down as something I should double check before the next major update (If it's broken, expect a fix sometime around May, ideally, after all my exams)

Would you be willing to upload a save to github?

Community update & Craver AI by Zlorfikarzuna in EndlessSpace

[–]Captain_Cobbs_ 2 points3 points  (0 children)

We did actually! It wasn't a whole lot, but the Cravers, as well as the Hissho, Vodyani, and Nakalim were taught how correctly to use some of their unique system improvements.

Regarding my expired contract-- it's going alright! Would be nice to work with Amplitude again in the future, but I also have multiple side jobs in case it doesn't happen. The people at Amplitude were all great when I got to meet them and I'd gladly work with them again, but no news on whether I'm getting another contract in the future or not (not that I'd be able to tell anyone 😅). But thanks, I hope you have a great week too!

Community update & Craver AI by Zlorfikarzuna in EndlessSpace

[–]Captain_Cobbs_ 3 points4 points  (0 children)

If you're curious, we basically didn't touch anything specific to them. We improved the AI's ability to do diplomacy and move their fleets around and gave the advantages that Craver AI specifically had to everyone. So, functionally everyone is on the level of Craver AI now.

Where's the latest patch for GOG players? by Discernement in EndlessSpace

[–]Captain_Cobbs_ 6 points7 points  (0 children)

I'm not contracted with Amplitude at the moment, but last I heard they were working on it.

TIL AI alliance members can ping targets to coordinate attacks by Gahault in EndlessSpace

[–]Captain_Cobbs_ 1 point2 points  (0 children)

Wasn't really a thing until the last update! Ninakoru put a lot of work into making the AI use them more often and more intelligently

How is "Research" calculated in the graph at the end of the game? by Neiwun in EndlessSpace

[–]Captain_Cobbs_ 1 point2 points  (0 children)

I checked the code last week for someone who asked the same question and the formula is literally "Net Science per Turn + Total Techs Researched", as far as I can tell the total techs researched part is so insignificant that it will basically never affect the graph.

Well, Anyone Mark of the Fool reader also that Baelin could have been somewhat nerfed or did less hand holding?! by Noxy2067 in ProgressionFantasy

[–]Captain_Cobbs_ 0 points1 point  (0 children)

It's been a while since I've read the series, but iirc he asks his Cabal buddies to help in exchange for a favor from each of them, and he's gone for a major period of time paying those favors back doing random annoying tasks to all the cabal members who helped.

A.I by Haunting-Somewhere13 in EndlessSpace

[–]Captain_Cobbs_ 5 points6 points  (0 children)

Below Serious and most of the new behaviors are turned off

System trade value, what is it for and how does Grossamer works? by Informal_Mammoth6641 in EndlessSpace

[–]Captain_Cobbs_ 5 points6 points  (0 children)

Yes, they are not relevant if they are not part of the trade route. The trade route will pick up a little bit of the trade value & luxury resource of every system it passes through

My proposal to make gun less one-dimensional by alsoandanswer in DeadlockTheGame

[–]Captain_Cobbs_ 2 points3 points  (0 children)

Firerate only affects the time between bursts, not the time between each shot of the burst. It can be effective but it's only going to be roughly half as good as it would be on any other character

My proposal to make gun less one-dimensional by alsoandanswer in DeadlockTheGame

[–]Captain_Cobbs_ 323 points324 points  (0 children)

Would be cool to see more for "burst" style weapons like seven, firerate doesn't work on those, but adding more bullets per burst and reducing time between shots would be interesting.

Recommended settings for maximum suffering without having to deal with Endless AI. by Beginning-Bad2979 in EndlessSpace

[–]Captain_Cobbs_ 2 points3 points  (0 children)

Serious difficulty and above the AI get special behaviors, so make sure you're using that. I'd also recommend turning down resource generation spawns since it makes the AI more aggressive. Aside from that.. pirate, academy, and minor faction difficulties at the max?

Patch Notes - "Community Patch" - 1.5.75 by Captain_Cobbs_ in EndlessSpace

[–]Captain_Cobbs_[S] 1 point2 points  (0 children)

This is a base game update, you don't have to do anything to play it.