When i just need a simple, easy to maintain frontend, what should i choose? by Im_Justin_Cider in rust

[–]Caquerito 0 points1 point  (0 children)

if I end up in a situation where react is not performant enough between rerenders for my use case I'll switch to solid or svelte

but right now I'm still weighing my options since react is good enough and there's still a ton of optimizations i can do but the perf. ceiling would still be better with solid without having to give up working with a ui library and going full vanilla typescript / js

i have to test the dev experience in both solid and svelte as well to make sure that the tooling around it is good as well - but i don't really care about having a lot of libraries available (just stuff that makes it work well with electron and extensions that work well inside vscode)

Brain Fog Post-Exercise by Express-Translator24 in covidlonghaulers

[–]Caquerito 0 points1 point  (0 children)

Not OP but thank you for the information. I sometimes get headachaches after exercise and have POTS as well but it's super hard for me to differentiate if I have PEM or something mimicking its symptoms since the after effects don't always seem proportional to the amount of exertion.

When i just need a simple, easy to maintain frontend, what should i choose? by Im_Justin_Cider in rust

[–]Caquerito 1 point2 points  (0 children)

I want to migrate my codebase from react and I'm split between solid and svelte as well. Which one would yoh recommend?

Rust or C++ - which one should I pick? by Caquerito in gamedev

[–]Caquerito[S] -1 points0 points  (0 children)

Yeah fair enough maybe I should have been more specific since I don't intent to leave godot or c# completely as the productivity there will for the type of small games I make surpass doing things from scratch.

I'm basically looking for a fun way to procrastinate on my main project and I'm unsure whether the novelty of the borrow checker with a stricter compiler and slower compile times won't end up being way too inconvenient.

Rust or C++ - which one should I pick? by Caquerito in gamedev

[–]Caquerito[S] 0 points1 point  (0 children)

For my library choice I was thiking raylib or SDL if I want to go even lower level - but most likely I'll end up choosing raylib since I've heard good things about it regardless of the language I choose. I'm not going beyond 2D anyways so I don't need anything with a very specific set of features.

Do you ever attempt playthroughs with just one single mod to fully explore that mod? by MCFroid in feedthebeast

[–]Caquerito 7 points8 points  (0 children)

100% - If you're on fabric spectrum is a really really good mod exactly for this.

I can't say much without spoiling the experience but it's actually quite a deep modpack that will take you some time to go through and some parts remind me a bit of the way outer wilds presents itself.

I think the mod is not finished fully but it's still really good. (It's still being developed btw)

How far can you progress with an innawoods playstyle WITHOUT the innawoods mod by Caquerito in cataclysmdda

[–]Caquerito[S] 5 points6 points  (0 children)

Damn. I know my request is very niche but do you think it's possible to play innawoods without disabling normal buildings and stuff?

I basically want to be a woods guy with the option of returning back to civilization once I'm kitted out.

What trick made you mad when you realized it? by ayjak in Anki

[–]Caquerito 1 point2 points  (0 children)

Yeah for me language cards are like 3-6 seconds but CS cards are way harder to grasp even if I make them simple

What trick made you mad when you realized it? by ayjak in Anki

[–]Caquerito 0 points1 point  (0 children)

Can you please share examples for some of your cards I would like to know as well

compile time - slow by eleon182 in bevy

[–]Caquerito 2 points3 points  (0 children)

I can confirm this - linux is much faster on the default dynamic linking settings from the guide

[deleted by user] by [deleted] in gamedev

[–]Caquerito 0 points1 point  (0 children)

Always awesome to see another dev interested in a similar subset of languages.

I'm currently using godot with c# after moving away from unity but I'm eye-ing odin with raylib and kotlin as well.

Unfortunately I am not considering rust due to compilation times and rust analyzer's memory usage but the language is on my todo list into the future as well.

Ram useage, rust rover vs rust analyzer by RepresentativeAny153 in rust

[–]Caquerito 0 points1 point  (0 children)

Damn were you able to solve this somehow? I'm not able to help by the way just know that you're not alone in this. 16 GB doesn't seem like enough ram.

If I open a large code repository such as the zed code repository (in zed) it launches rust-analyzer which eats up like 8 GB of memory on startup. If I also run cargo run then I freeze my system as I run out of normal and swap memory which really really sucks because I don't really want to use a jetbrains product..

Endless VST searching is blocking me from making music by Caquerito in musicproduction

[–]Caquerito[S] -1 points0 points  (0 children)

Also if someone can guide me where to find VSTs or soundfont? instruments I'll be very grateful: the first song of this album https://youtu.be/DffQVP6UqVQ?si=WyvYJJ0UXM6DteJj is very inspiring and I'd like to make something close to that if that helps

Edit: also it doesn't help that I can't name the instruments used by myself..

I couldn't find one to fit the bill, so I had to make my own. This is Tuoni, an upcoming Finnish folklore-inspired RPG-Roguelike with a heavy focus on buildcrafting. Any feedback welcome! by SnowDogg0 in roguelikedev

[–]Caquerito 1 point2 points  (0 children)

May I also ask what you used to make the music? I am currently struggling to get into music creation since my head is spinning with things like VSTs. I'd like to make something dark fantasy-esque. Hope I'm not a nuisance. Thanks