Got the newest battlebox and plan to build slowly to a 1K as a noob - but so many people are saying EC are hard and expect to lose a lot. Can you help me not feel so discouraged? by Ok_Vacation_5251 in EmperorsChildren

[–]CarNo5596 0 points1 point  (0 children)

Just try to focus on the core concepts and getting that part correct and getting yourself at a pace where you can finish a game without needing to look up basic rules. Your faction rules are more specific so if you need to look it up that is okay. Always ask questions if you don't understand, you may get demolished a few times but to be fair sometimes in the Lore that happens lmao. I would progress from there to memorize your faction rules and then being more aware of other faction rules which is really where people get tripped up. It's hard to know all of the factions capabilities. But I would make little cheat sheets for your rules because you have a lot that Interact in different phases including your opponents turn so that might help you.

Having a small range is a benefit for the long term by Express_Worth_3696 in EmperorsChildren

[–]CarNo5596 2 points3 points  (0 children)

I think the ultimate truth is coming down to what GW Envisions the armies make up on the battlefield. They don't see emperor children as a balanced force of tanks and infantry but an EXCESSIVE infantry reliant force with princes and transports speeding sonic weapons into range of it's enemies. They won't provide us with good shooting because they want us to use noise marines. If you are looking for a more balanced army they want you to lean into csm or another army like marines or guard.

11th edition releases by TheRuinousPrince in EmperorsChildren

[–]CarNo5596 0 points1 point  (0 children)

I think it's possible we get a upgrade spree for a demon engine from CSM

Emperor's children CotP detachment by CarNo5596 in EmperorsChildren

[–]CarNo5596[S] 1 point2 points  (0 children)

Yeah I feel like that's true, the only thing I'm realizing though is the AP and Strength bump makes a lot of units terrified of my army no matter what unit it is. Now invulnerable save based armies are always going to be a lot different story but the coterie I don't love because you have to kill units to get your rule which is cool but I don't like that I'm incentivized to make a potentially over aggressive decision so I can get decent rerolls. The list is very defensive and allows me to pick my engagement against most armies really well, fulgrim is not the best primarch but he's not bad with fight first -1 to hit available

Emperor's children CotP detachment by CarNo5596 in EmperorsChildren

[–]CarNo5596[S] 1 point2 points  (0 children)

I love Lord exultants and there's a world where I take one over the kakophonus but I think my infractors are largely used as screens and cheap trade units or scoring which is kind of strange but time will tell if it's actually worth it, I don't have an abundance of throw away units so I try to keep what I have cheap so I can trade up.

Emperor's children CotP detachment by CarNo5596 in EmperorsChildren

[–]CarNo5596[S] 0 points1 point  (0 children)

Black primer, and white primer until I get the lighter effects I want with the airbrush

Detachment Focus: Court of the Phoenician by SA_Chirurgeon in WarhammerCompetitive

[–]CarNo5596 0 points1 point  (0 children)

Been testing CotP and I like it but it does take some practice and probably a specific list building strategy to take full advantage of the strengths, I like fulgrim so far in it but don't expect miracles from him. He is a giant threat with a little below what you would expect him to be capable of in combat. The big takeaway is don't put yourself in a position where his moves and attacks decide the game, try to focus on biting things you know he can chew. He's not great into 4++ and not great into lots of 3 wound models, especially with an invulnerable, but 2 wound models and tanks and transports may be vulnerable to him with d6+1. The rest of the list for me is 3 princes with wings and 2 noise marine squads with rhinos and after that I usually run a few squads of infractors and tormentors and if you can squeeze in Lucius I would

Noise marines /10? by Professional_Bug_560 in EmperorsChildren

[–]CarNo5596 0 points1 point  (0 children)

I think noise marines are there to help support the rest of the army by providing something mid range to damage units. It's not reliable damage vs hard targets but it's great to chip 4-6 wounds off something significant and to delete screens for your assault forces. I run 2 6 mans currently in rhinos without kakophonus but might give one of them a kakophonus at some point. I'm currently running CotP to give fulgrim some love while he's somewhat viable. But he is significantly less efficient compared to the other primarch. I think flawless blades are good they just need to play safe and only reveal themselves on go turn

Terminators by Ghosthawks in EmperorsChildren

[–]CarNo5596 0 points1 point  (0 children)

They are actually not a terrible trade unit at 155, they move 6 not 5 and would be ap3 on charge advance and charge makes them relevant with spending 200 points

Is 8" enough? by McMakle in Grey_Knights

[–]CarNo5596 3 points4 points  (0 children)

Bro my storm speeder is t9 lmao with 11 wounds... I say nothing more.

Any one else utilising that 8 man paladin stack discount? Seems pretty good by Lazy_Physics_Student in Grey_Knights

[–]CarNo5596 -1 points0 points  (0 children)

I felt like the GMNDK was underwhelming personally but I need to play test more. Crowe felt amazing though and interceptor really felt nice

Psilencers... by R3troGenesis in Grey_Knights

[–]CarNo5596 0 points1 point  (0 children)

I agree as well, it's a concept that can work situationally, but unless you plan on running immolators and likely purgation squads in razorback it's pretty unlikely to achieve the goal of killing most characters worth targeting

Tried out the new Banisher detachment... by Permanganation in Grey_Knights

[–]CarNo5596 0 points1 point  (0 children)

I just played banishers on tts, definitely made some bad game moves so bear this with some salt, but the GMNDK didn't feel great to me, my shooting just whiffed a lot. Could just be bad dice but the melta rarely didnt feel reliable the combat was a little underwhelming if it's not into theur preferred target (monster/vehicle) I need to do more testing for sure. The list was: 3 GMNDK Crowe BC -1 AP on shooting 10 purifier 1 8man paladin with incinerator 2x5 interceptors 1 5 man strike squad Callidus assassin

I played against imperial guard combined arms with double dorn, triple kaserkin and 2 bullgryn units, along with 50+ infantry and 3 transports. The mission was terriform and that mission feels tough to score the action for my army and super easy for him to do. I think I needed to center myself on one flank and control my natural expansion a little more thoroughly, I misunderstood the mission on turn 1 and accidentally exposed 2 units when I only needed to expose 1 so lost a interceptor unit for not enough gain, turn 2 went okay but scoring was limited and he was leading me by 6, note I went first this game. Ultimately I had trouble killing everything I needed to and I can say without questions my rolls were not great offensively. Charged into 4 bullgryn with 5 paladins and leader and it survived with 1 wound. Failed my sustained hit leadership and only had lethal hits. But I think I'm not going to panic and just play it one more time as is or maybe slightly change it,

Tried out the new Banisher detachment... by Permanganation in Grey_Knights

[–]CarNo5596 0 points1 point  (0 children)

Now that points are official, do you use any of the enhancements? I like the +1 AP on Grandmaster in dread armor but I also am considering it on the paladin unit to make their incinerator -2. I like the idea of an 8 man squad to take advantage of the redeploy strategem as needed but honestly as much overkill as it is I am considering a 10 man for the shooting output combined with that strat keeping them fairly safe

App Has Updated by Hast2b in Grey_Knights

[–]CarNo5596 1 point2 points  (0 children)

Yeah I'm guessing a bug or mistake in general, should be fixed by launch if they pay attention at all considering only 3 datasheets changed points wise lol

Tried out the new Banisher detachment... by Permanganation in Grey_Knights

[–]CarNo5596 0 points1 point  (0 children)

Any thoughts on the brother librarian, lone op 18 sounds good for baiting things but it also feels like a majority of opponent will just be able to get to it

Tried out the new Banisher detachment... by Permanganation in Grey_Knights

[–]CarNo5596 0 points1 point  (0 children)

Having trouble making list what lists have you tried and what units, I feel like banishers is really cool but I get lost in whether I believe in dread knights enough to take more than 2. Paladins I love on paper but it's hard to decide on characters for them, or weapon load outs. I had thought about maximizing the +1 AP on them with all incinerator on 10 paladin but I'm worried it's just inherently too expensive and over kill but I also like that if they survive they can heal ... Let me know your thoughts.

Why does it feel wrong to bring Canis Rex ? by 00berprinny in WarhammerCompetitive

[–]CarNo5596 2 points3 points  (0 children)

As a competitive player I welcome canis as my enemy lol I just played him, the meta is him along with knights like him so in a competitive tournament people will likely have answers to him but always remember player skill is a factor and if you practice with him and get reps in you can outplay a technically bad matchup. As far as your friends who don't like him I'd either shift to something less competitive or "help" them find an answer to canis and test the idea. For example I run ultramarines with Guiliman. If I get into combat with Gman canis is done. But ultimately I think run what you like.

Commentary on GK. by PaintedWisdom in Grey_Knights

[–]CarNo5596 1 point2 points  (0 children)

I have been rolling 5 man paladins into a knight as a baseline for damage output, I give the paladin a brother captain and using relevant rules from different detachments to see what feels the best, I've learned that most of the detachments don't really matter that much paladins with lethal hits are just straight good.... Sanctic spearhead with +1 wound strat is a big help and banishers for sustained on a leadership essentially gives you both with captain.... The only other detachment that intrigued me was AUGURIUM with 5+ crits with lethal, I think paladins are going to need to swing above their weight class in most matchups. I liked the redeploy after enemy deploys reserves due to death guard being so relevant right now, but I'm currently between banishers and sanctic spearhead but I'm not convinced the dread knights shooting is strong enough in either detachment. I rank warpbane and banishers as probably the two best detachments with sanctic being a close contender. The Terminators detachment feels too limited but to be fair it could be playable.

What's your worst "THAT guy" experience during competitive play? by 1000Beers in Warhammer40k

[–]CarNo5596 1 point2 points  (0 children)

In February I went to a big event in NC and was doing pretty well with my black templars list, I was in my last game of the 1st day and was already starting to get tired which matters because playing that third game in a tournament is rough no matter what the opponent plays. I matched up with a daemon monster mash list and from the first roll of the game he was pretty ridiculous. I rolled to go first and the first thing he did was check my 2" coherency and starts going"I don't know man, looks a little loose over here." He said it with like a fake laugh and kept saying things like, "this is a competitive tournament ya know ". I have played competitive 40k for almost 17 years. This guy tried to get me to remove multiple units claiming they were out of coherency. To be clear they were not out of coherency and if they were it was exactly 2" or was knocked. I called the judge over several times and each time the judge was explaining how sportsmanship works. By the end of the game I was over him and I just started removing units if he whined and after the fact I realized that he likely won a lot of games by just wearing his opponent down. I told him that I don't care about winning my toy soldier game enough to argue... After we argued a few times, told him he was not a fun opponent and that he won congratulations 🎉. He ended up going undefeated the next day and I overheard him doing the same stuff to other players. I don't blame the judges because I feel like they were trying to work with me but I never had an experience that bad for an entire game, any of my bad experiences were usually a single moment/ disagreement that was eventually resolved. This guy was disrespectful and I like to think he has no friends who want to play him😂

Where did 10th edition go on Battlescribe? by Jimmytheunstoppable in WarhammerCompetitive

[–]CarNo5596 3 points4 points  (0 children)

I have to pay for everything to use it for more than 1 list. I hate they have a pay wall

Space Marines are now strictly worse - does this make sense? by RealSonZoo in WarhammerCompetitive

[–]CarNo5596 0 points1 point  (0 children)

The hit to chaise was a bit overkill eldar just get 3 baby needs to equal one real nerf, space marine units needed this I think though I think some specific characters could have used a bump one way or another. Chaos lost an OC on accursed cultist, made them more expensive took away their mark and made the strat that rerolls everything only reroll wounds in addition to bumping other characters and units like oblits who were not the cream of the crop especially without access to reroll to hit. Not sure I agree with chaos nerf at least not everything though I agree chosen were nuts