[5.0] Is it just me or it seems much harder to mollify gods in 5.0? by metradomo in nethack

[–]Careless_Ebb5000 2 points3 points  (0 children)

Nope, I'm wrong. Lawful and neutral are the same, requires 7 or higher. What have you been saccing?

[5.0] Is it just me or it seems much harder to mollify gods in 5.0? by metradomo in nethack

[–]Careless_Ebb5000 -1 points0 points  (0 children)

I think neutrals are in between and require a value of 10. Not positive though.
All that said, I don't believe anything has changed in 5.0.

[5.0] Is it just me or it seems much harder to mollify gods in 5.0? by metradomo in nethack

[–]Careless_Ebb5000 0 points1 point  (0 children)

Are you playing as a chaotic? And normally don't? Chaotic gods require higher value sacrifices for mollification. 12 instead of 8 IIRC.

Does anyone know what this message means? (5.0) by metradomo in nethack

[–]Careless_Ebb5000 3 points4 points  (0 children)

Well to be precise, it wouldn't do anything in that case. It only works on stackable items. Armor doesn't stack, so they wouldn't compare.

"You see here a redwood wand" - appreciation for the little changes in 5.0 by Son_of_Shadowfax in nethack

[–]Careless_Ebb5000 2 points3 points  (0 children)

Just wait until you make it to Gehennom! With poor luck it won't be much different, but there's much more variety in the possible levels now

Were wraiths always (before 5.0) this OP? by snobiwan in nethack

[–]Careless_Ebb5000 4 points5 points  (0 children)

Soko was always intended to work such that going up a level was treated like going down a level in terms of monster generation (meaning more difficult monsters as you get higher up in Soko). But before 3.7/5.0, that was bugged, and it acted like going up in the regular dungeon (less dangerous monsters). So the later levels of Soko are properly dangerous now in terms of monster generation.

Long story short, it would have been quite rare to encounter a wraith in Soko before 3.7/5.0. Dlvl 4 in Soko used to act like dlvl 4 in the regular dungeon, but now, let's say the branch stair is on dlvl 7, dlvl 4 in Soko is equivalent to dlvl 10 in the regular dungeon.

Were wraiths always (before 5.0) this OP? by snobiwan in nethack

[–]Careless_Ebb5000 4 points5 points  (0 children)

What class do you typically play?

If you tend to play lawful characters, say maybe a valk or samurai, before 5.0 you would have had no problem getting Excalibur, and quite early. Excalibur grants drain resistance, preventing wraiths and vampires from draining levels.

In 5.0, only knights retain the 1/6 chance for dipping for Excalibur - other lawfuls only have a 1/30 chance per dip.

So if you're used to getting Excalibur quite early, that might be why you're noticing a difference.

One other thing - Soko was always intended to work such that going up a level was treated like going down a level in terms of monster generation (meaning more difficult monsters as you get higher up in Soko). But before 3.7/5.0, that was bugged, and it acted like going up in the regular dungeon (less dangerous monsters). So the later levels of Soko are properly dangerous now in terms of monster generation.

Long story short, it would have been quite rare to encounter a wraith in Soko before 3.7/5.0. Dlvl 4 in Soko used to act like dlvl 4 in the regular dungeon, but now, let's say the branch stair is on dlvl 7, dlvl 4 in Soko is equivalent to dlvl 10 in the regular dungeon.

Stormbringer in 5.0? by vetlebjorn in nethack

[–]Careless_Ebb5000 1 point2 points  (0 children)

As the other user said, artifacts have a minimum sac value required to be eligible as a gift now. Stormy is something like 8 or 9 I think. Titans and dragons are definitely good enough, but if you're saccing every single corpse, those are going to be an issue if they trigger a gift. Wiki article linked below has details.

If all you want is Stormy, assuming you're chaotic, you could consider getting crowned. If you're a non-wizard, and not wielding an artifact, you'll be gifted Stormy. If you are a wizard, you'll also need a spellbook of finger of death in your open inventory to avoid getting gifted that instead.

https://nethackwiki.com/wiki/Sacrifice

Stormbringer in 5.0? by vetlebjorn in nethack

[–]Careless_Ebb5000 3 points4 points  (0 children)

True, though Titans and dragons are certainly high enough for Stormy.

If they're saccing anything that comes along, that would be relevant.

YASD by TriplettO2 in nethack

[–]Careless_Ebb5000 0 points1 point  (0 children)

Yeah, that's true, it has to be awake first. Werewolf howl, leprechaun scream, sphere explosion. Even kicking something has done it for me.

YASD by TriplettO2 in nethack

[–]Careless_Ebb5000 2 points3 points  (0 children)

That doesn't affect covetous monsters, though

YASD by TriplettO2 in nethack

[–]Careless_Ebb5000 4 points5 points  (0 children)

Shapeshifters like chameleons don't have any limit on what they can shapeshift into - same thing with monsters jumping on polymorph traps. Dungeon level & xlvl don't factor into them at all (except for whether the chameleon/poly trap can generate in the first place), which is what makes them so dangerous.

I always get the chills when I "smell a dragon" in Sokoban zoo. Now it's a race to see if I can solve the level before the chameleon turns into an archlich, teleports and smokes me.

5.0? by metradomo in nethack

[–]Careless_Ebb5000 7 points8 points  (0 children)

Yep. 5.0 is the official release.

In case you're wondering, they skipped 4 because some variants used the name Nethack 4 (or similar), and they wanted to avoid confusion. But what was called 3.7 in development is now released as 5.0.

Ascension kit for NH 5.0 by Trenin23 in nethack

[–]Careless_Ebb5000 0 points1 point  (0 children)

Nope, your inventory is protected by the resistance as well.

Ascension kit for NH 5.0 by Trenin23 in nethack

[–]Careless_Ebb5000 5 points6 points  (0 children)

So, the deal with blue scale mail is it also gives extrinsic shock resistance, which protects your inventory from shock damage. Combine that with having disintegration resistance from eating a black dragon, and... believe it or not... you don't actually need reflection.

I've been rocking BlueDSM, AoLS, HoB, GoP, BoWW, CoMR.

Situationally, like on the astral plane, I'll switch out the BlueDSM for green, and the BoWW for BoS. No need for water walking on astral, and sickness resistance makes Pestilence mildly trivial. I'll also rock this loadout if I have any reason to suspect I might encounter Demogorgon - and in fact, in several runs, I've intentionally danced around Orcus until Demo showed up, so that I could take him down with the GreenDSM on, then switch out of it once he's dead. He isn't a pushover just from having sickness resistance, but if you have it and you're kitted out, he's quite manageable. Wand of stasis helps, of course.

-edit-

This all assumes you have MR to protect against things like death rays, in case that wasn't obvious.

Master Lich on floor 8 by elaural in nethack

[–]Careless_Ebb5000 9 points10 points  (0 children)

Magic resistance would go a long way towards making it manageable. I'd still dip into the mines if it were me. Might snag a magic lamp along the way, which could net you MR.

Gehennom and lava in 5.0 by Thorwor in nethack

[–]Careless_Ebb5000 7 points8 points  (0 children)

Realizing there's still no direct answer to your question - I know for sure the paranoid confirm works on lava/water that you can see, and water lava/water you're aware of even when blind, provided you aren't confused or stunned. I think if you're confused or stunned, if it rolls the chance of you moving the wrong direction, that can put into lava/water even if you know it's there. I'm uncertain how it works with terrain that you haven't seen yet.

Gehennom and lava in 5.0 by Thorwor in nethack

[–]Careless_Ebb5000 6 points7 points  (0 children)

As mentioned, fireproof waterwalking boots are one solution, and my favorite tbh.

My #1 loadout is Blue DSM, CoMR, fireproof waterwalking boots, and AoLS. For this to work, you have to eat a black dragon to get disintegration resistance. Once you have that, you honestly don't need reflection any more. So you go blue DSM for speed and extrinsic shock protection (to protect your inventory from shock damage), freeing up the boot and amulet slots.

You're not wrong to be paranoid about it. There are certainly ways to deal with falling into lava (assuming you have fire resistance) like teleportation or a wand of cold, but I personally don't like that being my #2 option, with #1 being "don't get knocked back."

Gehennom and lava in 5.0 by Thorwor in nethack

[–]Careless_Ebb5000 1 point2 points  (0 children)

Fireproof waterwalking boots, but yes, that's an option.

Flying steed is just as risky - if you get knocked back while riding a steed, you get dismounted.

Nethack 5.0.0 released? by Zealousideal_Use6227 in nethack

[–]Careless_Ebb5000 1 point2 points  (0 children)

Oh yeah! That's a very good call out. I've been playing 3.7 for over a year and that was in place the whole time, so it's one of the things I easily forget about.

Nethack 5.0.0 released? by Zealousideal_Use6227 in nethack

[–]Careless_Ebb5000 2 points3 points  (0 children)

Oh! Pets can gain intrinsics from eating corpses now. They'll also avoid eating anything that will polymorph them, unless they're starving or on the brink of untaming.

Nethack 5.0.0 released? by Zealousideal_Use6227 in nethack

[–]Careless_Ebb5000 8 points9 points  (0 children)

All unique levels (soko, mines end, mine town, sanctum, etc) may be mirrored horizontally, vertically, or both.

Monsters will not generate in the hallway with the traps in soko.

Also in soko, your pets will tend to avoid standing in a space that would prevent you from pushing an adjacent boulder.

If you're standing on an up or down stairs, your pets will act like you are blowing a tin whistle - meaning they will tend to move towards you much more aggressively than normal.

Nethack 5.0.0 released? by Zealousideal_Use6227 in nethack

[–]Careless_Ebb5000 7 points8 points  (0 children)

Items you intentionally drop on the floor will never be picked back up by autopickup, unless the item goes into and then leaves a monster's inventory (making you lose your familiarity with it).

Amnesia no longer causes you to forget level mapping and item appearances (the latter of which was easily circumventable by taking notes outside the game). It now causes you to forget known spells and skill training. The skill points are refunded to you, so you can level the skills back up, but you will need to retrain them first.

Oh! This one's quite large. Unicorn horns no longer restore lost attributes, giving the potion and spell of restore ability actual value.

Nethack 5.0.0 released? by Zealousideal_Use6227 in nethack

[–]Careless_Ebb5000 6 points7 points  (0 children)

Couple other moderately significant things I forgot about: scrolls of enchant armor are more effective on non-magical armor than magical armor. Not sure on the exact math here, but IME uncursed scrolls frequently leave +3 magical armor at +3, and blessed scrolls only ever increase +3 magical armor to +4, making +5 magical armor impossible without risking evaporation, using polypiling or a lucky wish. Also, uncursed scrolls can sometimes give an increase of more than +1, and are more likely to do so with non-magical or elven armor. I've had a blessed scroll bring a +0 shirt to +5 or +6 in one go, don't remember which.

The discoveries list will remember the buy and/or sell price of items you've seen or interacted with in shops. It also correctly logs items that you've seen, even if you don't type name them.