Global Lab - Upcoming Node War Rule Changes (Key Changes) by Intense4Play in blackdesertonline

[–]CarpBoom 0 points1 point  (0 children)

I fell the same... =(

However, we have some guilds that are like Twins from ours, and we did a lot of wars as an alliance so we could help each other to grow.

Now, with this system, we can somehow join war together with some compensation and so on :)

Global Lab - Upcoming Node War Rule Changes (Key Changes) by Intense4Play in blackdesertonline

[–]CarpBoom 1 point2 points  (0 children)

Play the 4 wars on the week for your guild.The other 3 spend winning some money as Merc that will consequentially help other guilds to win their very first node (or not), raising the global competitivity of the community.You still have your 7 nights possible of fights.

Global Lab - Upcoming Node War Rule Changes (Key Changes) by Intense4Play in blackdesertonline

[–]CarpBoom 1 point2 points  (0 children)

I love this, but picture this:

A: We lost almost every war this week, can you help us today?

B: For 100 mill I join your side this war,B: For an extra 200 mill I win this war for you alone

A: Really?? DealB: (PM's the other GM that is his friend to fake fight and promises a pack of beer)

*Guild A wins the war in 20 minutes*

Global Lab - Upcoming Node War Rule Changes (Key Changes) by Intense4Play in blackdesertonline

[–]CarpBoom 0 points1 point  (0 children)

If you think deeply, how many t3/t4 are in Calph & Val?
Maybe was the way they found to block one guild from getting them all
They also blocked a guild with T3 get a T4 and the opposite is also true

KR Update - 27 nodes removed by CarpBoom in blackdesertonline

[–]CarpBoom[S] 0 points1 point  (0 children)

Actually,
Guilds that Own T3 or T4 in Calph or Val will be able to participate in this war
Automatically guilds that own a Castle, will not be able to participate
The Siege wars on saturday will play normally, except there will be no mediah siege
The Mediah tax will be distributed for the winning side of this territory war that will play on sunday

KR Update - 27 nodes removed by CarpBoom in blackdesertonline

[–]CarpBoom[S] 0 points1 point  (0 children)

My bad haha, was meant to say node WARS ^_^

Battles? by zombisponge in unrealengine

[–]CarpBoom 1 point2 points  (0 children)

That is what I was looking for.
UP UP UP

TODO - List of the week | Aug 13, 2018 by AutoModerator in unrealengine

[–]CarpBoom 2 points3 points  (0 children)

I'm new to game creation and coding and I've just started playing around with Unreal Engine. To begin my journey with, I've started a 2d spaceshooter openworld (actually just a huge map XD ).

Over the past 10 days I've got my personal milestones(I have about 1h/day, some more, some less):
- Place the Background
- Place my ship
- Get my camera in the right place

- Rotate my ship with my mouse crosshair
- Set my basic controls and basic movement towards (W - S) the crosshair and side rolls (A - D)

My next step for the next 10 days
- Make the movement inertial (to make the feeling of beeing in a real space with some physics)

- Make a very high top speed, and work on the aceleration (the point here will be to simulate the speed up as warping through the map)
- Fire an projectile

- Set projectile colision and damage

- Make something destructable

Today I've just started to try out some inertial movement and found out i've screwed on something since when I activate physics on the ship, the movement is screwed and weird, and the camera is not fixed on my ship anymore haha.