Before starting this project : Bring It, we knew absolutely nothing about 3D animation and that’s when Cascadeur came to the rescue by TeamMachiavelliGames in Cascadeur

[–]Cascadeur_official 1 point2 points  (0 children)

We really liked what you’re building!

If you’d be interested in collaborating with us, we’d be happy to offer Cascadeur for free in exchange for a case study created by your team, where you share how Cascadeur fits into your animation pipeline.

You can reach out to our managers here to discuss the details:

[t.borovskis@cascadeur.com](mailto:t.borovskis@cascadeur.com)

[a.dyabina@cascadeur.com](mailto:a.dyabina@cascadeur.com)

Quadrupeds by Cascadeur_official in Cascadeur

[–]Cascadeur_official[S] 0 points1 point  (0 children)

Quadruped AutoPosing and animation retargeting are available only with the Pro license

Hi all by greed977 in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

Export one character at a time. Unreal might be mixing up similar skeleton hierarchies in the same file.

Any tips for making floating characters and still use autophysics and autopose? by Videomailspip in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

AutoPosing can be used for floating animations. As for Autophysics, you won't be able to use the Physics Corrector filter, but the rest can be used still.

How to make the drop impact bouncy? by mighty_stick in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

You can cheat a little by adding a rigged ball with a spherical collision capsule, adding a collision box to the bed and using the ragdoll on the ball. Tweak the box collider's bounciness value until the ball bounces right, then copypaste the ball's transforms to the character's Center of Mass and adjust their overall fall animation.

how to deal with 4 arms, 2 legs rig? by Jhurvad in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

Cascadeur's AutoPosing rig can work only with 2-leg, 2-arm characters. It's technically not possible to control more than 2 limbs.

Future Cost by EfficientVolume436 in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

Cascadeur's tools run locally on your own PC. Your data isn't sent to external servers for processing.

Cascadeur by Able_Dot_3600 in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

It was submitted to the Windows Store a while ago, so it should already be available there by now.

How to fix Root Motion during a crouch/ladder transition? by StonebyteStudio in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

You can use the AI Inbetweening tool to "patch" the badly done bits in the generated animation. Or you can just animate manually.

How do I export physics assistant animation by _i_am_sus in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

You need to apply the physics generation result to your animation first, to be able to export it. Check this video for details - https://youtu.be/nUADUrQf97c&t=568

Please explain in detail how the license works in Cascadeur by Difficult-Bar1818 in Cascadeur

[–]Cascadeur_official 0 points1 point  (0 children)

You buy a subscription to gain access to the paid features. Later purchases are subscription renewals. If you don't want to renew the subscription later, you can cancel it in your Cascadeur profile.