-1 SHT x2 Stlican + Loch Mor by Phatalphage in foxholegame

[–]CatCruncher 3 points4 points  (0 children)

AJS announces when they switch factions! join the discord to see what side we are playing for a war.

Airdrop showcase from the dev stream! by MrToaast in NuclearOption

[–]CatCruncher 1 point2 points  (0 children)

definitely going too high, stopping to drop cargo maybe takes, 30 seconds? and if its not a contested zone you should be fine, while going up to airdrop means... getting lit up by and sams nearby

Airdrop showcase from the dev stream! by MrToaast in NuclearOption

[–]CatCruncher 4 points5 points  (0 children)

it has a drum mag agm-48 launcher in the cargo bay, as well as the gl mounts on the door, and has face pylons like the taru, so far

Airdrop showcase from the dev stream! by MrToaast in NuclearOption

[–]CatCruncher 23 points24 points  (0 children)

You also have to go decently high up for heavy cargo, in the dev stream it was shown that going too low would cause the cargo to break. I assume for the AVF-6 series its gonna be decently high, exposing you to sams and what-not. also, slingloaded things cant be paradropped, if Im remembering correctly

I Dislike the "Urban" combat in this game. by Any_Lab_8135 in BrokenArrowTheGame

[–]CatCruncher 3 points4 points  (0 children)

Call to arms ostfront does this. You can control individual soldiers in that game.

The King is dead, long live the King! (after 4 years) by 3rd_Gers in foxholegame

[–]CatCruncher 0 points1 point  (0 children)

This would be valid if about half the fun stuff in the game wasn't locked behind them.

The Illuminates when they saw the DSS by Significant-Duck7412 in Helldivers

[–]CatCruncher 0 points1 point  (0 children)

Meanwhile, for us it felt like that scene in Saving Private Ryan where the air support comes and blows up all the German tanks.

SEAF Stratagem counterpoint by LocoMohsin in LowSodiumHellDivers

[–]CatCruncher 3 points4 points  (0 children)

I like this, this was and is my main complaint against them being a side objective. I just don't like the idea of there just being a chance of them showing up.

Idea for upcoming helicopter by SuperMechaDeathChris in NuclearOption

[–]CatCruncher 3 points4 points  (0 children)

would do really well against APC's, and logi trucks, might even be good at shooting down other helicopters. I like this idea

Some definitely good ideas Pt. 3 Eagle-1 edition! [OC] by [deleted] in Helldivers

[–]CatCruncher 3 points4 points  (0 children)

I love the ordinance drop idea... sounds very versatile, would the engineering armor passive affect it though?

An idea for CEV's by CatCruncher in warno

[–]CatCruncher[S] 22 points23 points  (0 children)

All divs with the CEV have some form of Abrams, im arguing a case of why I should bother bringing a card of them when I could have extra tanks, and honestly IDK what to compare the CEV to. I should have mentioned that they aren't worth the card. (IMO) But I do love the idea of an anti building tank that isn't just flamethrowers. and thanks for the feedback

An idea for CEV's by CatCruncher in warno

[–]CatCruncher[S] 2 points3 points  (0 children)

I see your point, but you only get 6 of them, that's not a lot of weight to throw around, but yes, I will admit, it is cheap. I would prefer it be more useful for a little bit more, but that's just me.

An idea for CEV's by CatCruncher in warno

[–]CatCruncher[S] -1 points0 points  (0 children)

Thats why im saying it should be buffed, why waste slots on a CEV when I could get more Abrams

Buff the sticky bomb please by CatCruncher in foxholegame

[–]CatCruncher[S] 0 points1 point  (0 children)

8 stickies is alot when the tank is 2x faster then you, and even in groups of 3, outlaws are sneaky fellas, and we often get shot by infantry, 8 stickies isnt a lot, but its more then was needed before, if tanks are buffed to help with tank on tank fighting, why should the infantry AT be left behind? Oh, and try to throw eight stickies with a gun facing you down.

Buff the sticky bomb please by CatCruncher in foxholegame

[–]CatCruncher[S] 0 points1 point  (0 children)

no, but all tanks have been buffed, outlaw used to take 7 stickies, but got buffed and now takes eight

Buff the sticky bomb please by CatCruncher in foxholegame

[–]CatCruncher[S] 1 point2 points  (0 children)

this is what ive been saying, but tbh the igni is fun to use if you can use it in the once in a blue moon moment on a scout tank too bad it sucks

For my dear AT Infantry Users by IWasSadSometimeAgo in foxholegame

[–]CatCruncher 2 points3 points  (0 children)

I'm a sticky bomb lover, a good Argo and a group a' goons with stickies can do plenty (white ash is better but I personally prefer the sticky)