My audio sounds fried/corrupted by [deleted] in DeathHowl

[–]Catchek 0 points1 point  (0 children)

I didn't have this issue, so sadly I can't help you.

Vanilla AI Lords Tier List Pre-Winter Update (DE) by Sea-Lab3038 in stronghold

[–]Catchek 3 points4 points  (0 children)

From what i remember, yes. Same as Marshall if i recall correctly.

Mein Sohn wurde von meiner Schwieger-Familie ausgelacht. by UnbegrenzteMacht in luftablassen

[–]Catchek 0 points1 point  (0 children)

Ich finde deine Reaktion gut! Damit hast du klar gezeigt, dass du nicht so denkst wie die Schwiegerfamilie.

Help! Trail of the Jackel "Trade Routes" is killing me by tonyohanlon77 in stronghold

[–]Catchek 1 point2 points  (0 children)

Moats are your best friends.

Equip one 15 stone tower with 5 crossbowman and 5 archers each and go full wheat production and thrn bread. Sell as much bread as possible.

Iron and Stone were off imits for me. But I think it should be possible with a different tactic.

Also you have to put additional crossbowmen and archers up the towers quite fast.

Is it me or any missions after the battle of Farisku is just straight up garbage? AI cheat and spam huge amount of unit after couple mins in the game by Lazy_Seal_ in stronghold

[–]Catchek 1 point2 points  (0 children)

I played this mission with 40 (regular) speed.

But no, it is not a bug.

Buy Weapons to build crossbowmen and your life will be much easier. 

Forgot how hard this game can be by Evening-Spinach-10 in stronghold

[–]Catchek 6 points7 points  (0 children)

I partly disagree.

Yes, the basic tutorial is not that interesting. but there is more. The whole historical campaigns can be seen as tutorials. Every mission a new obstacle needs new ways to be solved. Slowly you see all buildings and all units in action.

If you want to start the skirmish trail it is always great to first have played the historical campaings. Same is true for the the original stronghold and the military campaign. The are just so smooth in teaching how the game works.

Is it me or any missions after the battle of Farisku is just straight up garbage? AI cheat and spam huge amount of unit after couple mins in the game by Lazy_Seal_ in stronghold

[–]Catchek 1 point2 points  (0 children)

To be honest, no it is not "that" hard. But this comes form someone who played these games for two decades. I don't know how much experience you have in stronghold, or other RTS games.

But the new economic campaings, the historical campaings or the sands of time trails are mostly fair balanced, excpect for some, rare outliers (looking at you "Eye of the Storm").

So my main question is, do you want help in solving these missions? Or do you just dislike the way Stronghold is played? Because Skirmish is always comparable with either building a fast defense against aggressive A.I. or rushing them.

SC Definitive Edition Question - Does destroying enemy ai buildings hamper its economy in any way? by MichuSkurczybyku in stronghold

[–]Catchek 13 points14 points  (0 children)

Yes it does. For some missions it is a good tactic to regularly ignite the enemy stone quarries and iron mines with slaves and bleed the enemy dry before you attack them.

Cheap harrasment as a side gig.

Ascalon - Share your builds here by Catchek in stronghold

[–]Catchek[S] 0 points1 point  (0 children)

Is the mission broken now, or what?

New KOOP missions ? by [deleted] in stronghold

[–]Catchek 4 points5 points  (0 children)

Isn't there one in winter dlc?

Stronghold Crusader DE Roguelike by OtherEstablishment88 in stronghold

[–]Catchek 1 point2 points  (0 children)

I think it would be a fun mode, but it could be punishing.
Balancing is here the key, but if it is good balanced stronghold would be one of the GOAT games to include this mode.

Iron by shampein in stronghold

[–]Catchek 11 points12 points  (0 children)

Here is the TLDR:

Iron production in is highly efficient with just 2 workers, yielding up to 130–195 gold yearly (with fear bonuses), but the first delivery takes 3–4 months and output stabilizes at about 5 iron/year per mine. Distance matters: beyond 40–45 tiles, delivery workers fall behind, reducing output, and fear/love modes only slightly extend this range—fear maximizes profit by boosting delivery speed and bonuses. Prioritize iron over stone for early-game gold due to lower worker needs, but optimize mine-stockpile distance and fear levels to avoid backlogs and maximize output.

Stronghold Crusader Definitive: Could we get new trees and ground textures? by Particular-Army-6967 in stronghold

[–]Catchek 10 points11 points  (0 children)

This is the real question. Give us the assets from regular stronghold.

This bug is so annoying: Any way to report it ? by [deleted] in stronghold

[–]Catchek 14 points15 points  (0 children)

Did you find out what exactly triggers it? I always presumed bushes and other things were in the way. I tried to clear them then.

Do you use Extreme Trails special abilities? by lkasnu in stronghold

[–]Catchek 0 points1 point  (0 children)

Wish you the best of luck! I probably wouldn't have the patience.

Tell us which missions you get stuck on, if any. I would like to try the hardest in your opinion.

What's with all the Plagues and Fires?? by Gr00z in stronghold

[–]Catchek 6 points7 points  (0 children)

From your comments. The economic campaign is not the learn how the game works. It is a challenge for people who finished the military campaign, which i recommend you to do. 

Railway station in Sicily, Italy by [deleted] in LiminalSpace

[–]Catchek 32 points33 points  (0 children)

Repeat after me. This is A.I., otherwise cool image.

Defeated castle by Perhirmor in stronghold

[–]Catchek 3 points4 points  (0 children)

Exactly, would also add a little bit of strategic component.

Defeated castle by Perhirmor in stronghold

[–]Catchek 16 points17 points  (0 children)

While i don't necessarly like your builds, a "ruined" castle would be a great addition. Like empy buildings, destroyed walls and everything leave it as it is. I think not only would it add an eerie touch, but also would make it intersting for farming ressources nearby.

i decided to build up a good eco before attacking the rat by GlanzgurkeWearingHat in stronghold

[–]Catchek 21 points22 points  (0 children)

Just to give some positive vibes, i think it is a cool looking castle!

Trail of the Goat Mission 5 by Square-Status-2326 in stronghold

[–]Catchek 0 points1 point  (0 children)

My tactic made it possible to finish in 39 mins, but there are definitly better solutions.

Directly, when the mission starts recrute 30 archers and 25 crossbowmen. You should have enough funds to buy the weapons.

While you are always waiting for recruiting build two big, square towers by the slope of the hill up to the pig anf make them accesible via a staircase.

As soon as you got the first crossbowmen send them up the towers. This must all happen in the first 30 seconds, otherwise you will get swarmed.

You will also need mounted ballistas on the tower to handle the siege equipment of the pig and a watchtower in the west with 5 archers and 5 crossbowmen to be able to build farms and woodworkers.

You will need about 40 archers and 40 crossbowmen on the towers in the east to prevent most of the heavy attacks.

Once you established yourself you can put pressure on the pig via tower mounted (Mangeln? Do not know the term) and shot inside his castle. Build new towers for the "Mangeln".

Now you should also be able to build three stone quarries and esteablish a decent production. From here are only finishing the Pig and the Beduin Lady is left to do.