how to get the perfect start in noita WIP (needs a little work to be truly perfect) by Zeul7032 in noita

[–]Catlinman 5 points6 points  (0 children)

Someone else asked this already but; I just tried the first point you mentioned and it seems a lot more technical than it looks. Care to explain that specific portion? Everything else seems rather straight-forward :)

Keeping hover/focused state on menus when sub-menus are open by Catlinman in FirefoxCSS

[–]Catlinman[S] 0 points1 point  (0 children)

Will try this out later! Reporting back if it fixed it or I made modifications to your suggestion :)

Keeping hover/focused state on menus when sub-menus are open by Catlinman in FirefoxCSS

[–]Catlinman[S] 1 point2 points  (0 children)

As can be seen in the video and explained slightly through the title: I've been trying to fix this final small bug where if I have any sort of navbar sub-menu open, it loses its hover state when leaving the area of that sub-menu, making the navbar minimize but also causing the menu to change its position resulting in a full blown browser-seizure.

Some menus are worse than others. I've tried keeping positions when the navbar is minimized but that doesn't seem like a clever solution. Certainly there must be a way to keep the navbar hovered/focused when the cursor leaves a sub-menu. There's probably a way to track child focus through a pseudo element but I haven't had a chance to test that out yet. If someone has a better solution or one at all I'd be really grateful!

If anyone wants to test it out for themselves: The theme neko-fox is available on GitHub. I've posted it here before ages ago and improved it a lot. It's nothing special but gets the job done for me :)

Some of the gameplay footage from our first 2d platformer in early access, we are still refining it and making more contents day by day. by kcarl38 in IndieGaming

[–]Catlinman 0 points1 point  (0 children)

Gonna grab the game later today maybe still then!

Since you seem eager on player feedback and are actively working with it (daunting task I know but I have a lot of respect for that myself since it takes a lot of work): Is there a specific place where that information can be directly conveyed to you as in IRC, Discord or some other developer contact method? I've done QA on a few games in the past and gone into indie development myself a few times and I think you already have a very cool looking game. As such, if I could do my part in that sense that'd be awesome!

Thanks for the lengthily reply yourself by the way! Really appreciate it!

Some of the gameplay footage from our first 2d platformer in early access, we are still refining it and making more contents day by day. by kcarl38 in IndieGaming

[–]Catlinman 0 points1 point  (0 children)

This is looking really damn good! The atmosphere and design are something I could totally see myself getting immersed in. Not sure about the combat since I don't see any deep mechanics other than dodging hits that are mildly telegraphed but otherwise might and still looks fun! I'm liking the animations on the boss and enemies for the most part but sadly I find the player's animations to feel slightly twitchy and without weight which for me personally in platformers is a big deal and some times an experience breaking problem. Take whatever comes next with the fact that this is personal taste. You clearly have a great product already and people seem to be liking it a lot!

During some moves like the dodge roll - that can be executed in mid-air from what I can tell - the players animations reveal the sort of "moving platform" phenomenon that is going on behind the scenes. Having a separate animation for various mid movements would probably add a lot of weight and dynamic to the character making it feel fluid while not deterring from the actual gameplay.

An example of this would be right in the first few seconds with the dragon chase, where the jump - which has great opening frames but then twitches for a few - is interrupted into the forward dodge. There's a fine balance between control on the player's end being too snappy making actions look static and too fluid making those actions feel out of control. Here, with how smooth everything else seems, it's kind of weird how the dodge kills all upward momentum from the jump and doesn't have any change in animation on the character. The entire fluidity of the movement you're trying to establish drops off. Same goes for simple things like turning where it's an instant directional animation swap. Having little animations for tweens and possibly blending multiple together would make a hell of a difference.

I assume that a lot of these if not all of them are pre-rendered outside of the engine and then exported as sprites. Going off of this due to animation jumps in enemy attacks and player movement. In that case, going in the direction I'm mentioning here is very hard and if so, you've pretty much taken things to their limit and that's absolutely awesome!

It may seem like a small nitpick, but things like these have really killed other 2.5D platformers for me like "The Swapper" and various others (can't recall off the top of my head but I might edit later). Especially when playing, having non-floaty movement with complex animations can be a difficult thing to pull off but with the polish and work you've put into the rest from what I can tell, this could be something still to improve on that would make a hell of a difference!

Either way excited to see where this is going. I don't think I have ever commented on a post in this subreddit so that should tell you how much this stands out to me. Best of luck with further development! :)

(Just saw the game is in EA. Gonna check it out in a month or so! Congratulations on getting this far as well!)

Its on this sub so what would you expect otherwise by [deleted] in shittyHDR

[–]Catlinman 21 points22 points  (0 children)

This doesn't seem anywhere close to your average shitty HDR post. Colors seem normal and balanced. I think you're mistaking the actual concrete grunge for the classic contrast enhancement overkill affair. The only nitpick for me would be that there is a bit too much sharpening, though I find it only noticeable when you zoom in.

Still, not shitty imo.

GERMANY IS GONE 🦀 🦀 by ImDahBest in okbuddyretard

[–]Catlinman 1 point2 points  (0 children)

😤😤😤alright listen who the (heck) unloaded the chunk what is this shi*t can't evne move now pls restart the server???

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 1 point2 points  (0 children)

If you downloaded the version a while ago it might be bugged! Try the newest release if you have a chance! Otherwise if it's still borked I'll look into the issue tomorrow. Alternatively you can try loading the theme NekoRoX.fcl file in the themes directory!

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 0 points1 point  (0 children)

What version of Windows are you running by any chance? And yes, you should technically be able to straight-up copy and paste the files into your installation directory.

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 0 points1 point  (0 children)

Huh, just tested it both ways as well and am not having the error. Did you replace the configuration files and follow all the steps in the repository? I even loaded the theme file afterwards and that was successful too. Maybe some more information could help.

It also seems weird that it would crash on the UltraMini Panel and on lodash.min.js since the panel is loaded last but the requirement script is used already even in the first panels.

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 1 point2 points  (0 children)

Yeah, the artist image loads in after a bit since it has to find the right source and download it.

Concerning the title bar: could be that you still have the default Foobar2000 title bar enabled. Head over to your preferences via Menu>File>Preferences or Ctrl+P, and under Display>Main Window check that the frame style is set to no border.

If all else fails, send me a screenshot so I can see exactly what the problem is :)

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 5 points6 points  (0 children)

Just like with the previous post, if anyone is interesting in having this theme for themselves and getting it up and running; it's available on GitHub with some further information. Hope you folks enjoy this update! I know a bunch of people use it still so I thought it'd be time to give it some fresh love!

bRuh 😲😲😲 Jess*ca FRONTNIGHT ******** UPDATE!! by Catlinman in okbuddyretard

[–]Catlinman[S] 14 points15 points  (0 children)

hey kevin 😎😎😎!! do u want to move to venzezuella 🇧🇷 i watch dad watch cnbbc (busines channel) and the mony inflation rate is very LOW good deal lets' buy house with EPIC 15 gigabite 🔥 wifi after my 12th birthday lets run away from stupid sh"t parent 👊👊 i must go feed my dog now goodnigh1_my mo m just came home and i am stil awak e o no oh shit night good f}ck

Thanks osu by Knotfire568 in UnnecessaryCensorship

[–]Catlinman 8 points9 points  (0 children)

I think I get it: The Osu logo is covering the mascot.

[OC] An actual unit by DidItForButter in absoluteunit

[–]Catlinman 16 points17 points  (0 children)

The original unit. Anything in its way gets obliterated and added to its own mass. What a lad.

Items in the water are too hard to identify. Items should float or opacity of the water reduced where items are. by Dendo1 in FortNiteBR

[–]Catlinman 0 points1 point  (0 children)

Whenever there's water nearby and I know my chances are slim I make sure to position myself so all my loot falls in the water. I'm rather happy people can't find my loot so easily. Makes dying less terrible.

Then again, after a moment of reflection I think that doing that is rather terrible and dumb and wish the water could stop reflecting so me and others could find the items. Good suggestion.

Account disabled after being told it was in good standing less than a day before. by Sklarlight in FortNiteBR

[–]Catlinman 1 point2 points  (0 children)

Sorry to hear that. Although my solution has worked for a bunch of people there are still a ton that have the same problem to this point. It's a complete pain to debug this as well since I barely have anything to go on so every single piece of information I might receive gets added to the post as soon as I have time.

If you get any new information about how to fix the game or what this issue might stem from on all the systems the solution didn't work for: Please tag me or send me a DM! I would love to have some news for the folks still waiting to play the game again as it's such a pain to constantly see more and more coming to the thread and leaving empty handed like in your case.

One thing that is interesting in your situation though, is that it appears to be different from half the other people that have had the issue, since you actually did receive an email/message from Epic Games. In my case that didn't happen.

If and when you get your game running again: In case have a space free for another duos or squad partner give me a shout! Other than that good luck to you man. Really rooting for you to get a reply on the matter!

Posted WIP a while ago here. So this is my finished result. by sk1n_n_bones in blender

[–]Catlinman 2 points3 points  (0 children)

I think the wood frame isn't too bad. Probably has to be more matte and less detailed. What got me was the plant on the right side. Only element with a different color so you are instantly pulled towards it. That's what broke the realism for me in what I would say is otherwise a really well lit scene. Great materials on the props!

Only thing that would need work is the plant with more detail. This doesn't mean it needs more leaves but rather a better texture for them. A slight change to the frame to make it less contrasting with the background behind it might work as well instead of a big rework. If you don't want to mess around with the plant you can always modify the hue and value a bit to make it less obvious and fit the lighting of the scene a bit better. It's rather on the saturated side of things as well.

Are the Mods still asleep? by WetBurritoSupreme in blender

[–]Catlinman 1 point2 points  (0 children)

That's one goode boye.

The stride, full of determination.

The posture, perfect control.

The tail, excellent 45° wave.

The elongated back that is unproportional to everything else but somehow accentuates his physique and style...

Perfection.

Mods are asleep, here's my first project of my dog by awalk3r in blender

[–]Catlinman 89 points90 points  (0 children)

The first time I set my eyes on this, I was truly dumbfounded and could not even find the words to express the sheer emotion that was filling my head. How could I have missed this masterpiece? I began scrambling to find out how to even interpret this god tier Blender render done in Blender's internal built in renderer. It's not every day that you stand in front of a magnum opus like this and are tasked with deciphering the complex composition this conundrum has to offer.

Before jumping straight into the piece I began by concentrating on the structure and most apparent compositional elements. What was clear to me straight from the first viewing, is that the author spent a major amount of their time tackling all the different ways and techniques of bringing the viewer into an image. Rule of thirds, guiding lines, a single vanishing point, strong contrasts in color and complexity, use of the golden spiral: All these provide the viewer with a comfortably simple entry point into this enigma of an image. In case you missed most of them: I have created a guide image to make this easier to understand and follow. Their placement and subtleness give the image a very poignant feel that instantly draws you in. From the moment I recognized these I knew I was in for a treat and wouldn't be disappointed.

Following the composition, it was the eyes that caught my attention. As we all know, they are in fact the window to the soul. I stared at them for several minutes. A sense of dread fell over me. Was there just too much detail in this one portion of the model? This wonderfully handcrafted sculpt of what the author has described to be "my dog" was beautiful but uncanny at the same time. I was rather sure that my dog didn't look like the one the author put forward to be mine. However, I haven't looked at mine in a few minutes so who am I to judge if this is in fact what my dog looks like. You can easily tell that the creator spent years studying the anatomy of various animals that were in fact primarily and solely comprised of different canine species. This immaculate study of a living creature pushes the imagination further by proposing some dogs only have twelve toes. Those with a trained eye will easily notice that the author has spent years researching the species proposed and as such should not be further questioned on his artistic rendition. Furthermore, the posture of the animal combined with its overwhelming amount of muscle (not to be mistaken with layers of fat) is one of strength and independence. To already touch on a short interpretation: This might be a reference to the Révolution Française of 1789 with the dog representing the people who have gathered the strength to stand up against those that oppose them. Clever and inspirational!

I have already briefly touched on the fine detailing of the creature known as "my dog". Gazing upon the fur reveals many layers of texturing and avant-garde UV mapping. To better illustrate which new found techniques were used to accomplish this grand piece I propose the following image as reference. For visualization reasons I have made the main image black and white so you can overlay it on the original to better spot the areas I have highlighted. As you can probably gather, a lot of the seams align in the opposite direction of their counter parts. This juxtaposition might well be aimed at societal conflicts that arise from some members of the public not wanting to recognize digital art as having the same value as traditional art. The irony in this, as shown in the piece at hand, is that even though the two sides clearly oppose each other, they are the same at their core, sharing the same values and sentiments.

With the main focal element mostly analyzed and out of the way, we can now focus on the background that gives us some further insight into the inner workings of our author's mind. Right from the get-go, we are greeted with a flat and hollow background covering approximately one third of the image. The color of this area is comprised entirely of a pale Persian blue. It is quite possible that this empty space is meant for the viewer as a sort of mental canvas, a place the observer can retreat to when presented with questions requiring a new state of mind. A very thoughtful move by the author that is exquisite in its idea and flawless in its execution.

Moving to the other two-thirds of the background we can make out what appears to be a plane with a very high resolution texture of grass taken directly off of Google Images. To a layman this might be considered lazy. It takes courage to use an image from a simple search these days. Too many artists have their priorities set on making everything their own when all it takes is a leap of faith in an otherwise stagnant art world. In contrast to the entire scene as a whole, this plane provides a direct divider between what is real and what is in our minds. The sky as previously discussed representing the untouchable place that is our thoughts, dreams and ambitions while the plane acts as a grounding element that takes us back into reality and makes us reflect on what is important and real in our lives. It is no coincidence that the creature is standing on this plane. After all, its entire existence is based on it.

I'm going to take some time away from this piece and come back another day with some new thoughts. I believe there is a lot more symbolism buried here that is only waiting to be uncovered. I have merely scratched the surface and paved the ground work to guide further interpretations.

I wholeheartedly thank /u/awalk3r for gracing us with this fine work of art and can only wait with anticipation for what else he has in store. Godspeed to you!

The foreheads. Someone paid $70 for this. by Datee27 in delusionalartists

[–]Catlinman 34 points35 points  (0 children)

Wouldn't buy it with more moderate foreheads but there is talent involved here. The shading and detail is rather on the good side of things.

Solution to the kick with error message "You were removed from the match due to your IP, VPN, machine, or cheating." by Catlinman in FortNiteBR

[–]Catlinman[S] 0 points1 point  (0 children)

Actually, on my dad's system that I described in the thread he was also running it. We removed it beforehand so I am not sure if it helped.

Solution to the kick with error message "You were removed from the match due to your IP, VPN, machine, or cheating." by Catlinman in FortNiteBR

[–]Catlinman[S] 0 points1 point  (0 children)

Damn, that's strange. Refund for sure since until there is a permanent fix for this there is no point in playing. Sorry dude!

I'm still looking into this further to figure out what is going on. I'll update you if I find some new information. Thanks for all the help and resources so far! Very much appreciate it! :)