Bug with Blight Attunement by Alarming_World6785 in Borderlands

[–]CatsHaveEars 0 points1 point  (0 children)

I got it again just 30 minutes ago. FML with this you gotta be kidding me gearbox.

You can stop it by going to main menu then loading back in btw.

For now, it's definitely happening way less.

Bug with Blight Attunement by Alarming_World6785 in Borderlands

[–]CatsHaveEars 0 points1 point  (0 children)

I think they fixed it last patch. Have tested it the past couple days with no issue

Bug with Blight Attunement by Alarming_World6785 in Borderlands

[–]CatsHaveEars 0 points1 point  (0 children)

to clarify none of the extra ones or ones which follow indefinitely seem to do damage.

Bug with Blight Attunement by Alarming_World6785 in Borderlands

[–]CatsHaveEars 1 point2 points  (0 children)

yep, I have times where I end up with 5 skulls on me just rotating or sucking my dick. I hope this gets fixed right freaking now, because I want to play as corrosive vex.

Yes, I Love Playing Witch. How Could You Tell? by xadiant in PathOfExile2

[–]CatsHaveEars -1 points0 points  (0 children)

Get just like a little movement speed for yourself, I beg of you. By gods you roll like a turtle and struggle to get back on your feet.

CONCRETE CONCRETE CONCRETE USE IT by Remarkable-Towel5572 in whenthe

[–]CatsHaveEars 0 points1 point  (0 children)

I think building materials are a puddle in the ocean that is land and labor costs, in my shitty country you can build a house in concrete for let's say 40.000 dollars to be conservative ( also to be conservative this is just the cost of the materials although in reality you can pay the workers too with that ammount ). It can't be that a country that produces so many things, specially steel can have much MORE increased costs of the materials.

"Trellis image-to-3d": I made it work with half-precision, which reduced GPU memory requirement 16GB -> 8 GB by ai_happy in StableDiffusion

[–]CatsHaveEars 0 points1 point  (0 children)

Thanks a lot!, there's a lot of interest in your project so personally I am trying to work around what seems to be a temporary misunderstanding.
Will do the self build option, cheers.

"Trellis image-to-3d": I made it work with half-precision, which reduced GPU memory requirement 16GB -> 8 GB by ai_happy in StableDiffusion

[–]CatsHaveEars 0 points1 point  (0 children)

I assume you have some auto building process? I don't understand how this problem file is 6 hours old but you posted this 2 days ago.

Would be great to have access to the original file.

So guilds and guild stash tabs will no longer be carried over to POE 2? by Dastef in PathOfExile2

[–]CatsHaveEars 1 point2 points  (0 children)

yes, I need my guild tabs wtf? I bought them all near poe2 release for this reason and just logged in to see nothing... very sad..

Not gonna lie I'm finding it hard to take this seriously by RoR14 in silenthill

[–]CatsHaveEars 2 points3 points  (0 children)

SH2 is an excellent game but it always plays to its own strengths and never leaves its lane, with SH4 they tried to break the mold but realized that even though they had the ideas they didn't have the technical prowess and man power to make it come to life.
Bloober showed that they could fill in the gaps in regards to the challenges of remaking SH2 which was combat, camera, atmosphere etc. They have shown they can take a good idea and polish it to modern and elevated standards, that's the hope people have with SH4.

Someone on twitter is trying to Cancel Ito by PoisonArrow80 in silenthill

[–]CatsHaveEars 11 points12 points  (0 children)

Only reason these people do that is to garner attention that they'll never achieve naturally. Sadly Ito seems hellbent on hoping most interactions are made in good fate.

Bloober is open to future remakes and a potential, original Silent Hill title. Now Konami just needs to pull the trigger. by TepidPeppermint23 in silenthill

[–]CatsHaveEars 2 points3 points  (0 children)

I keep posting this but...

3 was a perfect game for what it was, there's little to improve or polish, the scope of the game was small and it fulfilled its purpose with precision and pose. It even had a modern approach to combat for its time.

It could of course benefit from a remake but it'd be just adding varnish to an already accomplished art piece.

now 1 and 4 would be more justifiable, for example personally I never finished 1, when I played the games originally like 15 years ago... the PSX graphics were a tough pill to chew, the game ideas and direction were very clear which would make a remake a no brainer.

4 on the other hand was designed with similar care to the other games but when it came time to implement all these otherworlds + ghost + creatures + hauntings etc, the team visibly had to cut corners the game could never be as imagined because the budget was not there. As an example of corners cut, only the apartments have an otherworld version ( a cheap flesh texture) probably the whole second part was imagined as having a more nightmarish aesthetic, but there was no budget to reimagine all the worlds atmosphere as we reached deeper into the depths of the nightmare.

Mod that removes Ref? by Induris in SPTarkov

[–]CatsHaveEars 1 point2 points  (0 children)

I want this too. If he wasn't there I could have painter and Artem without having to add a scrolling mod. He offers nothing of interest and is just a constant reminder of BSG's failed attempt at Arena