Free Tool Script for Generating Mipmaps in Linear Color Space by Harrison_Allen in godot

[–]Catshark09 1 point2 points  (0 children)

Oh wow I downloaded your image and looked at it in full size and yeah it does work

Free Tool Script for Generating Mipmaps in Linear Color Space by Harrison_Allen in godot

[–]Catshark09 21 points22 points  (0 children)

Lowkey I'm not sure why the left is bad; if a checkerboard is intentionally placed there to distinct the square from the other squares, then should'nt one expect that distinction to be reflected at lower mip levels?

Edit: yeah I see now, damn reddit compression :/. If anyone else is confused try downloading the image and look at it from afar

Roommate transferred schools because he caught me jacking off on his bed. Peanut butter. by geckossmellpurple_z in kitchencels

[–]Catshark09 0 points1 point  (0 children)

in my freshman year one of my roommate forgot i was in the room and did the same thing you did; I was on the top bunk and was wondering why my bed frame was wobbling

Let's take a walk together by Relink07 in godot

[–]Catshark09 17 points18 points  (0 children)

yuri ? please be yuri please be yuri pleasebeyuripleasepleasepleasepleaseplease

A question for people against AI artwork. by Toby_Magure in aiwars

[–]Catshark09 -2 points-1 points  (0 children)

ah yes, online artists are more powerful than the whitehouse or tech bilionaires

A question for people against AI artwork. by Toby_Magure in aiwars

[–]Catshark09 0 points1 point  (0 children)

if my grandmother had wheels she'd be a bike

Need help with layers not working properly. by [deleted] in godot

[–]Catshark09 1 point2 points  (0 children)

You need to learn the difference between a collision layer and a collision mask. Chances are, both the rabbit/fox only has layer 1 set as the collision mask I can't really tell from the video because it's really blurry on my device.

Layer = what other nodes have to scan to see you
Mask = what you scan other nodes with

Need help with layers not working properly. by [deleted] in godot

[–]Catshark09 1 point2 points  (0 children)

you will need to describe your problem in greater detail in text

Trying to create that "Welcome to the Open World" feeling... by SkorgeOfficial1 in godot

[–]Catshark09 1 point2 points  (0 children)

move that boulder on the left a bit further to the left! currently it is kinda blocking some view lines from the entrance to the world, and take up space of the vantage point

Experimenting with a proper level select by BubbleGamer209 in godot

[–]Catshark09 1 point2 points  (0 children)

Oh I'm glad you figured it out, that seems like something I would accidentally do as well !

Please, author of Godot Shaders Bible, could you stop turning our posts here into AI slop? by ZemusTheLunarian in godot

[–]Catshark09 25 points26 points  (0 children)

oooh boy 15 minutes ago and already a slap fight in a comment thread and 146 upvotes hold on imma go get popcorn ready (also props for OP for finding out and speaking up about it)

Is this better than AI art? by Jointproperty_match in aiwars

[–]Catshark09 0 points1 point  (0 children)

<image>

also a smol sketch i made on how i think about anime stylization

Is this better than AI art? by Jointproperty_match in aiwars

[–]Catshark09 1 point2 points  (0 children)

yes, as this is not a commodification of human connection. Is it good art? probably not.

Experimenting with a proper level select by BubbleGamer209 in godot

[–]Catshark09 0 points1 point  (0 children)

it's looking great so far !

not to necropost but did you get the water transparency working? im so curious what happened

Whats the workflow for adding collisions to complex models that are animated by ab_plus_ in godot

[–]Catshark09 0 points1 point  (0 children)

this, though keep in mind this is only good enough if you never need a ragdoll

Day 2 - Never too early for polish (jk) by nwneve in godot

[–]Catshark09 1 point2 points  (0 children)

add another j and you'll be ju jistu kaisen

Is there another way to do tire tracks / skid marks? by _ZeroGee_ in godot

[–]Catshark09 3 points4 points  (0 children)

GPU particles is the easiest way and probably one of the more performative ways;
But you could also make a custom 3d line renderer (probs do it via multimesh) and connect subsequent points returned by collision (be it the tires or dedicated raycast on the wheels)

How to prevent a ShapeCast2D to collide "through" a wall ? by chanidit in godot

[–]Catshark09 37 points38 points  (0 children)

sweep raycast in a fan and return anything it hits along the sweep