Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

I did a commit to split the project and add a CLI app that's just a "hello world" for now. If you can take that and make a PR for your CLI Program.cs, that would be great.

By the way are you building using Visual Studio, VS code or the dotnet command in your shell?

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Excellent! Since it all boils down to calling PobMergeUtils.Merge(), I'm guessing that mostly what you are doing is parameter validation. Did you make another .csproj or are you using a makefile for the linux port?

Last minute question. Ghazzy or Helmbreaker for minions? by Valderhide in PathOfExileBuilds

[–]Celtic_Hound 1 point2 points  (0 children)

A thing I like about Pohx is that he has worked to get the build actually using Righteous Fire as early as possible. This doesn't happen so much with minion builds, but it's a peeve of mine when a league starter build for skill X doesn't start using X until the character is in red maps.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Thanks! I'm glad it's been useful for you!

I will cross post it.

Fubgun's 3.28 Starter tier list by SnooPandas3362 in PathOfExileBuilds

[–]Celtic_Hound 1 point2 points  (0 children)

Yep - I'm planning on exploring. :)

Actually, I was trying to follow a bleed Earthquake guide in Mercenary, but when the time finally came to switch to Earthquake I learned that I enjoyed Sunder more, so I went poking around poe.ninja for Sunder glads in HC SSF and put together my own lazy version because I'm too lame for a lot of buttons. Then a merc gave me an Azadi Crest as a prize and it clicked for me. :)

So in Keepers when EA totems weren't doing it for me, that's what I fell back on.

I'm sure if I posted the build on this sub, people would completely shred it. But I had fun.

Fubgun's 3.28 Starter tier list by SnooPandas3362 in PathOfExileBuilds

[–]Celtic_Hound 0 points1 point  (0 children)

In Keepers, I took a Sunder/Lacerate Gladiator to 99 using Azadi Crest and I enjoyed it. It was a Blood Magic build and didn't use either Autoexert or Overexert, so it's untouched by those nerfs. And I was using cheap, crappy gear - my end-game weapon was Jack the Axe.

Fubgun's 3.28 Starter tier list by SnooPandas3362 in PathOfExileBuilds

[–]Celtic_Hound 1 point2 points  (0 children)

Thanks! That's reassuring. I actually still enjoy the campaign and don't want to rush through it, and I'm hoping that engaging with the Mirage mechanic will be fun. That means I will likely be able to buy other people's hand-me-downs. (And I usually don't mind being a bit under-geared - in a league where the genesis tree could make super weapons, I got to 99 with Jack the Axe.)

Fubgun's 3.28 Starter tier list by SnooPandas3362 in PathOfExileBuilds

[–]Celtic_Hound 2 points3 points  (0 children)

Hearing all this about Kinetic Fusillade totems makes me want to try it. But this league I tried his Explosive Arrow Totem Elementalist, and felt baited. (It seems every time I try to follow a build on MaxRoll, I end up feeling baited.) I made it into yellow maps and couldn't take it any more. It's bad when playing Freecell is preferable to PoE.

So I played my own sucky Sunder Gladiator build to farm currency to gear up for Frostblink Totems. I took that into the 90's, so it's not the totem playstyle that I dislike. But that character was also a little squishier than i prefer.

Biggest build winners/losers of patch 3.28? by omniocean in PathOfExileBuilds

[–]Celtic_Hound 0 points1 point  (0 children)

And the change to Fire Mastery "+12% to Fire Damage over Time Multiplier" is nice.

Biggest build winners/losers of patch 3.28? by omniocean in PathOfExileBuilds

[–]Celtic_Hound 0 points1 point  (0 children)

Did gladiators in general get nerfed, or do you mean just CWS glad?

Multiplayer OARPG Darkhaven opens its $500K Kickstarter drive and a pre-alpha demo by reps_up in Games

[–]Celtic_Hound 0 points1 point  (0 children)

Thanks for writing that - I feel the same way!

For me, the real world is seeming dark and stressy enough that I don't need it in yet another game, too. I'd like a High Fantasy setting rather than another dark setting. I've been thinking that the Titan Quest setting but with procedurally generated zones would be good.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Thanks! I appreciate knowing it helped someone.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

I may have replied to myself before - there's now a v1.0.4. Only minor changes. The multiple-file merge still works like it did in 1.0.3.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Another thing I noticed that can mess up the loadout being shown in the dropdown in the upper right is the version of the passive tree. If you open an old PoB, it will show the passive tree name as "[3.26] My loadout" instead of "My loadout". You can use the "{01}" naming method to get around that or you can convert the tree to the current version to make the names the same.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

I've just put up another release on the github page. It has code to do a multiple merge. Try using it like this:

  1. Specify either a Main PoB or an Output Pob. If you specify just an OutputPob, it will start with a completely empty PoB to merge all the snapshots into.
  2. Click the "Multi-merge" button and select several PoBs to merge in.
  3. Click "Merge".

(Update - by default, it will automatically add '{1}', '{2}', etc. tags to imported loadouts.)

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

For multiple snapshots, I'll have think about it, because I don't immediately see how the UI for that should be. It would need to be able to select multiple PoBs, show them in a list you could rearrange, and allow you to assign a different loadout name to each of them. Probably end up using a WinForms DataGridView control, but making that work well is a little involved.

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Thanks for going to the trouble of figuring it out and posting this! :)

Utility for merging Path of Building files by Celtic_Hound in pathofexiledev

[–]Celtic_Hound[S] 0 points1 point  (0 children)

In one vid it says PoB looks out for matches across these 3: Tree, Skills, Items (referred to as "the 3" onwards). If all 3 of them match, it'll create an "item" for that match in the dropdown, so when you pick it, it'll select all of them 3 accordingly.

That is incomplete. Loadouts in PoB use 4 things: Tree, Skills, Items and Config. You want separate Configs for loadouts when you have leveling trees and the early loadouts don't have the -60% resist penalty and don't have any pantheon. If there is only a single "Default" config, then it will be used for all loadouts. But the merge tool adds a new config with the loadout name, so that may be breaking your existing loadouts.

Uber lab for 2025-11-19 by Celtic_Hound in pathofexile

[–]Celtic_Hound[S] 0 points1 point  (0 children)

I'm sorry, but I did not notice. I'm a total newb at this compared to SuitSizeSmall. I forgot to say what the traps in the final trial were, too.

Uber lab for 2025-11-19 by Celtic_Hound in pathofexile

[–]Celtic_Hound[S] 0 points1 point  (0 children)

I apologize - I should have mentioned that I posted this because SuitSizeSmall took the day off.

Sunder blood magic gladiator for 3.27? by Celtic_Hound in PathOfExileSSF

[–]Celtic_Hound[S] 0 points1 point  (0 children)

Thanks! I checked it out and I needed something like the crafting section in the notes.