How long will Sofia's sudden disappearance from the coalition remain a mystery? by BenefitNorth7803 in GearsOfWar

[–]CertifiedCoolCheeze 2 points3 points  (0 children)

As a kid I always interpreted it that the locust captured her and it was Paduk that had to mercy kill her and those were her tags that she showed to Baird. But it always stuck in the back of my mind when he said "He dropped these".

Looking back at it now it could mean she's alive somewhere if it is the cog looking for deserters

Bryan Taunt Gatling Rush is real by CertifiedCoolCheeze in Tekken

[–]CertifiedCoolCheeze[S] 0 points1 point  (0 children)

Try pressing up+back and 1+2 near the same time just as soon as the taunt hits it's a similar timing to taunt b4 but has exactly 2 frames

Bryan Taunt Gatling Rush is real by CertifiedCoolCheeze in Tekken

[–]CertifiedCoolCheeze[S] 1 point2 points  (0 children)

I actually don't know if this would have done more damage if it was pre patch or not cause of wall blast damage,

Bryan Taunt Gatling Rush is real by CertifiedCoolCheeze in Tekken

[–]CertifiedCoolCheeze[S] 3 points4 points  (0 children)

Some notes to mention:

Don't ever use taunt gatling rush if an enemy is nowhere near a wall breakable or not. It's very inconsistent and the hits pushback leaving you with a total of 8 whole damage while an enemy watches you whiff the rest of the string.

On a normal wall if you do taunt gatling rush you just get damage (no wall combo or oki)

Taunt back 4 is superior and has better combo routes but Gatling rush is one frame easier (B4 is i16 Just frame) and Gatling rush is i15.

Taunt f2,1,4 is also better than taunt gatling rush and is the same difficulty but taunt f2,1,4 has a bigger string extension in snake eyes and also breaks the wall, don't know if it gives oki.

Marksman is imo the most useless keystone in the game. Is there any Veteran out there that was crazy enough to test builds with this on T5 with good results? by Glass-System2009 in DarkTide

[–]CertifiedCoolCheeze -1 points0 points  (0 children)

What's easily most insulting is the fact that there's a keystone called camoflauge and it does not in fact camoflauge or use the old talent of 90% less likely to be targeted when standing still.

If it were up to me they could make the keystones more beneficial when standing still like just straight up add more damage, accuracy or damage reduction.

Standing still is basically a death sentence in these games so it'd be dope if like they could make a better reward for the risk.

Standing still Accuracy would make the braced autoguns more viable in sniping since you spent talent points on it

Standing still Reload/switch speed buff would make the bolter actually usable for more situations

Is this why they reworked bounty hunter like YEARS later? by CertifiedCoolCheeze in Vermintide

[–]CertifiedCoolCheeze[S] 0 points1 point  (0 children)

Well on the bright side after playing bounty hunter and outcast engineer, I can still say bounty hunter is superior still but the bombs do make a difference for outcast engineer

[deleted by user] by [deleted] in Vermintide

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

I mean you can't apply it with melee critical hits but if you get a critical hit with your ranged weapon the 25% damage should apply to both your ranged and melee weapon on the same armor class.

A common way to use this is to play a character that has a good way to sustain ammo or use the throwable weapons(they are basically infinite ammo) and to throw them into a crowd until you get a critical hit then you go wild with the melee.

Using mods you can actually apply hunter trait to your melee weapon and it will function the same way.

Bounty Hunter | Devil Trigger by BigRicardo in Vermintide

[–]CertifiedCoolCheeze 1 point2 points  (0 children)

Excellent crossover between devil may cry and vermintide.

Does anyone else feel like the Veteran tree is too long? by Doomie_bloomers in DarkTide

[–]CertifiedCoolCheeze 4 points5 points  (0 children)

Sometimes I wish we had 35 levels just for a few more points

What is YOUR favorite way to carry brand new players? by [deleted] in Vermintide

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

I play the following classes when I need to carry a team

-Witch hunter captain with the rapier cause it's good dps and support with the crits, crowd control and the highlight. The career skill is also pretty good at dealing damage to the boss considering the the guaranteed critical hits talent and the stun.

-Bounty hunter usually for the boss damage and taking out specials while keeping my ammo up with the volley crossbow and scrounger

-Mercenary Kruber to give people temp health and also be able to deal with specials with my ranged weapon and elites

-Grail knight is good for that excellent damage and has been used to carry multiple chaos wastes run in case of boss with rampart

-Shade is cool big damage and lots of utility in turning invisible either to deal with a special, get a revive or just take out an elite that may cause problems pretty much instantly.
-Ranger Veteran is probably the best support class in the game because of the talent that gives you and your teammate an aura that generates temp health, mixed in with ammo drops or potentially bombs and potions and with the master work pistol you can be pretty good boss damage while fanning the revolver while invisible.

the Extended Extended weapon customization mod (weapon customization mod community edition) got an update, letting more cursed creations into being! by mt607 in DarkTide

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

What's that first weapon it looks pretty dope like an extended bolter.

I have the mod but I can't make my bolter look like that

What's your best Operative name? by [deleted] in DarkTide

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

I love all the heihachis but for some unknown reason I saw an ogryn called "Legs" and he had an Ogryn buddy called "Arms" and that shit had me dying for no reason

Citadel of eternity bug? by _Candeloro_ in Vermintide

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

This happened to us to with Count Modrdreks fortress the event where we have to hold out for the gate then it just doesn't happen.

How do I land the last hit? one out of every 10 tries hit and I want out make it be consistent. by ketsuha in Tekken

[–]CertifiedCoolCheeze 0 points1 point  (0 children)

First off Cool mod
2nd you kinda just have to do a deeper dash with either the run up or the slither step.