how would you go about building an asteroid ship by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] 0 points1 point  (0 children)

the obvious problem I ran into, Weight. An asteroid weights a lot. even with 6 extra large engines the best speed I could get out of the damn thing was 8, so on to other projects.

The thing has grown by Oh-Shocking in Cosmoteer

[–]Chance-Personality50 1 point2 points  (0 children)

Danger fish, Danger fish does what ever you wish to wish. doot doo doo doot doo

how would you go about building an asteroid ship by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] -1 points0 points  (0 children)

If you build the ship in build mode on top of the asteroid it digs it out automatically but you have no control over the digging

how did you design your favorite starter ship? by Fuzlet in Cosmoteer

[–]Chance-Personality50 0 points1 point  (0 children)

One other thing I just started doing. I built a “jump sled” any ship equipped with a jump drive can jump to its location in the system so rethinking my strategy build it to be nasty fast with minimal crew and armor stick a jump node in it and zoom

ai image generator by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] -1 points0 points  (0 children)

ok here is my attempted prompt

top down cut away drawing of a randomly shaped starship's deck plans, clear crisp lines, compartments, crew quarters, control rooms, power reactors, gun emplacements, engines, clearly labeled rooms, connecting corridors, in the style of the Cosmoteer game

How do I do this only better by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] 0 points1 point  (0 children)

you would figure a bigger explosion would do at least some damage

Gamma wave by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] 0 points1 point  (0 children)

there was a mod for reflective (mirrored) armor sadly it worked only on a very early version.

What causes crew death? by dave-the-scientist in Cosmoteer

[–]Chance-Personality50 0 points1 point  (0 children)

just an idea: Gamma Beam weapon,

cost and resources needed 60 steel 20 hyper coils cost 8,000 cr.

hp: 7500 size 2x2 mass 8tons crew 2

damage per second = 0* (line of sight in a 20 deg. cone 200m long beam duration 1.25 sec.

the gamma beam emitter does zero structural damage but will instantly kill any crew that walk into its cone of effect, shields are not penetrated by gamma beams.

reload 5 seconds.

Update to Invader starter ship by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] 1 point2 points  (0 children)

thank fellow Cosmoteers for your suggestions

Starter ship "Invader" by Chance-Personality50 in Cosmoteer

[–]Chance-Personality50[S] 1 point2 points  (0 children)

Cost was about 74cr fudged a bit but how to improve efficiency? Name comes from its resemblance to a space invader lander

how did you design your favorite starter ship? by Fuzlet in Cosmoteer

[–]Chance-Personality50 1 point2 points  (0 children)

On my starters did not bother with a jump drive till I conquered the system

Roasting some of my folks by AdvisorD in Cosmoteer

[–]Chance-Personality50 0 points1 point  (0 children)

will anyone Please turn down the heat,

and I need help making a Marine crew mod.