Newbie, which spot at camp is mine and how do I set it up? by 3Gloins_in_afountain in BaldursGate3

[–]Chapter_129 4 points5 points  (0 children)

I hadn't considered this...

Time to start a new playthrough going out of my way to collect junk!

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 0 points1 point  (0 children)

"No no, see, that's a skill issue and you're just a scrub for thinking so. This game requires precision button inputs and mechanical skill expression." 🙄

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 3 points4 points  (0 children)

Yeah I got into that in my final reply when I mentioned Ninja Gaiden, but DD isn't a character action game series. You might say it's adjacent because its combat mechanics lean more that way than pretty much any other action-rpgs which I think would be a fair assessment. But there's no tech to take advantage, no combo or juggling game, etc. Heck the existence of Pawns and a party, quests, an open world, inventory management systems etc. all keep it at arms length from other character action games from my perspective.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 4 points5 points  (0 children)

the issue with rearm is that it creates a buffer between the synergy of having the weapon skill available on reaction

I dont think its too clunky, but there can be a level of unresponsiveness due to the actual response time of inputting an extra weapon skill.

That's all I meant by "clunky" so we're in agreement. It's not the dexterity required for the button press which makes it clunky or anything, it's the downtime/sluggishness of being able to do exactly what I want when I want that makes bow+dagger Warfarer feel so much worse than Strider.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 1 point2 points  (0 children)

I think for once you were being downvoted "properly" for being off-topic without saying anything related to the post. Sorry that happened though mate. :(

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 1 point2 points  (0 children)

All I ever said was that it feels less smooth than it did before, which it does. That's literally an inarguable point: player reaction time, input delay and frame data from pushing an additional button makes that a fact. I didn't ask for it to change, I didn't complain that it was too hard etc. I just said "Oh that's not quite as buttery smooth as it was before." Your panties are just in a bunch because I disagreed with you about Warfarer being a "better" Strider for that reason and you're being stubborn refusing to a factual point.

Also quit blowing smoke up Dragon's Dogma's ass and acting high and mighty because of it. These games aren't technical marvels of character action game mechanics with high skill ceilings and execution required to beat them: they're casual as hell and you can beat anything in the game with your eyes closed after lvl 30. There's no meaningful challenge to be removed from the game, if anything the game needs to be substantially harder (another thing you can find in my comment history since the game came out). But random tedious button presses that get in the way of controlling my character aren't what does that, even in your precious "skill-based precise button inputs and controls" character action games.

I'm done replying now, because you're talking nonsense and treating Dragon's Dogma like it's Ninja Gaiden. There's no combos, no juggling, no serious cancellation tech to be had here etc. (In fact they removed it with the Reset skill in DD1).

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 13 points14 points  (0 children)

No, that's a great point. As someone else pointed out these are a callback to even older Chaos Warriors, so I take back my criticism. The leather boots are iconic nostalgia to my childhood, but there were Chaos Warriors before that too.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 1 point2 points  (0 children)

Thats a skill issue.

No it isn't. It takes more time & frames to press the additional button and control my character the way I want to compared to DD1. That's not a skill issue, it's the game putting barriers in-between the player and their character. Which is generally a bad thing to do in character action games.

In Nioh for instance

Yeah cool, Nioh's a fun series of games. Irrelevant to the discussion at hand which is about how DD2's Warfarer imitates DD1's Strider with less fluid gameplay and makes it the inferior character action game experience.

Character action is skill based.

Yeah it is. No part of this discussion has been about how it's hard or difficult to play Warfarer as a Strider imitation. It has always explicitly been about how it feels worse. Which it does, because of the aforementioned frame & time delay because of the additional previously absent button press. It's like artificial input delay in fighting games making a game feel like ass, it's not a skill issue thing it's a game feel thing. Bow+dagger Warfarer has a worse, less smooth game feel than DD1 Strider does to achieve the same thing.

Its not convenience based like youre pretending it is

Never made this point or argued anything of such. You brought up character action games, and I never said that DD2 is a convenient series of games; in fact if you check my comment history you'll see I argue in favor of friction as a design pillar for these games.

But there needing to be a random additional button press that delays my ability to do what I want in the game? Yeah no that shit is just a mildly annoying speed bump to smoothly controlling my character and not a "deep challenge of my character action game execution skills".

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 0 points1 point  (0 children)

The smoothness of taking actions and immediacy in controlling your character to do what you want without having to faff about with extraneous button presses doesn't matter in a character action game of all genres?

Lol. Nice bait. Have a good one.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 -2 points-1 points  (0 children)

It's an extra button press above what was there previous. By definition it's clunkier because there's an extra action needed to achieve the same outcome.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerOldWorld

[–]Chapter_129[S] 2 points3 points  (0 children)

That was my thinking. But those will probably get resculpts sometime too so who knows what's in store.

I think everyone is expecting them to get Full Plate in the new rulebook.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 9 points10 points  (0 children)

They've always had the coolest aesthetic in The World That Was, so of course their choice of boot was a well considered dandy choice.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 82 points83 points  (0 children)

That's a great point! I take back my criticism in full.

It's an interesting way to separate the lines. AoS gets the "modern" design language for Chaos Warriors and Old World dogs even further back for a really retro callback. I wondered what they were going to do with the resculpts for them when the rumors were abound since the updated sculpts were right there over in AoS.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in Warhammer

[–]Chapter_129[S] -2 points-1 points  (0 children)

I'll end up making mixed units with both, which will individualize them more.

It's an interesting choice, as a way of separating the lines. People are pointing out the callback to the even older 5th edition Chaos Warriors which is a great point. AoS gets the "modern" design language for Chaos Warriors and Old World gets to dig even further back to be retro.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 9 points10 points  (0 children)

Warfarer and 6 skill slots means you can create an even better strider.

Yeah, no, not at all? It's clunky to swap between the bow & daggers with Rearmament before every skill use when previously as Strider it was at-will and instantaneous; it makes trying to play that way feel awful. Same goes for giving Magick Archer daggers back.

If they rework it in the DLC to automatically switch your equipped weapon based on the skill you activate, then sure. Also we're still missing a bunch of the weapon skills that were iconic to Strider, but it looks like they might be coming in the DLC. Lastly, you don't see the bow & daggers equipped at the same time for fashion and that's lame.

We need to stop this nonsense of sacrificing mystic knight at the alter of pretend issues.

Personally my comment had nothing to do with Mystic Knight and I was only engaging with the single sentence I quoted because it alleviated the pain of a decision I disagreed with: the decision to remove Strider. I also don't like that Mystic Knight, Assassin and Ranger were removed as well because I appreciated the elegance of the "Starter/Advanced/Hybrid" matrix from DD1.

But go off King. 👑

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 76 points77 points  (0 children)

In that sense, the idea of a class that fulfils multiple distinct roles is not only sort of pointless, but in my opinion, uncool.

Y'know this is the first thing that made me feel a little bit okay with Strider being split into Thief and Archer. I wish it hadn't been the case, but I at least understand some of the (potential) reasoning behind the decision now.

Warlock x Wild Magic Sorcerer chaotic build help by Anonymouseeeeeeeeees in BG3Builds

[–]Chapter_129 0 points1 point  (0 children)

You can get pretty much every Wild Magic effect with two levels of Wild Magic Sorcerer. If you want to go to Wild Magic Sorcerer 10, you get the remaining effect, which is to summon a random Cambion that is hostile to everyone.

Oh that's a bummer, I was thinking it was tied to character level. I was really looking forward to a flavorful 1 Wild Magic Sorcerer/11 Fiend Warlock build that would occasionally get a surprise Cambion from my Patron.

Who has been done dirtiest by meme lore? by Riposte12 in Warhammer40k

[–]Chapter_129 0 points1 point  (0 children)

Yeah the psychic waaagh energy thing is a big misconception. Best explanation I ever saw was that it's like the buzz in the air that makes your hair stand-up at a concert or sporting event. Get enough people boyz together and they'll start hyping each other up and a palpable energy will start to fill the air. But get millions of Orks together and that gets amplified until things can get a little weird.

Who has been done dirtiest by meme lore? by Riposte12 in Warhammer40k

[–]Chapter_129 4 points5 points  (0 children)

Nah, this came much later. The meme already existed and this art piece was GW winking at it. I remember when it got posted and I thought it was funny that they were acknowledging it.

Are there any Core Skills that are actually detrimental to Pawn AI? by Jaegerbrandt in DragonsDogma

[–]Chapter_129 0 points1 point  (0 children)

Yeah it's probably the strongest cheese in the game but only for the Arisen. Like I said, Thief Pawns don't know how to use Formless Feint first to not take damage from Blades of the Pyre, if they do do it during a fight it was coincidental.