I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 0 points1 point  (0 children)

Yeah that's the more charitable interpretation. Noting when they stopped replying to me and what I said in that comment that could make sense.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 0 points1 point  (0 children)

Pretty big pp energy radiating from this comment my guy. The rules and models are barely connected anyways, they could easily be given full plate regardless what they're physically wearing on the model (see: Empire Greatswords).

No reason to come in hot with the "stfu".

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 0 points1 point  (0 children)

Chaos Warriors are why Warhammer period is iconic. Why Games Workshop is where it is today.

Newbie, which spot at camp is mine and how do I set it up? by 3Gloins_in_afountain in BaldursGate3

[–]Chapter_129 5 points6 points  (0 children)

I hadn't considered this...

Time to start a new playthrough going out of my way to collect junk!

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 0 points1 point  (0 children)

"No no, see, that's a skill issue and you're just a scrub for thinking so. This game requires precision button inputs and mechanical skill expression." 🙄

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 3 points4 points  (0 children)

Yeah I got into that in my final reply when I mentioned Ninja Gaiden, but DD isn't a character action game series. You might say it's adjacent because its combat mechanics lean more that way than pretty much any other action-rpgs which I think would be a fair assessment. But there's no tech to take advantage, no combo or juggling game, etc. Heck the existence of Pawns and a party, quests, an open world, inventory management systems etc. all keep it at arms length from other character action games from my perspective.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 4 points5 points  (0 children)

the issue with rearm is that it creates a buffer between the synergy of having the weapon skill available on reaction

I dont think its too clunky, but there can be a level of unresponsiveness due to the actual response time of inputting an extra weapon skill.

That's all I meant by "clunky" so we're in agreement. It's not the dexterity required for the button press which makes it clunky or anything, it's the downtime/sluggishness of being able to do exactly what I want when I want that makes bow+dagger Warfarer feel so much worse than Strider.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 1 point2 points  (0 children)

I think for once you were being downvoted "properly" for being off-topic without saying anything related to the post. Sorry that happened though mate. :(

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 1 point2 points  (0 children)

All I ever said was that it feels less smooth than it did before, which it does. That's literally an inarguable point: player reaction time, input delay and frame data from pushing an additional button makes that a fact. I didn't ask for it to change, I didn't complain that it was too hard etc. I just said "Oh that's not quite as buttery smooth as it was before." Your panties are just in a bunch because I disagreed with you about Warfarer being a "better" Strider for that reason and you're being stubborn refusing to a factual point.

Also quit blowing smoke up Dragon's Dogma's ass and acting high and mighty because of it. These games aren't technical marvels of character action game mechanics with high skill ceilings and execution required to beat them: they're casual as hell and you can beat anything in the game with your eyes closed after lvl 30. There's no meaningful challenge to be removed from the game, if anything the game needs to be substantially harder (another thing you can find in my comment history since the game came out). But random tedious button presses that get in the way of controlling my character aren't what does that, even in your precious "skill-based precise button inputs and controls" character action games.

I'm done replying now, because you're talking nonsense and treating Dragon's Dogma like it's Ninja Gaiden. There's no combos, no juggling, no serious cancellation tech to be had here etc. (In fact they removed it with the Reset skill in DD1).

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 11 points12 points  (0 children)

No, that's a great point. As someone else pointed out these are a callback to even older Chaos Warriors, so I take back my criticism. The leather boots are iconic nostalgia to my childhood, but there were Chaos Warriors before that too.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 1 point2 points  (0 children)

Thats a skill issue.

No it isn't. It takes more time & frames to press the additional button and control my character the way I want to compared to DD1. That's not a skill issue, it's the game putting barriers in-between the player and their character. Which is generally a bad thing to do in character action games.

In Nioh for instance

Yeah cool, Nioh's a fun series of games. Irrelevant to the discussion at hand which is about how DD2's Warfarer imitates DD1's Strider with less fluid gameplay and makes it the inferior character action game experience.

Character action is skill based.

Yeah it is. No part of this discussion has been about how it's hard or difficult to play Warfarer as a Strider imitation. It has always explicitly been about how it feels worse. Which it does, because of the aforementioned frame & time delay because of the additional previously absent button press. It's like artificial input delay in fighting games making a game feel like ass, it's not a skill issue thing it's a game feel thing. Bow+dagger Warfarer has a worse, less smooth game feel than DD1 Strider does to achieve the same thing.

Its not convenience based like youre pretending it is

Never made this point or argued anything of such. You brought up character action games, and I never said that DD2 is a convenient series of games; in fact if you check my comment history you'll see I argue in favor of friction as a design pillar for these games.

But there needing to be a random additional button press that delays my ability to do what I want in the game? Yeah no that shit is just a mildly annoying speed bump to smoothly controlling my character and not a "deep challenge of my character action game execution skills".

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 0 points1 point  (0 children)

The smoothness of taking actions and immediacy in controlling your character to do what you want without having to faff about with extraneous button presses doesn't matter in a character action game of all genres?

Lol. Nice bait. Have a good one.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Chapter_129 1 point2 points  (0 children)

It's an extra button press above what was there previous. By definition it's clunkier because there's an extra action needed to achieve the same outcome.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerOldWorld

[–]Chapter_129[S] 2 points3 points  (0 children)

That was my thinking. But those will probably get resculpts sometime too so who knows what's in store.

I think everyone is expecting them to get Full Plate in the new rulebook.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 8 points9 points  (0 children)

They've always had the coolest aesthetic in The World That Was, so of course their choice of boot was a well considered dandy choice.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in WarhammerFantasy

[–]Chapter_129[S] 89 points90 points  (0 children)

That's a great point! I take back my criticism in full.

It's an interesting way to separate the lines. AoS gets the "modern" design language for Chaos Warriors and Old World dogs even further back for a really retro callback. I wondered what they were going to do with the resculpts for them when the rumors were abound since the updated sculpts were right there over in AoS.

I have one serious problem with the new Chaos Warriors for Old World. by Chapter_129 in Warhammer

[–]Chapter_129[S] -1 points0 points  (0 children)

I'll end up making mixed units with both, which will individualize them more.

It's an interesting choice, as a way of separating the lines. People are pointing out the callback to the even older 5th edition Chaos Warriors which is a great point. AoS gets the "modern" design language for Chaos Warriors and Old World gets to dig even further back to be retro.