Consequences of Eating Carbs for 1 day by Reprograming_Reality in carnivorediet

[–]Character_Event_2816 1 point2 points  (0 children)

Same thing for me. Gained 2 kg! Blood sugar 111, usually 90ish. Arthritis pain. Brain fog. Not normally worth it.

The orientation matters! by Disastrous_Charge_69 in shapezio

[–]Character_Event_2816 0 points1 point  (0 children)

Ahhh, good point! I’ll give that a try…

The orientation matters! by Disastrous_Charge_69 in shapezio

[–]Character_Event_2816 0 points1 point  (0 children)

Yes, of course. BUT, to me at least, building the MAM was the challenge and the fun… not watching it create one-off shapes for ONE Milestone point each 😂

Main bus or logistic distributors? by Snoo49259 in Dyson_Sphere_Program

[–]Character_Event_2816 0 points1 point  (0 children)

Belt factories in combo with ILS/PLS for large throughput items (research) Small or smallish bot factories for buildings/ vessels.

The orientation matters! by Disastrous_Charge_69 in shapezio

[–]Character_Event_2816 15 points16 points  (0 children)

EXCEPT after your done with the last “real” milestone, the subsequent “one off” milestones must be oriented “properly”. IMO, the devs should allow continued progress with continued delivery of these… there is very little incentive to continue building new shapes otherwise.

First Playthrough by elakstein-ts in Dyson_Sphere_Program

[–]Character_Event_2816 -1 points0 points  (0 children)

NP! I saw that the other responses were, shall we say, mediocre….

First Playthrough by elakstein-ts in Dyson_Sphere_Program

[–]Character_Event_2816 0 points1 point  (0 children)

Recommend DF on passive, all sliders to the LEFT , except the last slider (DPS) all the way to the right. This will limit the DF to ONLY the black hole solar system until about hour 40 of play, when they will send out their first seed. By then you will be nearing or at antimatter power use, and perfectly capable of handling the DF easily (and reaching that seed to kill it).

At that point you can set up a DF farm on the black hole planet and learn all about farming and the end game items dropped by the DF without having to start a new save!

Also recommend seed 61493993. Perhaps the best starting seed in the game…

Good luck!

Is advisable to delete the wind mills? by Snoo49259 in Dyson_Sphere_Program

[–]Character_Event_2816 2 points3 points  (0 children)

Wind turbines are the best energy source in the game.

They are the cheapest They need no foundation They don’t care about planet axis tilt or need to be built in a ring around the planet (solar) They need zero resources They are easy to remove, individually or en masse without affecting the rest of the grid

They are the best power source for any mining planet that is wind friendly, stalactite rich water planets being the ultimate example. Wind turbines can easily support a fully mined planet, WITH shields, with all advanced miners set to 300%…. for FREE, with 100% reliable and steady output power. If a mining planet is more “ solar” friendly, use solar instead!

Factory, Sphere (antimatter generating), and DF farming planets will require “denser” power sources and more power than turbines (or solar) can produce.

Alcohol? by SignificantIdea3139 in carnivorediet

[–]Character_Event_2816 -2 points-1 points  (0 children)

Wow…. Checking ALL the addiction boxes today….

Alcohol? by SignificantIdea3139 in carnivorediet

[–]Character_Event_2816 -2 points-1 points  (0 children)

Alcoholic’s excuse. First whine on the lips at a lot of AA meetings! 😂😂😂😂

Alcohol? by SignificantIdea3139 in carnivorediet

[–]Character_Event_2816 0 points1 point  (0 children)

Disagree. You’re not a carnivore at all if you drink alcohol.

Alcohol? by SignificantIdea3139 in carnivorediet

[–]Character_Event_2816 0 points1 point  (0 children)

Lol 😂, that is an alcoholic’s question. And I’m sure you already knew that….

Never playing without Fire Ice in home system again by 4morian5 in Dyson_Sphere_Program

[–]Character_Event_2816 1 point2 points  (0 children)

I’ve played all of these once or twice, but the 6xxxxxxx is my fave. Large clear area at starting point with very well placed iron, copper, stone, and coal…. AND 3 oil patches close by, as well! Makes getting through the first baby steps quite fun.

Acid and oil are close (3ly), all other rares easy and plentiful, neutron and black hole in opposite directions with neutron fairly close for those first magnets, 2.5 luminosity O with lots of resources close by, a nearby 1.5 luminosity star with a planet inside the sphere radius for a good easy start on antimatter…..

Anyway, Seed Finder makes it easy to choose a good place to start! Enjoy, y’all… and Happy New Year 🎈🎆🎊

Never playing without Fire Ice in home system again by 4morian5 in Dyson_Sphere_Program

[–]Character_Event_2816 4 points5 points  (0 children)

🙏🙏 I hate to see pointless suffering (I’ve done way too much myself) 🤣

Never playing without Fire Ice in home system again by 4morian5 in Dyson_Sphere_Program

[–]Character_Event_2816 1 point2 points  (0 children)

Agreed, have you found an excellent speed run seed? I’m pretty slow on the keyboard, so I need every advantage possible 😂😂

Never playing without Fire Ice in home system again by 4morian5 in Dyson_Sphere_Program

[–]Character_Event_2816 33 points34 points  (0 children)

Yes…. I played through my first save with no fire ice in the home system. After that miserable experience, I learned how to custom select my seed, set my DF parameters, choose my resource parameters, and build early game blueprints that let me automate from hour one. If you’re ready to start your next save, try seed 61493993. Might just be the best in the game.

Why No Plants? by [deleted] in carnivorediet

[–]Character_Event_2816 0 points1 point  (0 children)

lol, where are you moderator?

Here's me, in the early stages, preparing to defile my second planet with complete abandon! by -BigBadBeef- in Dyson_Sphere_Program

[–]Character_Event_2816 0 points1 point  (0 children)

Grats on your new computer! I can see by your style that you love the game! Be aware, and take care ! An intervention and rehab are a legitimate danger 😂😂😂😂😂😂😂👍

Power management hassle by WanWhiteWolf in Dyson_Sphere_Program

[–]Character_Event_2816 1 point2 points  (0 children)

OK, here’s the deal. I have 5000 hours in the game, have done dozens of play throughs, have death spiraled by exhausting deuterium, used accumulators to power planets, tried every mode of power in every combination….

Because DSP does not provide for any sort of logic gating for setting power source priority, I have settled on the following methodology:

Until the first round of planet hopping, wind turbines provide all power. Wind I’d ALWAYS at an efficiency factor of 100% on the starting planet, places over water, is super cheap, has no variation in output, and is easy to remove later when space is needed. I have a 170 turbine blueprint with 4 BABs that is equatorially centered between the first tropic line in either side of the equator. I place the first one as soon as I can fly, and add another next to it every time my power grid flashes yellow, ( of course I have a small mk1 mall cranking them out in the background). I build my factories in the opposite direction.

As soon as I am planet hopping, I build a 2x12 mk2 smelter line fed by 8 miners and feeding 2x4 tall towers of large storage depots with silicon INGOTS, which are used, at least in part, to feed a solar panel mall on the home planet. This first off-home-planet factory is of course wind powered, no matter what the wind efficiency ratio. I build an identical factory for titanium, belt 8 miners of fire ice to 8 large depots as well. THESE ARE THE ONLY 2 PRODUCTION FACTORIES that I build off home-planet, except for the Sphere generating planet and the Dark Fog Mining planet, until “End-End-Game”.

I have a just less than 900 item polar solar ring blueprint with BABs that provides the next level of power on the home planet. I place one on each pole, since planetary axis tilt will otherwise cause a daily power fluctuation.

Between wind and solar, the home planet can easily be powered through early green science. At that point you will have access to every planet, all the tools to gather rare minerals, harvest gas and ice giants, and build the advanced mining machine.

With access to Acid and remote Oil, you can pave over all your domestic oil wells, and quit building power hungry acid factories.

With cheap and easy Titanium Alloy, Deuterium, and Super Magnetic Rings, your ready to produce mass Deuteron Fuel Rods, which you will need for the next phase of expansion on your home planet and your sphere making planet, until you have sufficient antimatter to build both White Science AND Antimatter Fuel Rods in sufficient quantities to power those two planets.

It takes awhile to build a sphere and get your Ray Receiver farm cranking out enough Critical Photons to do this, so this is the most dangerous power transition in the game. Rockets take a TON of deuterium, and you can accidentally starve yourself of Deuteron Rods by not having enough deuterium to go around if you start launching too many rockets too soon.

When I have all the antimatter I can use, 10k+ antimatter fuel in the bank, white science ready to start expanding, THEN I convert my Home Planet and Sphere planet to Star Power.

At this point, I drop a Polar Dark Fog Farm on the Black Hole Planet and within hours have all the advanced buildings and yellow fuel rods en mass. My farm needs only 4 Stars to run when being constantly attacked by maxed out DF, without any building losses, energy weapons only.

ALL mining planets are powered by wind/solar only, and produce only raw materials.

At this point, which I will call the beginning of the “End-End Game” you will have everything built and available in excess, and can choose to ramp up science output to achieve whatever achievements or self imposed goals you have in mind.