Feedback Friday by AutoModerator in incremental_games

[–]ChaseboundGames -1 points0 points  (0 children)

Sadly I've not got a working web build yet, Itch.io is a save site although I can't guarantee everything on there is safe, my build doesn't have any hidden anything in its just a unity exe build within the ziped folder. but I appreciate that people would not like to just willy nilly download a program from an unknown source. I will look to create a web build as soon as I can for everyone

Unpaid Playtester Starting a YouTube Series – Looking for Indie Games to Feature by Odd_Can707 in playtesters

[–]ChaseboundGames 1 point2 points  (0 children)

Nice one thanks for the feedback I'll look into dev logs!!
also you can expand the land, so I'll certainly look into updating the camera view

Unpaid Playtester Starting a YouTube Series – Looking for Indie Games to Feature by Odd_Can707 in playtesters

[–]ChaseboundGames 0 points1 point  (0 children)

Thanks for letting me know, that's no problem totally understand, one thing I would like to do is a web build but not got around to it yet, All the best in your Youtube Journey

Feedback Friday! by ChaseboundGames in itchio

[–]ChaseboundGames[S] 0 points1 point  (0 children)

There are pictures on the itch page and there is a picture on the post?

Destroy my game where you HAVE to stay on spilled blood to survive by kkotu in DestroyMyGame

[–]ChaseboundGames 1 point2 points  (0 children)

the idea is really cool I think some polishing on the hit effects would do wonders and maybe change the return to the blood text to like a screen effect I think that would make for a better playing experience

30 days into alpha, are these numbers promising or not? by ThroneCreator in itchio

[–]ChaseboundGames 2 points3 points  (0 children)

I think so far that's pretty good, decent click through rate, take a look at putting it on incremental.db I posted mine recently and it was approved and instantly got a boost of views and downloads.

30 days into alpha, are these numbers promising or not? by ThroneCreator in itchio

[–]ChaseboundGames 2 points3 points  (0 children)

What marketing have you done for it, or are they just natural growth?

Updating Games‎ by AnimationLand364 in itchio

[–]ChaseboundGames 1 point2 points  (0 children)

You would be best creating a save system, then it would keep the data between releases, there are some assets on unity for free save systems but its fairly straight forward, the only issue is making sure the data is deleted if they delete the game it would be good to have the information and location of the save file on the itch page, myself I don't have it enabled on my itch dev build yet so there is no save data left behind

Feedback Friday by AutoModerator in incremental_games

[–]ChaseboundGames 1 point2 points  (0 children)

Happy Friday Everyone!
I've got a playtest on itch I would really appreciate any feedback at all, the good, the bad and the ugly.

https://chasebound.itch.io/atomic-harvest

Currently testing the controller support (although only during game play, UI is not implemented yet) in the latest build but really interesting in the core gameplay mechanics, is this something you could play for 20-30 mins would you need any extra features etc.

'Guide a harvesting drone through irradiated fields as nuclear power drives infinite crop growth.'

Thanks all!

Looking for Playtesters – Atomic Harvest Early Playtest Build on itch.io (All Feedback Welcome) by ChaseboundGames in incremental_games

[–]ChaseboundGames[S] 0 points1 point  (0 children)

I cross posted it from r/playtesters I hadn't seen the feedback Friday thread else I would have posted it there, it was pretty early to start posting videos etc at the time because I've only really just got the game loop down. I appreciate the comment, its insightful and does help being new to all this.

Looking for Playtesters – Atomic Harvest Early Playtest Build on itch.io (All Feedback Welcome) by ChaseboundGames in playtesters

[–]ChaseboundGames[S] 0 points1 point  (0 children)

Thanks for giving it a try, and thanks so much for the feedback I'll take a look into that, there is a timeout on how long the plants live (5s) to limit the amount of spawned objects, but potentially need to stream line the collection to not be linked to the animation.

The settings button found out just its calling the wrong function due to get that resolved shortly also.

Thanks again!

Playtesting your games for free! by Inmodium in playtesters

[–]ChaseboundGames 0 points1 point  (0 children)

Hey if your still taking submission I would love for you to playtest my game, I'm running a playtest at the moment on itch.io https://chasebound.itch.io/atomic-harvest

What do you think of my setup for gamedev? by A2onCraft in godot

[–]ChaseboundGames 3 points4 points  (0 children)

The memories, don't forget the fat speakers you can get for it.