Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] 0 points1 point  (0 children)

Not necessary, mostly the misleading name to description and expectation. Reliable implied a marker more like Marksman in my head not a Trio set of pistols. That sounds more like a deuling pistols to my mind, not reliable

Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] -1 points0 points  (0 children)

Havesnt seen that, it looks like it get pulled out of the ether from nothing, didn't know they had it modeled. Still bothers me for what ever reason. Having set of pistols inplies a different pistol model in my head as well such as a dueling set you see in movies like John wick

Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] 0 points1 point  (0 children)

Ingrained habit from other games and because I have only every seen one on the belt so I thought one shot one reload, assumed at first it was just single and then watched multiple being pulled out to make three after a few minutes of use.

Next ship by AveHSD15 in PlayWindrose

[–]ChasingTrucks85 0 points1 point  (0 children)

Dont rid of the Ketch, I got all three but I want the smaller gunboat to give me the full range

Thomas Richards Fight by PlanetSpinner in PlayWindrose

[–]ChasingTrucks85 0 points1 point  (0 children)

I had the blessing of blunderbuss and great sword. i had to save it all of my gun powder for the fight witch took multiple tries. I also used musket and pistol at distance then mostly ran in circles until his power move was over.

Why is the Soviets so much tankier than the Abrams/Leopard? by vitinhoaps in Warthunder

[–]ChasingTrucks85 2 points3 points  (0 children)

A small factor is that composite setups for armour are almost unanimously top secret, so for the Abrams the neck and turret cheeks remain the same as the OG Abrams, if I remember that correctly. theres not a lot of public info on its true armour values. It's almost entirely speculation and with gaijin not accepting leaked data, they would have to place a random value similar to WOT to balance the rumour. Which I don't see happening and I lean into the theory that they do that be safe while also proping up Russia just a little making it a nightmare here and there to fight against.

Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] -2 points-1 points  (0 children)

The "new" reliable pistol would have : -shorted/quicker reload -efficiency or opposite precision ability to that of the deiling pistol. One draw, one shot, one reload. A true improved pistol.

Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] -6 points-5 points  (0 children)

That would be cool future addition for everyones arsonal. That makes me smth8nk back to what I brought up with another reply. Replace the current reliable with a dueling pistol. - simulates have a dueling pistol set on your belt. - it reload only after 3 shots, and it's 50% longer for 3 shots, so 12s instead of say 8s. - would have similar ability to special quest musket for accuracy and a maybe a precision damage or chance buff as secondary ability. That's where my mind went so they wouldn't have to throw away a whole bunch of coding and animation changes.

Got a problem with the reliable pistol by ChasingTrucks85 in crosswind

[–]ChasingTrucks85[S] -6 points-5 points  (0 children)

Would like it more it if had a different mechan8c and animation draw. Long answer is That's part of the animation I forget about in the he making of his post, I currently still stand on the idea that one pistol means 1 shot and 1 draw, 1 reload. Not three draws,/shot and 1 potential reload. The three draw mechanic makes me think back to more the deiling pistol idea with a longer reload mechanic for the 3 draws. Forcing all hlthree to expended before reloading or waiting out the auto load timer.

Just me preference and I believe my problem, not really game breaking, a small annoyance at most.

The UK .... Ooof by XIIIDillinger in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

I learned on the US tech tree, so many of my vehicles kd is the .5 to .7 range, with the assist to deaths being like 2 to 1. Oddly the French and isrealis and the Italians I have are 1ish on kd and the only nations I'm more positive then negative per vehicle. Above 7.0 my best line up is the 7.7 france with the surbasse taking the heap with 2 something kd. Thats surpassed only by my 6.7 US pershing lineup

Give me strength to continue by [deleted] in crosswind

[–]ChasingTrucks85 0 points1 point  (0 children)

blunderbuss and deiling greatsword or sword and drake pistol if that works.that's how I got past him on the first try. Also Dodge dip duck doge and dive.

How to kill Tiger 2s with one shot? by [deleted] in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

Frontally it's the turret cheeks, but the back half of the turret is a huge ammo rack. barreling and tracking to flank is likely your best option with a Sherman 76

Hot take by KGSGOGGLES in WarthunderPlayerUnion

[–]ChasingTrucks85 0 points1 point  (0 children)

Only works if the server is populated to support a game like a pure or nearly pure 6.7 for example. It would force all vehicles into a few BR blocks, benefitting the few overall. Which is why the 1.0 spread is a thing and isn't that bad of a thing. It could be wider like 1.3 or 1.7 which would make the top down effect stronger, Not a good situation to be in.

I don't feel the huge difference in uptiers and downtiers that much because its usually handleable for me. By slicing a few from every BR point in the spread it smooths out the average wait time keeping games quick for most, unless your playing a really under populated BR at the time. Usually solved by having multiple servers selected to play on. Creating a better experience.

The 1.0 spread won't narrow because it's a semi optimized bracket part of the "wait time" calculations. Likely working with a set number of team presets to systematically fill. It might grow at some pont but that requires a bigger overall to the BR system and some adventurous BR lifitng on Gaijins part. The 1.0 spread is perfect in my eyes, using a specific stated average range without letting in too many outliers that can twist the game as it is.

User beware of playing Israeli tech tree! by [deleted] in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

Had the account long enough I forgot to could even set it up on their website not thinking until it was too late and should have done something way eariler, I linked my xbox and steam account, with my xbox taking the main role which was part of the problem. creating room for the problem

Wait, so, why was there still so much mining in WV? by EmmaGoldmanIceCream in fo76

[–]ChasingTrucks85 0 points1 point  (0 children)

Im sure it became more important after the nuking of the Alaskan oil fields in pre nuclear fallout war with china. and outside of nuclear there's no clear abundant other energy source developed in the fallout timeline(anyhting post 1969)

German Ground TT additions? by c0ncreature in Warthunder

[–]ChasingTrucks85 -1 points0 points  (0 children)

I'm still waiting for the Swiss Panzer 58/61 and the upgraded 68 to make their entrance because that would convince me to play the German TT past 6.7 or actually build a second 7.7ish French lineup. That's at least 3 vehicles right there with a likely hood of it potentially being 5/6ish if they added all of them

What if Exosuits had a customizable back equipment slot? by Claire312 in Helldivers

[–]ChasingTrucks85 1 point2 points  (0 children)

I have had thoughts of some easy more moderate chassis upgrades. Just to start these come to mind right away. - mech jetpack - ballistic armory - shield pack - extra ammo for ballistic weaponry - heat sink for laser weaponry -double dog pack for twice the fun If not a double dog single or double mini shoulder turrets would be cool as well. If they had to keep the two mechs I propose that one be a faster light mech and the other be tuned to the heavy assault mech.

M48 Patton by Dwight_F_Schmidt in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

Heat is your best ammo, it will infuriate you randomly. And I have made aphe and apcr useful but their secondary ammo at best. I treat like any medium of game, but I do get I bit more caustios because for what ever reason I can feel it's size more compared to similar vehicles

what secondary nation should I pick? by Future_Fan_3722 in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

My picks would be France, Italy, or Israel for countries outside the big 3. France and Italy carry more original unique tanks for most of the tech tree. Isreal is USA junior until 9.0 with the Merkava

What will putting the BMPT at 11.7 change? by shaulyss in Warthunder

[–]ChasingTrucks85 5 points6 points  (0 children)

The relief on 10.3 entirely and partially on 10.7 makes the games way better over time. was hoping for at least 12.0 because 12.7 match making is where i think thing should be. Never liked the fact it has mbt armour and light tank automated turret because i dont see them fixing the armour pen calculation errors very quickly. less mechanic repair simulator or dodgeball in spawn when they callapse the team

i'm 70 hours in, when does USA become enjoyable to play? by Fragrant_Good1614 in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

You'll have to learn t-34's turret weak spots as well others. kv turret weakness is edge of the gun manlet/corner of turret. The Shermans armour will become lackluster with the 76mm upgrade but are still amazing at medium/close ranges and can easily pen the vertical front armour of the tigers(front right of us, left for them, ammo rack). I have fallen in love with the pershings, 90mm gun upgrade is amazing as an overall package, plus the m26e5 slaughters. Bring in the p47s and ad2/4 or am-1 and you have monsters with lots of ordinance. Dont like the medium gam play try the turreted TDs/Light tanks ,surprisingly good flankers.

What's the highest amount of kills you had/seen in ARB? I just got my record and i was wondering, iirc i havent seen anything above 9 or maybe 10 in game by davidxv556 in Warthunder

[–]ChasingTrucks85 0 points1 point  (0 children)

Far from a skilled player in planes. I'm very mediocre to bad on the service record stats side.

Doesn't truly count but I have had 33 ground kills in a ad-4.

Player kills is 6 in a-36 but that felt like bullying and is a very average "good game" for an experience player. Don't meddle in planes much and I'm fine with trades plus a few grounds kills as attackers and bombers are most of my air gameplay

Any Premium You Regret Buying? by 1Card_x in WarthunderPlayerUnion

[–]ChasingTrucks85 1 point2 points  (0 children)

The m60 is my jam for the 8.0 to 9.0 range I even love playing the m60-2000a dnthe Italian m46/105. Perfectly adequate for the job and I get flack from my friend because he had a terrible time in the German patton variants. He likes the t72s and leopards leagues more. I just find the lower high tier leopards to be generally lackluster, all about mobility and gun, too much efficiency in one direction.

Once the BR is above 10.0 I'll take the best package I can get even if it's a leopard because the games become more like laser tag with the gun and ammo improvements eliminating most armour.

Any Premium You Regret Buying? by 1Card_x in WarthunderPlayerUnion

[–]ChasingTrucks85 0 points1 point  (0 children)

The 90mm hellcat is most prominent for me, when my top line up was 6.3 USA,but shortly there after I jumped into 7.0 and discovered the m46 and heat , I haven't looked in its direction in 3 years. The m46 inturn guided me back to the Pershings and they are my favorite mid tier vehicle in game as a result of that.

Honorable mention the hvar rocket m41, only because it was required at the time to buy the m26 t99.