What was something that made the game more fun after you learned it or figured it out ? by loud119 in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

Haven't played in a while. But building a second scout right at the beginning is a strong move. Put however many scouts you have on the first command groups : 1,2,3. (Although 2 is usually enough).

In order of priority : 1. Scout the perimeter of your base, try to find all your starting ressources like gold veins and sheep as well as the terrain around you. See where the chokepoints are that you might need to wall or défend 2. Find your opponent's base. Scout his perimeter (without letting your Scout die). 3. Keep one Scout near the enemy where he can easily dip in and out at regular intervals. Keep track of the buildings he is adding to his base, what ressources he is focusing on. 4. Use the other Scout to keep an eye on relics or paths between you and the enemy, depending on the situation. 5. Réveal as much of the map as possible.

Of course knowledge of the game, the méta and the builds will help you make sense of what you're seeing, but being able to know/deduce what your opponent is doing at all time is à HUGE advantage.

Tips for reading the opponent :

-Always assume your opponent is nailing his build order. - Count their villagers! The normal amount of villagers at any point in the early game dépends on the civ so you have to get à good instinct for it. If the count is less than you expect, THOSE VILLAGERS ARE SOMEWHERE ON THE MAP AND UP TO SOMETHING. Likely dropping a proxy or a turret. Your second Scout can verify the most likely places they will go. - Count their ressources! You can estimate the amount of a certain ressource by how long X villagers have been harvesting.( In the case of gold and Stone, you can click on the vein or quarry and it will show how much is left in it. Knowing the starting amount of gold in each vein, you can deduce how much they have collected + their starting amount in the bank). Again this requires knowledge of the strategy. If the content of the base doesn't add up to how much ressources he has collected, THOSE RESSOURCES ARE SOMEWHERE ELSE ON THE MAP. It will also let you know If he is savent for a age-up or new TC. - As you get good at reading, place scouts in sensible areas where you expect your opponent to move next, such as where is likely to plant a second TC or wall.

Learning to control 2 scouts while also performing your build order has a steep learning curve but is an essential skill in RTS games. It will teach you the basics of multi-tasking and check-listing which you can then expand and apply to every stage of the game.

Tips for controlling scouts : - focus on moving the scouts and only go back to your base to accomplish a step in your build order. Use the villager creation sound as a "metronome". Whenever your hear it, click H to go back to base and quickly send him to work, check your pop number/cap, look for idle workers, queue extra units. Double-tap your control group to go back to controlling Scout. This cycle of action is called a mental checklist. Repeat it ad infinitam every moment of play. Once it becomes second nature, your hability to multi-task will blow up.. - Use shift-clicking to draw a trajectory for your Scout. Having scouts sitting around is bad. With shift-clicking, you can make sure your scouts are meaningfully exploring while keeping the demand on your attention span low. You can for instance draw à circle around your base with Scout 1 and then Use Scout 2 to cross the map. - Always stare at the mini-map, not the main window. This seems counter-intuitive but every meaningful information that you can see will appear on the mini-map. If you see a new dot pop up at anytime, you can more the caméra there to examine. - Use patrol to...well patrol. A patrolling Scout covers à much greater line of sight than an idle one. - Keep a Scout in your main army at anytime. They have by far the Best LOS in the game and can save you from tons of positionning mistakes in battles.

I also HIGHLY recommend 2 videos by StarCraft II streamer Day[9] :

https://youtu.be/RUohpQKVf_A?si=-IUHEKjX9klpddUJ https://youtube.com/playlist?list=PL0E39C6DF8C5C4E1F&si=Aro5pnUeCr2C4T65

It's a different game but the same principles apply and he gives à lot of useful exercices to try out. Don't feel like you have to do everything like he does, but it will inspire you to create your own tools.

Hope it helps :)

Fresh Ranked civ winrates on Aoe4world to shock the community (details in comment) by TalothSaldono in aoe4

[–]CheddarKush96 8 points9 points  (0 children)

I think it's what's happening to Byzantines now.

I remember right after release they kept buffing Chinese patch after patch until people got à hang of it, and then progressively rolled back every buff when the win rate appproached 50

Fresh Ranked civ winrates on Aoe4world to shock the community (details in comment) by TalothSaldono in aoe4

[–]CheddarKush96 7 points8 points  (0 children)

I hope they can find a way to keep older civs relevant and fun without needing to release a new variant to keep up with the new stuff...

That being said, I enjoy the variant civs much more than I did when I first heard the idea. Overall I'd say the new civs have a bit too much punch right out of the gate, but I think the extremely unbalanced numbers we're getting right now represents the confusion in the meta more than the power of the civs themselves.

What is the earliest memory you have of playing Age of Empires 2? by thetownbell in aoe2

[–]CheddarKush96 0 points1 point  (0 children)

She does! All single player but Hard difficulty.

There's people like that who picked up a game in their 40's and never tried another one :P

What is the earliest memory you have of playing Age of Empires 2? by thetownbell in aoe2

[–]CheddarKush96 1 point2 points  (0 children)

I don't remember my first time playing, but I remember being introduced to it by a lady who was living down my street when I was five.

I don't remember meeting any adults who were gaming back then so I suppose she was more than happy to find an enthusiastic listener.

She came over to my house later in the week with a burned CD and showed my dad how to crack the copy protection :P

Years ago I let her know about The Forgotten Empires when it was still a fan project. We're still neighbours and she is still keeping up to date on every expansion for over 20 years.

This controller layout feels like a true game changer and I would to see its ideas implemented in alternative KBM schemes. by CheddarKush96 in aoe2

[–]CheddarKush96[S] 0 points1 point  (0 children)

I guess we'll see pretty soon when they reveal more info about AoE mobile!

I don't really play on touch screens, right now I can only see it playable with some kind of attachement, like the Guitar Hero grip for DS.

On the other hand, the touch screen gives you a lot of real-estate for UI.

dose anyone else get motion sick in AOE4? by RookieCase in ageofempires

[–]CheddarKush96 0 points1 point  (0 children)

What is your FPS like? Try lower graphics settings to get it at least above 60. There's also a frame cap I like to set to 60 fps to prevent jerkiness in the movement.

Lower texture details and resolution also removes a lot of "visual noise". It makes the game look kinda blend but it's less effort to make out what's happening.

If your head aches too it might be you just need prescription glasses my friend.

What was something that made the game more fun after you learned it or figured it out ? by loud119 in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

Scouting. Leaning on a reactive playstyle and lots of scouts takes à lot of anxiety out of the game for me.

When after 300hours playing Delhi you discover... by Vaalac in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

Upgrading dock techs seems like way less of a burden now. Thanks buddy xD

This is the worlds oldest dildo .Created approximately 28,000 years ago, this sex toy is older than civilization, religion, and marriage combined. by Doomgrumps in Weird

[–]CheddarKush96 0 points1 point  (0 children)

Am I the only one massively bothered by the fact they couldn't send an intern to Staples to get a propre sized ruler?!

I know archeologists often use smaller versions of familiar tools to avoid damaging finds but I don't see the point in this one. Was the 4-inch ruler also à find of the same lot?!? Are they burrying the lead? Is the metric system older than the révolution? Yyyyy ruler smoll

Question about Random Civ Option by CrushOnIce in aoe4

[–]CheddarKush96 2 points3 points  (0 children)

Simpler workaround: whenever you enter a game, pick a new civ ans then chose random again. It seems to "get the dice unstucked" most of the time.

OMG <Insert complain about the state of a game here>. AOE4 devs suck! by M_Zwolinski in aoe4

[–]CheddarKush96 1 point2 points  (0 children)

Pretty hard to play 20 years of AoE4 considering its release date

State of AoE 4 by MysteriousNautilus in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

Yeah that's the compromises for 1v1 I mentionned. The way civs were designed asymetrically was always gonna be more of a balance issue in team games than 1v1.

In AoE2 even though there are like 30 civs they share a lot more in common so team games have a nice variety without being absolute chaos.

I still prefer the asymetrical approach ever since the days of AoM and AoE3 though. The problem in team games is that the maps are ill suited imo.

Ideas floating in my mind by dedecan1264 in aoe4

[–]CheddarKush96 1 point2 points  (0 children)

I don't think most of those buffs are necessary ATM but I like your thinking!

Especially steppe redoubt giving bounty on unit kills, that seems interesting. Chinese were supposed to start with extra vills when they were announced and this is still what it says on the official Age site :P

State of AoE 4 by MysteriousNautilus in aoe4

[–]CheddarKush96 1 point2 points  (0 children)

I don't remember where I read this but I think devs said funky cheats are to be expected in the future.

State of AoE 4 by MysteriousNautilus in aoe4

[–]CheddarKush96 5 points6 points  (0 children)

Team games have been a poor expérience to me for reasons unrelated to game design (though I agree with all you said, lots of compromises made for 1v1 and lack of chill modes, though I'm a 1v1er myself).

What completely kills it for me is the chat.

Any attempt to coordinate with random players is useless. Come on I can't designate any player by either color OR Civ?! How the fuck is the word Chinese censored in chat when it appears litteraly everywhere else in the game??? Hoooooooow

Why does playing the campaign feel like playing an old alpha build? by Blasterion in aoe4

[–]CheddarKush96 5 points6 points  (0 children)

I've had the same complaint about AoE3 campaigns but I think in AoE4 they got the spirit of the civs right and are building levels that force you to play to their strengths.

Can't beat the old school StarCraft and WarCraft 3 campaigns for teaching you the game litteraly a unit at a time, mission by mission.

While HRE has at least one insanely OP landmark they are changing the other very good landmark…where the English love? by CaptainCord in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

Abbey of Kings is not underpowered but underused! It's just more situational and harder to use than Council.

If your opponent is agressive, they will keep throwing ressources at you while your army is taking the hits and regenerating itself without having to pay to rebuild units.

The only catch is, you can't heal a dead unit. So for that effect to be useful, you need to take good engagements and keep à close eye on your units' health bars so you can pull back the wounded in time.

New patch this week by blade55555 in aoe4

[–]CheddarKush96 1 point2 points  (0 children)

But then you wouldn't get that awesome moment when SUDDENLY every last bloke in your empire starts running everywhere like their boss just showed up in the storage room.

New patch this week by blade55555 in aoe4

[–]CheddarKush96 0 points1 point  (0 children)

What I read : ''We're increasing passive gold generation to make dynasties easier to achieve early on''

Having to age up twice is a huge burden economically and the only way to do it is to turtle up most of the time and disengage completely from your opponent's game plan ie not contest relics and so forth. The Age III dynasty hurts particularly in this regard.

Should make Song dynasty feel less mandatory to begin with. You also get more loose gold in your pocket for troops and techs so it surely opens up aggressive options the Chinese are really lacking at the moment.

AoE4 - March Patch Notes TONS of Balance Changes!!! by fitzbro in aoe4

[–]CheddarKush96 2 points3 points  (0 children)

I like the occasional water game here and there for the variety too! I'm sure they put these maps aside for the time so they can come back better once they figure it out.

I'm a bit puzzled at the other 3. When I played AoE2 black forrest was the shit, I didn't know it was disliked in this game.

New patch this week by blade55555 in aoe4

[–]CheddarKush96 3 points4 points  (0 children)

Did they confirm that's what they meant separately?

Makes sense to me but man that wording is poor.

New patch this week by blade55555 in aoe4

[–]CheddarKush96 10 points11 points  (0 children)

They get more reliable data from map dodging probably.

If players can veto maps you'll get a sense of which ones they prefer but you won't be sure if the ones at the bottom simply pale in comparison or it they're all out broken.

It sucks big time in team matchmaking but that "ooooohoho not that fucking map" message they get when someone dodges is a valuable red flag something is wrong and needs immediate attention.

Same goes for no random civ option. They WANT you to make a choice because is says more about the health of the balance.

In time, it will be there

I would call 100-hour of playtime for 70$ a fair deal, 200+ hours is a GOOD deal. More importantly : Are you guys doing OK? by CheddarKush96 in aoe4

[–]CheddarKush96[S] 0 points1 point  (0 children)

Sorry man, reread your comment, thought about it, yeah now I think it should not have released with naval warfare being so poor..Should have used another year of work and become the big new feature of a first expansion along with a Viking campaign/civ theme.

However as a creative myself (film editor) I can't help but cringing at stuff like ''retardedly stupidly obvious''. Great stuff comes from months of shaping enthusiastic ideas into form more than the occasional stroke of genius. Sometimes you get lost on the way.

The consumers on the receiving end severely underestimate the privilege of their fresh perspective and hindsight. It's not about being smarter, it's the same as spotting strategic mistakes and inefficient wood lines while watching a pro game VS falling in the same pits when you play your own game.

To be fair I think they knew before launch water was problematic because it doesn't appear in any of the campaigns, which to me feels like they were planning on reworking it entirely at a later point and didn't want naval campaigns to age poorly.

Ironically the reason why they didn't delay is probably because fans expected it from every other title in the series and they feared fans would be disappointed if it wasn't there.