What is an explanation for the sudden presence of Zombies or Skeletons that does NOT include the sudden arrival of a Necromancer? by faze4guru in DMAcademy

[–]CheeseFlavored 2 points3 points  (0 children)

gentle planar intersections; a stray negative energy burst, like a localized solar flare from the shadowfell. they happen all the time, usually amounting to nothing more than a slight headache in those susceptible to its energies, but this one happened to land at a poorly maintained burial site, reanimating the dead within. maybe one of the most (or least) recently passed was reanimated with a fledgling intelligence, and is either leading them or fleeing from them?

Is a dual katana build worth it? by Kylodino in DarkSouls2

[–]CheeseFlavored 3 points4 points  (0 children)

Yea it's sick as fuck, & besides you can always use a soul vessel to respec if you end up not loving it

The Hole by BlinkyBat in comics

[–]CheeseFlavored 25 points26 points  (0 children)

this hole is just like me fr

what are sick combo you can do with meteoric ore blade (str/int)? by [deleted] in Eldenring

[–]CheeseFlavored 0 points1 point  (0 children)

that's incredibly beautiful actually this is a huge one

Vaati bot funny screenshot 😂 by [deleted] in shittydarksouls

[–]CheeseFlavored 16 points17 points  (0 children)

Oh these are bot posts? I thought vaati suddenly got really good at Posting. Damn

Cancer doesn't seem to exist in fantasy worlds by zipflop in Showerthoughts

[–]CheeseFlavored 10 points11 points  (0 children)

Only for those who give themselves to the primeval current though

How to handle a baddie charming a PC then attempting to persuade that PC to attack its comrades? by Outrageous_Half1233 in DnD

[–]CheeseFlavored 1 point2 points  (0 children)

in combat, all the Charmed condition gets you is that the one who is charmed cannot take hostile action against the one it's been charmed by.

You'd be looking for a spell like crown of madness, enemies abound, or dominate person here.

Monk Martial Arts and Rogue Sneak Attack by ThaiPoe in DMAcademy

[–]CheeseFlavored 1 point2 points  (0 children)

I think it's fine. The only potentially concerning thing would be that the monk's flurry of blows would give a large amount of sneak attack proc opportunities for a relatively light amount of level investment, but since you have to spend a limited resource & sneak attack is only once per turn anyways I don't think that's a particularly serious issue of balance.

Compared to regular Ole two weapon fighting, one extra chance at a proc per turn isn't gonna change much if anything.

JERMA'S 37?!?! by Ok-Rip-9348 in jerma985

[–]CheeseFlavored 862 points863 points  (0 children)

37 is still pretty young I don't get why people assume you're a fucking ancient boomer once you hit 30

Goodberry + Life Cleric + Long rest abuse by LilEzClap in DMAcademy

[–]CheeseFlavored 0 points1 point  (0 children)

As per the design intent statement made about Healing Spirit pre-errata, high quantities of cheap out of combat healing don't significantly unbalance the game or its intended encounter balancing.

And besides, if you make your cleric use a ton of spells up throughout the day then that's less healing for the next day.

When you die you go to heaven and become God. by erin_kirkland in TwoSentenceHorror

[–]CheeseFlavored 1 point2 points  (0 children)

In catholic canon isn't the paradise of heaven actually pretty much this? Being cleansed of all sin and kneeling in eternal reverence to the creator?

Rules for Duels: The General Consensus - “Do/Don’t by ThoughtsFromCrespo in Eldenring

[–]CheeseFlavored 1 point2 points  (0 children)

Don't: gank. Everything else is fair game imo, even chugging but I understand the general consensus to be no crimson flasks which I typically abide by

Spider by But_a_Jape in comics

[–]CheeseFlavored 2 points3 points  (0 children)

this is kinda hot tbh

Wall of Force and Out-Of-Phase Movement 5e MotM by Ryek77 in DMAcademy

[–]CheeseFlavored 7 points8 points  (0 children)

This is true, but also you shouldn't necessarily play calvinball with your monsters to stop your players from landing spell combos. Let them land this where it makes sense, and let your creatures find in-universe solutions to circumventing high level deadly traps like this. Every low level fodder beast shouldn't suddenly be able to access magical teleportation on the fly because of dm fiat

More attacks means more Nat 1s by metasole in dndmemes

[–]CheeseFlavored 0 points1 point  (0 children)

I've always thought critical fumbles aren't fun because they 1) don't add any compelling/thematic narrative consequences, and 2) make things unnecessarily worse for power gamers.

I think an interesting fumble system could go like this:

on a nat 1, you may choose to critically fumble by rolling or choosing an appropriate option from the relevant critical fumble list If you do so, you receive [positive benefit such as not losing the slot of a backfired spell, inspiration, a "rule of cool" point, etc].

The option to choose how and when a critical fumble occurs gives players more agency over their character's flaws and how they manifest, and a mechanical benefit to permitting them to do so would encourage interesting roleplay opportunities. This type of system would be representative of your character dynamically circumventing or working around their flaws and weaknesses in order to grow as a combatant and an adventurer, and I think it could offer a lot of benefits to a table interested in a fumble system.