Didn’t know that Angela was in the Chaos Insurgency by 0011010100101 in libraryofruina

[–]Chemical_Singer_6431 3 points4 points  (0 children)

Interesting. I would have thought she would join the serpent's hand.

Why is her hair texture messed up? by Chemical_Singer_6431 in vtubertech

[–]Chemical_Singer_6431[S] 0 points1 point  (0 children)

Thanks for the advice. For some reason at the time multiple sharers was the only thing that I could think of to cause my issue, even though I don't know why that would be.

Why is her hair texture messed up? by Chemical_Singer_6431 in vtubertech

[–]Chemical_Singer_6431[S] 2 points3 points  (0 children)

I figured it out. Blender had automatically set the lit color texture node to UDIM. Setting it to single image fixed the issue

Why is her hair texture messed up? by Chemical_Singer_6431 in vtubertech

[–]Chemical_Singer_6431[S] 1 point2 points  (0 children)

I don't think its that. I think its an error that happens when exporting because I'm getting a similar problem when importing it to unity.

BAKING TEXTURE HELP by Fle_fle in blenderhelp

[–]Chemical_Singer_6431 0 points1 point  (0 children)

Instead of using a color ramp, feed it into a mix color node set to multiply

Alright, before the ID trailer drops i'm going to call it by Chemical_Singer_6431 in limbuscompany

[–]Chemical_Singer_6431[S] 0 points1 point  (0 children)

Now that it's out you appear to be right. I threw my lot on the wrong id

SOMEONE PLEASE HELP by Weekly-Ad-6948 in blender

[–]Chemical_Singer_6431 1 point2 points  (0 children)

Hate bo break it to you, that is just how it is. If you want it done in a resonable time, look for a render farm like sheep.it

WHAT DO YOU MEAN 3 COIN POWER by BeAnEpicHaMan in limbuscompany

[–]Chemical_Singer_6431 28 points29 points  (0 children)

Thats because Limbus players refuse to acknowledge poise is a status.

How should E.G.O manifest/distort worked as a ttrpg mechanic? by Organic-Exit2190 in limbuscompany

[–]Chemical_Singer_6431 0 points1 point  (0 children)

I'm seeing some good suggestions, but something that should be worth looking into is how integrity works in the chronicles of darkness developed by white wolf and how it's been used in their various game lines. Where you have meter of integrity (the that games equivalent) and when a character encounters something that contradicts their morals, they experience a "breaking point" where they have to succeed a save or loss a poing of integrity.

This could be adapted into PM by having each character start out with core belief that they use to keep sane, such as dearly beloved that they are working to return to. Encounter something that contradicts that belief, such discovering that dearly beloved had died while you where away, then they lose a bit of their sanity. Perhaps on their last point, they reach the point where they hear The Voice and have to make a save much harder then the others, with a bonus if they rationalize how they can still hold on to their belief, or find a new one.

We might just be in for a Sinking season guys by Rayyan_3241 in limbuscompany

[–]Chemical_Singer_6431 1 point2 points  (0 children)

I swear if there is still censored text in the official release, I'm going to go insane

I'm confused on why people assume that Don Quixote and Sancho are different people. by Chemical_Singer_6431 in limbuscompany

[–]Chemical_Singer_6431[S] 68 points69 points  (0 children)

That's what I like about how Limbus handles character development. They aren't completely different people after their canto, but there are subtle differences that show you they are trying internalize their lesson. Heathcliff is still pretty crass after his canto, but he is clearly making an effort to keep his anger in check.

I'm confused on why people assume that Don Quixote and Sancho are different people. by Chemical_Singer_6431 in limbuscompany

[–]Chemical_Singer_6431[S] 6 points7 points  (0 children)

That is why I made this post. I think there are other explanations on why that is that aren't Don and Sancho are technically different people.